#include "draw/draw_private.h"
#include "draw/draw_vs.h"
+#include "draw/draw_gs.h"
+
#include "gallivm/lp_bld_sample.h"
#include "gallivm/lp_bld_limits.h"
struct draw_llvm;
struct llvm_vertex_shader;
+struct llvm_geometry_shader;
struct draw_jit_texture
{
DRAW_JIT_VERTEX_DATA
};
-#define DRAW_JIT_CTX_TEXTURES 4
-#define DRAW_JIT_CTX_SAMPLERS 5
-
/**
* This structure is passed directly to the generated vertex shader.
*
struct draw_jit_context
{
const float *vs_constants[LP_MAX_TGSI_CONST_BUFFERS];
- const float *gs_constants[LP_MAX_TGSI_CONST_BUFFERS];
float (*planes) [DRAW_TOTAL_CLIP_PLANES][4];
float *viewport;
struct draw_jit_sampler samplers[PIPE_MAX_SAMPLERS];
};
+enum {
+ DRAW_JIT_CTX_CONSTANTS = 0,
+ DRAW_JIT_CTX_PLANES = 1,
+ DRAW_JIT_CTX_VIEWPORT = 2,
+ DRAW_JIT_CTX_TEXTURES = 3,
+ DRAW_JIT_CTX_SAMPLERS = 4,
+ DRAW_JIT_CTX_NUM_FIELDS
+};
#define draw_jit_context_vs_constants(_gallivm, _ptr) \
- lp_build_struct_get_ptr(_gallivm, _ptr, 0, "vs_constants")
-
-#define draw_jit_context_gs_constants(_gallivm, _ptr) \
- lp_build_struct_get_ptr(_gallivm, _ptr, 1, "gs_constants")
+ lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_CTX_CONSTANTS, "vs_constants")
#define draw_jit_context_planes(_gallivm, _ptr) \
- lp_build_struct_get(_gallivm, _ptr, 2, "planes")
+ lp_build_struct_get(_gallivm, _ptr, DRAW_JIT_CTX_PLANES, "planes")
#define draw_jit_context_viewport(_gallivm, _ptr) \
- lp_build_struct_get(_gallivm, _ptr, 3, "viewport")
-
-#define DRAW_JIT_CTX_TEXTURES 4
-#define DRAW_JIT_CTX_SAMPLERS 5
+ lp_build_struct_get(_gallivm, _ptr, DRAW_JIT_CTX_VIEWPORT, "viewport")
#define draw_jit_context_textures(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_CTX_TEXTURES, "textures")
lp_build_struct_get(_gallivm, _ptr, 1, "buffer_offset")
+/**
+ * This structure is passed directly to the generated geometry shader.
+ *
+ * It contains the derived state.
+ *
+ * Changes here must be reflected in the draw_gs_jit_context_* macros.
+ * Changes to the ordering should be avoided.
+ *
+ * Only use types with a clear size and padding here, in particular prefer the
+ * stdint.h types to the basic integer types.
