uint32_t width;
uint32_t height;
uint32_t depth;
- uint32_t first_level;
- uint32_t last_level;
const void *base;
uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
+ uint32_t first_level;
+ uint32_t last_level;
uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
};
struct lp_static_texture_state texture_state;
};
+struct draw_image_static_state
+{
+ struct lp_static_texture_state image_state;
+};
+
struct draw_jit_sampler
{
};
+struct draw_jit_image
+{
+ uint32_t width;
+ uint32_t height;
+ uint32_t depth;
+ const void *base;
+ uint32_t row_stride;
+ uint32_t img_stride;
+};
+
enum {
DRAW_JIT_TEXTURE_WIDTH = 0,
DRAW_JIT_TEXTURE_HEIGHT,
DRAW_JIT_TEXTURE_DEPTH,
- DRAW_JIT_TEXTURE_FIRST_LEVEL,
- DRAW_JIT_TEXTURE_LAST_LEVEL,
DRAW_JIT_TEXTURE_BASE,
DRAW_JIT_TEXTURE_ROW_STRIDE,
DRAW_JIT_TEXTURE_IMG_STRIDE,
+ DRAW_JIT_TEXTURE_FIRST_LEVEL,
+ DRAW_JIT_TEXTURE_LAST_LEVEL,
DRAW_JIT_TEXTURE_MIP_OFFSETS,
DRAW_JIT_TEXTURE_NUM_FIELDS /* number of fields above */
};
enum {
DRAW_JIT_VERTEX_VERTEX_ID = 0,
- DRAW_JIT_VERTEX_CLIP_VERTEX,
DRAW_JIT_VERTEX_CLIP_POS,
DRAW_JIT_VERTEX_DATA
};
+enum {
+ DRAW_JIT_IMAGE_WIDTH = 0,
+ DRAW_JIT_IMAGE_HEIGHT,
+ DRAW_JIT_IMAGE_DEPTH,
+ DRAW_JIT_IMAGE_BASE,
+ DRAW_JIT_IMAGE_ROW_STRIDE,
+ DRAW_JIT_IMAGE_IMG_STRIDE,
+ DRAW_JIT_IMAGE_NUM_FIELDS /* number of fields above */
+};
+
/**
* This structure is passed directly to the generated vertex shader.
*
struct draw_jit_texture textures[PIPE_MAX_SHADER_SAMPLER_VIEWS];
struct draw_jit_sampler samplers[PIPE_MAX_SAMPLERS];
+ struct draw_jit_image images[PIPE_MAX_SHADER_IMAGES];
+
+ const uint32_t *vs_ssbos[LP_MAX_TGSI_SHADER_BUFFERS];
+ int num_vs_ssbos[LP_MAX_TGSI_SHADER_BUFFERS];
};
enum {
DRAW_JIT_CTX_VIEWPORT = 3,
DRAW_JIT_CTX_TEXTURES = 4,
DRAW_JIT_CTX_SAMPLERS = 5,
+ DRAW_JIT_CTX_IMAGES = 6,
+ DRAW_JIT_CTX_SSBOS = 7,
+ DRAW_JIT_CTX_NUM_SSBOS = 8,
DRAW_JIT_CTX_NUM_FIELDS
};
#define draw_jit_context_samplers(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_CTX_SAMPLERS, "samplers")
+#define draw_jit_context_images(_gallivm, _ptr) \
+ lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_CTX_IMAGES, "images")
+
+#define draw_jit_context_vs_ssbos(_gallivm, _ptr) \
+ lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_CTX_SSBOS, "vs_ssbos")
+
+#define draw_jit_context_num_vs_ssbos(_gallivm, _ptr) \
+ lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_CTX_NUM_SSBOS, "num_vs_ssbos")
+
+
#define draw_jit_header_id(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_VERTEX_VERTEX_ID, "id")
-#define draw_jit_header_clip_vertex(_gallivm, _ptr) \
- lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_VERTEX_CLIP_VERTEX, "clip_vertex")
-
#define draw_jit_header_clip_pos(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_VERTEX_CLIP_POS, "clip_pos")
lp_build_struct_get(_gallivm, _ptr, 0, "stride")
#define draw_jit_vbuffer_offset(_gallivm, _ptr) \
- lp_build_struct_get(_gallivm, _ptr, 1, "buffer_offset")
+ lp_build_struct_get(_gallivm, _ptr, 2, "buffer_offset")
enum {
