#include "gallivm/lp_bld_limits.h"
#include "pipe/p_context.h"
-#include "util/u_simple_list.h"
+#include "util/simple_list.h"
struct draw_llvm;
enum {
DRAW_JIT_VERTEX_VERTEX_ID = 0,
- DRAW_JIT_VERTEX_CLIP,
- DRAW_JIT_VERTEX_PRE_CLIP_POS,
+ DRAW_JIT_VERTEX_CLIP_POS,
DRAW_JIT_VERTEX_DATA
};
struct draw_jit_context
{
const float *vs_constants[LP_MAX_TGSI_CONST_BUFFERS];
+ int num_vs_constants[LP_MAX_TGSI_CONST_BUFFERS];
float (*planes) [DRAW_TOTAL_CLIP_PLANES][4];
- float *viewport;
+ struct pipe_viewport_state *viewports;
struct draw_jit_texture textures[PIPE_MAX_SHADER_SAMPLER_VIEWS];
struct draw_jit_sampler samplers[PIPE_MAX_SAMPLERS];
};
enum {
- DRAW_JIT_CTX_CONSTANTS = 0,
- DRAW_JIT_CTX_PLANES = 1,
- DRAW_JIT_CTX_VIEWPORT = 2,
- DRAW_JIT_CTX_TEXTURES = 3,
- DRAW_JIT_CTX_SAMPLERS = 4,
+ DRAW_JIT_CTX_CONSTANTS = 0,
+ DRAW_JIT_CTX_NUM_CONSTANTS = 1,
+ DRAW_JIT_CTX_PLANES = 2,
+ DRAW_JIT_CTX_VIEWPORT = 3,
+ DRAW_JIT_CTX_TEXTURES = 4,
+ DRAW_JIT_CTX_SAMPLERS = 5,
DRAW_JIT_CTX_NUM_FIELDS
};
#define draw_jit_context_vs_constants(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_CTX_CONSTANTS, "vs_constants")
+#define draw_jit_context_num_vs_constants(_gallivm, _ptr) \
+ lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_CTX_NUM_CONSTANTS, "num_vs_constants")
+
#define draw_jit_context_planes(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, DRAW_JIT_CTX_PLANES, "planes")
-#define draw_jit_context_viewport(_gallivm, _ptr) \
- lp_build_struct_get(_gallivm, _ptr, DRAW_JIT_CTX_VIEWPORT, "viewport")
+#define draw_jit_context_viewports(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, DRAW_JIT_CTX_VIEWPORT, "viewports")
#define draw_jit_context_textures(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_CTX_TEXTURES, "textures")
#define draw_jit_header_id(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_VERTEX_VERTEX_ID, "id")
-#define draw_jit_header_clip(_gallivm, _ptr) \
- lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_VERTEX_CLIP, "clip")
-
-#define draw_jit_header_pre_clip_pos(_gallivm, _ptr) \
- lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_VERTEX_PRE_CLIP_POS, "pre_clip_pos")
+#define draw_jit_header_clip_pos(_gallivm, _ptr) \
+ lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_VERTEX_CLIP_POS, "clip_pos")
#define draw_jit_header_data(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_VERTEX_DATA, "data")
struct draw_gs_jit_context
{
const float *constants[LP_MAX_TGSI_CONST_BUFFERS];
+ int num_constants[LP_MAX_TGSI_CONST_BUFFERS];
float (*planes) [DRAW_TOTAL_CLIP_PLANES][4];
- float *viewport;
+ struct pipe_viewport_state *viewports;
/* There two need to be exactly at DRAW_JIT_CTX_TEXTURES and
* DRAW_JIT_CTX_SAMPLERS positions in the struct */
enum {
DRAW_GS_JIT_CTX_CONSTANTS = 0,
- DRAW_GS_JIT_CTX_PLANES = 1,
- DRAW_GS_JIT_CTX_VIEWPORT = 2,
+ DRAW_GS_JIT_CTX_NUM_CONSTANTS = 1,
+ DRAW_GS_JIT_CTX_PLANES = 2,
+ DRAW_GS_JIT_CTX_VIEWPORT = 3,
/* Textures and samples are reserved for DRAW_JIT_CTX_TEXTURES
* and DRAW_JIT_CTX_SAMPLERS, because they both need
* to be at exactly the same locations as they are in the
* VS ctx structure for sampling to work. */
DRAW_GS_JIT_CTX_TEXTURES = DRAW_JIT_CTX_TEXTURES,
DRAW_GS_JIT_CTX_SAMPLERS = DRAW_JIT_CTX_SAMPLERS,
- DRAW_GS_JIT_CTX_PRIM_LENGTHS = 5,
- DRAW_GS_JIT_CTX_EMITTED_VERTICES = 6,
- DRAW_GS_JIT_CTX_EMITTED_PRIMS = 7,
- DRAW_GS_JIT_CTX_NUM_FIELDS = 8
+ DRAW_GS_JIT_CTX_PRIM_LENGTHS = 6,
+ DRAW_GS_JIT_CTX_EMITTED_VERTICES = 7,
+ DRAW_GS_JIT_CTX_EMITTED_PRIMS = 8,
+ DRAW_GS_JIT_CTX_NUM_FIELDS = 9
};
#define draw_gs_jit_context_constants(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_GS_JIT_CTX_CONSTANTS, "constants")
+#define draw_gs_jit_context_num_constants(_gallivm, _ptr) \
+ lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_GS_JIT_CTX_NUM_CONSTANTS, "num_constants")
+
#define draw_gs_jit_context_planes(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_PLANES, "planes")
-#define draw_gs_jit_context_viewport(_gallivm, _ptr) \
- lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_VIEWPORT, "viewport")
+#define draw_gs_jit_context_viewports(_gallivm, _ptr) \
+ lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_VIEWPORT, "viewports")
#define draw_gs_jit_context_textures(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_GS_JIT_CTX_TEXTURES, "textures")
-typedef int
+typedef boolean
(*draw_jit_vert_func)(struct draw_jit_context *context,
struct vertex_header *io,
const struct draw_vertex_buffer vbuffers[PIPE_MAX_ATTRIBS],
unsigned count,
unsigned stride,
struct pipe_vertex_buffer *vertex_buffers,
- unsigned instance_id);
+ unsigned instance_id,
+ unsigned vertex_id_offset,
+ unsigned start_instance);
-typedef int
+typedef boolean
(*draw_jit_vert_func_elts)(struct draw_jit_context *context,
struct vertex_header *io,
const struct draw_vertex_buffer vbuffers[PIPE_MAX_ATTRIBS],
unsigned fetch_count,
unsigned stride,
struct pipe_vertex_buffer *vertex_buffers,
- unsigned instance_id);
+ unsigned instance_id,
+ unsigned vertex_id_offset,
+ unsigned start_instance);
typedef int
struct vertex_header *output,
unsigned num_prims,
unsigned instance_id,
- int *prim_ids);
+ int *prim_ids,
+ unsigned invocation_id);
struct draw_llvm_variant_key
{
unsigned bypass_viewport:1;
unsigned need_edgeflags:1;
unsigned has_gs:1;
- /*
- * it is important there are no holes in this struct
- * (and all padding gets zeroed).
- */
+ unsigned num_outputs:8;
unsigned ucp_enable:PIPE_MAX_CLIP_PLANES;
- unsigned pad1:32-PIPE_MAX_CLIP_PLANES;
+ /* note padding here - must use memset */
/* Variable number of vertex elements:
*/
{
unsigned nr_samplers:8;
unsigned nr_sampler_views:8;
+ unsigned num_outputs:8;
+ /* note padding here - must use memset */
struct draw_sampler_static_state samplers[1];
};
PIPE_MAX_SHADER_SAMPLER_VIEWS * sizeof(struct draw_sampler_static_state))
-static INLINE size_t
+static inline size_t
draw_llvm_variant_key_size(unsigned nr_vertex_elements,
unsigned nr_samplers)
{
}
-static INLINE size_t
+static inline size_t
draw_gs_llvm_variant_key_size(unsigned nr_samplers)
{
return (sizeof(struct draw_gs_llvm_variant_key) +
}
-static INLINE struct draw_sampler_static_state *
+static inline struct draw_sampler_static_state *
draw_llvm_variant_key_samplers(struct draw_llvm_variant_key *key)
{
return (struct draw_sampler_static_state *)
struct draw_llvm {
struct draw_context *draw;
+ LLVMContextRef context;
+ boolean context_owned;
+
struct draw_jit_context jit_context;
struct draw_gs_jit_context gs_jit_context;
};
-static INLINE struct llvm_vertex_shader *
+static inline struct llvm_vertex_shader *
llvm_vertex_shader(struct draw_vertex_shader *vs)
{
return (struct llvm_vertex_shader *)vs;
}
-static INLINE struct llvm_geometry_shader *
+static inline struct llvm_geometry_shader *
llvm_geometry_shader(struct draw_geometry_shader *gs)
{
return (struct llvm_geometry_shader *)gs;
struct draw_llvm *
-draw_llvm_create(struct draw_context *draw);
+draw_llvm_create(struct draw_context *draw, LLVMContextRef llvm_context);
void
draw_llvm_destroy(struct draw_llvm *llvm);
draw_gs_llvm_dump_variant_key(struct draw_gs_llvm_variant_key *key);
struct lp_build_sampler_soa *
-draw_llvm_sampler_soa_create(const struct draw_sampler_static_state *static_state,
- LLVMValueRef context_ptr);
+draw_llvm_sampler_soa_create(const struct draw_sampler_static_state *static_state);
void
draw_llvm_set_sampler_state(struct draw_context *draw, unsigned shader_stage);