+ */
+struct draw_gs_jit_context
+{
+ const float *constants[LP_MAX_TGSI_CONST_BUFFERS];
+ float (*planes) [DRAW_TOTAL_CLIP_PLANES][4];
+ float *viewport;
+
+ /* There two need to be exactly at DRAW_JIT_CTX_TEXTURES and
+ * DRAW_JIT_CTX_SAMPLERS positions in the struct */
+ struct draw_jit_texture textures[PIPE_MAX_SHADER_SAMPLER_VIEWS];
+ struct draw_jit_sampler samplers[PIPE_MAX_SAMPLERS];
+
+ int **prim_lengths;
+ int *emitted_vertices;
+ int *emitted_prims;
+};
+
+enum {
+ DRAW_GS_JIT_CTX_CONSTANTS = 0,
+ DRAW_GS_JIT_CTX_PLANES = 1,
+ DRAW_GS_JIT_CTX_VIEWPORT = 2,
+ /* Textures and samples are reserved for DRAW_JIT_CTX_TEXTURES
+ * and DRAW_JIT_CTX_SAMPLERS, because they both need
+ * to be at exactly the same locations as they are in the
+ * VS ctx structure for sampling to work. */
+ DRAW_GS_JIT_CTX_TEXTURES = DRAW_JIT_CTX_TEXTURES,
+ DRAW_GS_JIT_CTX_SAMPLERS = DRAW_JIT_CTX_SAMPLERS,
+ DRAW_GS_JIT_CTX_PRIM_LENGTHS = 5,
+ DRAW_GS_JIT_CTX_EMITTED_VERTICES = 6,
+ DRAW_GS_JIT_CTX_EMITTED_PRIMS = 7,
+ DRAW_GS_JIT_CTX_NUM_FIELDS = 8
+};
+
+#define draw_gs_jit_context_constants(_gallivm, _ptr) \
+ lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_GS_JIT_CTX_CONSTANTS, "constants")
+
+#define draw_gs_jit_context_planes(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_PLANES, "planes")
+
+#define draw_gs_jit_context_viewport(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_VIEWPORT, "viewport")
+
+#define draw_gs_jit_context_textures(_gallivm, _ptr) \
+ lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_GS_JIT_CTX_TEXTURES, "textures")
+
+#define draw_gs_jit_context_samplers(_gallivm, _ptr) \
+ lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_GS_JIT_CTX_SAMPLERS, "samplers")
+
+#define draw_gs_jit_prim_lengths(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_PRIM_LENGTHS, "prim_lengths")
+
+#define draw_gs_jit_emitted_vertices(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_EMITTED_VERTICES, "emitted_vertices")
+
+#define draw_gs_jit_emitted_prims(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_EMITTED_PRIMS, "emitted_prims")
+
+
+
typedef int
(*draw_jit_vert_func)(struct draw_jit_context *context,
struct vertex_header *io,
struct pipe_vertex_buffer *vertex_buffers,
unsigned instance_id);
+
+typedef int
+(*draw_gs_jit_func)(struct draw_gs_jit_context *context,
+ float inputs[6][PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS][TGSI_NUM_CHANNELS],
+ struct vertex_header *output,
+ unsigned num_prims,
+ unsigned instance_id,
+ int *prim_ids);
+
struct draw_llvm_variant_key
{
unsigned nr_vertex_elements:8;
unsigned clip_halfz:1;
unsigned bypass_viewport:1;
unsigned need_edgeflags:1;
+ unsigned has_gs:1;
+ /*
+ * it is important there are no holes in this struct
+ * (and all padding gets zeroed).
+ */
unsigned ucp_enable:PIPE_MAX_CLIP_PLANES;
- unsigned pad:33-PIPE_MAX_CLIP_PLANES;
+ unsigned pad1:32-PIPE_MAX_CLIP_PLANES;
/* Variable number of vertex elements:
*/
/* struct draw_sampler_static_state sampler; */
};
+struct draw_gs_llvm_variant_key
+{
+ unsigned nr_samplers:8;
+ unsigned nr_sampler_views:8;
+
+ struct draw_sampler_static_state samplers[1];
+};
+
#define DRAW_LLVM_MAX_VARIANT_KEY_SIZE \
(sizeof(struct draw_llvm_variant_key) + \
PIPE_MAX_SHADER_SAMPLER_VIEWS * sizeof(struct draw_sampler_static_state) + \
(PIPE_MAX_ATTRIBS-1) * sizeof(struct pipe_vertex_element))