DRAW_JIT_DVBUFFER_MAP = 0,
* DRAW_JIT_CTX_SAMPLERS positions in the struct */
struct draw_jit_texture textures[PIPE_MAX_SHADER_SAMPLER_VIEWS];
struct draw_jit_sampler samplers[PIPE_MAX_SAMPLERS];
-
+ struct draw_jit_image images[PIPE_MAX_SHADER_IMAGES];
+
int **prim_lengths;
int *emitted_vertices;
int *emitted_prims;
+ const uint32_t *ssbos[LP_MAX_TGSI_SHADER_BUFFERS];
+ int num_ssbos[LP_MAX_TGSI_SHADER_BUFFERS];
+
};
enum {
* VS ctx structure for sampling to work. */
DRAW_GS_JIT_CTX_TEXTURES = DRAW_JIT_CTX_TEXTURES,
DRAW_GS_JIT_CTX_SAMPLERS = DRAW_JIT_CTX_SAMPLERS,
- DRAW_GS_JIT_CTX_PRIM_LENGTHS = 6,
- DRAW_GS_JIT_CTX_EMITTED_VERTICES = 7,
- DRAW_GS_JIT_CTX_EMITTED_PRIMS = 8,
- DRAW_GS_JIT_CTX_NUM_FIELDS = 9
+ DRAW_GS_JIT_CTX_IMAGES = DRAW_JIT_CTX_IMAGES,
+ DRAW_GS_JIT_CTX_PRIM_LENGTHS = 7,
+ DRAW_GS_JIT_CTX_EMITTED_VERTICES = 8,
+ DRAW_GS_JIT_CTX_EMITTED_PRIMS = 9,
+ DRAW_GS_JIT_CTX_SSBOS = 10,
+ DRAW_GS_JIT_CTX_NUM_SSBOS = 11,
+ DRAW_GS_JIT_CTX_NUM_FIELDS = 12
};
#define draw_gs_jit_context_constants(_gallivm, _ptr) \
#define draw_gs_jit_context_samplers(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_GS_JIT_CTX_SAMPLERS, "samplers")
+#define draw_gs_jit_context_images(_gallivm, _ptr) \
+ lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_GS_JIT_CTX_IMAGES, "images")
+
#define draw_gs_jit_prim_lengths(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_PRIM_LENGTHS, "prim_lengths")
#define draw_gs_jit_emitted_prims(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_EMITTED_PRIMS, "emitted_prims")
+#define draw_gs_jit_context_ssbos(_gallivm, _ptr) \
+ lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_GS_JIT_CTX_SSBOS, "ssbos")
+#define draw_gs_jit_context_num_ssbos(_gallivm, _ptr) \
+ lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_GS_JIT_CTX_NUM_SSBOS, "num_ssbos")
-typedef int
+typedef boolean
(*draw_jit_vert_func)(struct draw_jit_context *context,
struct vertex_header *io,
const struct draw_vertex_buffer vbuffers[PIPE_MAX_ATTRIBS],
- unsigned start,
unsigned count,
+ unsigned start_or_maxelt,
unsigned stride,
struct pipe_vertex_buffer *vertex_buffers,
unsigned instance_id,
unsigned vertex_id_offset,
- unsigned start_instance);
-
-
-typedef int
-(*draw_jit_vert_func_elts)(struct draw_jit_context *context,
- struct vertex_header *io,
- const struct draw_vertex_buffer vbuffers[PIPE_MAX_ATTRIBS],
- const unsigned *fetch_elts,
- unsigned fetch_max_elt,
- unsigned fetch_count,
- unsigned stride,
- struct pipe_vertex_buffer *vertex_buffers,
- unsigned instance_id,
- unsigned vertex_id_offset,
- unsigned start_instance);
+ unsigned start_instance,
+ const unsigned *fetch_elts);
typedef int
unsigned nr_vertex_elements:8;
unsigned nr_samplers:8;
unsigned nr_sampler_views:8;
+ unsigned nr_images:8;
unsigned clamp_vertex_color:1;
unsigned clip_xy:1;
unsigned clip_z:1;
unsigned need_edgeflags:1;
unsigned has_gs:1;
unsigned num_outputs:8;
- /*
- * it is important there are no holes in this struct
- * (and all padding gets zeroed).