+#define DRAW_GS_LLVM_MAX_VARIANT_KEY_SIZE \
+ (sizeof(struct draw_gs_llvm_variant_key) + \
+ PIPE_MAX_SHADER_SAMPLER_VIEWS * sizeof(struct draw_sampler_static_state))
+
static INLINE size_t
draw_llvm_variant_key_size(unsigned nr_vertex_elements,
}
+static INLINE size_t
+draw_gs_llvm_variant_key_size(unsigned nr_samplers)
+{
+ return (sizeof(struct draw_gs_llvm_variant_key) +
+ (nr_samplers - 1) * sizeof(struct draw_sampler_static_state));
+}
+
+
static INLINE struct draw_sampler_static_state *
draw_llvm_variant_key_samplers(struct draw_llvm_variant_key *key)
{
struct draw_llvm_variant_list_item *next, *prev;
};
+struct draw_gs_llvm_variant_list_item
+{
+ struct draw_gs_llvm_variant *base;
+ struct draw_gs_llvm_variant_list_item *next, *prev;
+};
+
+
struct draw_llvm_variant
{
struct gallivm_state *gallivm;
struct draw_llvm_variant_key key;
};
+
+struct draw_gs_llvm_variant
+{
+ struct gallivm_state *gallivm;
+
+ /* LLVM JIT builder types */
+ LLVMTypeRef context_ptr_type;
+ LLVMTypeRef vertex_header_ptr_type;
+ LLVMTypeRef input_array_type;
+
+ LLVMValueRef context_ptr;
+ LLVMValueRef io_ptr;
+ LLVMValueRef num_prims;
+ LLVMValueRef function;
+ draw_gs_jit_func jit_func;
+
+ struct llvm_geometry_shader *shader;
+
+ struct draw_llvm *llvm;
+ struct draw_gs_llvm_variant_list_item list_item_global;
+ struct draw_gs_llvm_variant_list_item list_item_local;
+
+ /* key is variable-sized, must be last */
+ struct draw_gs_llvm_variant_key key;
+};
+
struct llvm_vertex_shader {
struct draw_vertex_shader base;
unsigned variants_cached;
};
+struct llvm_geometry_shader {
+ struct draw_geometry_shader base;
+
+ unsigned variant_key_size;
+ struct draw_gs_llvm_variant_list_item variants;
+ unsigned variants_created;
+ unsigned variants_cached;
+};
+
+
struct draw_llvm {
struct draw_context *draw;
struct draw_jit_context jit_context;
+ struct draw_gs_jit_context gs_jit_context;
struct draw_llvm_variant_list_item vs_variants_list;
int nr_variants;
+
+ struct draw_gs_llvm_variant_list_item gs_variants_list;
+ int nr_gs_variants;
};
return (struct llvm_vertex_shader *)vs;
}
+static INLINE struct llvm_geometry_shader *
+llvm_geometry_shader(struct draw_geometry_shader *gs)
+{
+ return (struct llvm_geometry_shader *)gs;
+}
+
+
+
struct draw_llvm *
draw_llvm_create(struct draw_context *draw);
void
draw_llvm_dump_variant_key(struct draw_llvm_variant_key *key);
+
+struct draw_gs_llvm_variant *
+draw_gs_llvm_create_variant(struct draw_llvm *llvm,
+ unsigned num_vertex_header_attribs,
+ const struct draw_gs_llvm_variant_key *key);
+
+void
+draw_gs_llvm_destroy_variant(struct draw_gs_llvm_variant *variant);
+
+struct draw_gs_llvm_variant_key *
+draw_gs_llvm_make_variant_key(struct draw_llvm *llvm, char *store);
+
+void
+draw_gs_llvm_dump_variant_key(struct draw_gs_llvm_variant_key *key);
+
struct lp_build_sampler_soa *
draw_llvm_sampler_soa_create(const struct draw_sampler_static_state *static_state,
LLVMValueRef context_ptr);
void
-draw_llvm_set_sampler_state(struct draw_context *draw);
+draw_llvm_set_sampler_state(struct draw_context *draw, unsigned shader_stage);
void
draw_llvm_set_mapped_texture(struct draw_context *draw,
- unsigned sampler_idx,
+ unsigned shader_stage,
+ unsigned sview_idx,
uint32_t width, uint32_t height, uint32_t depth,
uint32_t first_level, uint32_t last_level,
const void *base_ptr,