- */
unsigned ucp_enable:PIPE_MAX_CLIP_PLANES;
- unsigned pad1:24-PIPE_MAX_CLIP_PLANES;
+ /* note padding here - must use memset */
/* Variable number of vertex elements:
*/
/* Followed by variable number of samplers:
*/
/* struct draw_sampler_static_state sampler; */
+ /* Followed by variable number of images
+ */
};
struct draw_gs_llvm_variant_key
{
unsigned nr_samplers:8;
unsigned nr_sampler_views:8;
+ unsigned nr_images:8;
unsigned num_outputs:8;
+ /* note padding here - must use memset */
struct draw_sampler_static_state samplers[1];
+ /* Followed by variable number of images.*/
};
#define DRAW_LLVM_MAX_VARIANT_KEY_SIZE \
(sizeof(struct draw_llvm_variant_key) + \
PIPE_MAX_SHADER_SAMPLER_VIEWS * sizeof(struct draw_sampler_static_state) + \
+ PIPE_MAX_SHADER_IMAGES * sizeof(struct draw_image_static_state) + \
(PIPE_MAX_ATTRIBS-1) * sizeof(struct pipe_vertex_element))
#define DRAW_GS_LLVM_MAX_VARIANT_KEY_SIZE \
(sizeof(struct draw_gs_llvm_variant_key) + \
+ PIPE_MAX_SHADER_IMAGES * sizeof(struct draw_image_static_state) + \
PIPE_MAX_SHADER_SAMPLER_VIEWS * sizeof(struct draw_sampler_static_state))
static inline size_t
draw_llvm_variant_key_size(unsigned nr_vertex_elements,
- unsigned nr_samplers)
+ unsigned nr_samplers, unsigned nr_images)
{
return (sizeof(struct draw_llvm_variant_key) +
nr_samplers * sizeof(struct draw_sampler_static_state) +
+ nr_images * sizeof(struct draw_image_static_state) +
(nr_vertex_elements - 1) * sizeof(struct pipe_vertex_element));
}
static inline size_t
-draw_gs_llvm_variant_key_size(unsigned nr_samplers)
+draw_gs_llvm_variant_key_size(unsigned nr_samplers, unsigned nr_images)
{
return (sizeof(struct draw_gs_llvm_variant_key) +
+ (nr_images) * sizeof(struct draw_sampler_static_state) +
(nr_samplers - 1) * sizeof(struct draw_sampler_static_state));
}
&key->vertex_element[key->nr_vertex_elements];
}
+static inline struct draw_image_static_state *
+draw_llvm_variant_key_images(struct draw_llvm_variant_key *key)
+{
+ struct draw_sampler_static_state *samplers = (struct draw_sampler_static_state *)
+ (&key->vertex_element[key->nr_vertex_elements]);
+ return (struct draw_image_static_state *)
+ &samplers[key->nr_samplers];
+}
+
+static inline struct draw_image_static_state *
+draw_gs_llvm_variant_key_images(struct draw_gs_llvm_variant_key *key)
+{
+ return (struct draw_image_static_state *)
+ &key->samplers[key->nr_samplers];
+}
struct draw_llvm_variant_list_item
{
LLVMTypeRef vertex_header_ptr_type;
LLVMValueRef function;
- LLVMValueRef function_elts;
draw_jit_vert_func jit_func;
- draw_jit_vert_func_elts jit_func_elts;
struct llvm_vertex_shader *shader;
struct lp_build_sampler_soa *
draw_llvm_sampler_soa_create(const struct draw_sampler_static_state *static_state);
+struct lp_build_image_soa *
+draw_llvm_image_soa_create(const struct draw_image_static_state *static_state);
+
void
-draw_llvm_set_sampler_state(struct draw_context *draw, unsigned shader_stage);
+draw_llvm_set_sampler_state(struct draw_context *draw,
+ enum pipe_shader_type shader_stage);
void
draw_llvm_set_mapped_texture(struct draw_context *draw,
- unsigned shader_stage,
+ enum pipe_shader_type shader_stage,
unsigned sview_idx,
uint32_t width, uint32_t height, uint32_t depth,
uint32_t first_level, uint32_t last_level,
uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]);
+void
+draw_llvm_set_mapped_image(struct draw_context *draw,
+ enum pipe_shader_type shader_stage,
+ unsigned idx,
+ uint32_t width, uint32_t height, uint32_t depth,
+ const void *base_ptr,
+ uint32_t row_stride,
+ uint32_t img_stride);
#endif