#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
+#include "gallivm/lp_bld_const.h"
#include "gallivm/lp_bld_debug.h"
#include "gallivm/lp_bld_type.h"
#include "gallivm/lp_bld_sample.h"
*/
static LLVMValueRef
draw_llvm_texture_member(const struct lp_sampler_dynamic_state *base,
- LLVMBuilderRef builder,
+ struct gallivm_state *gallivm,
unsigned unit,
unsigned member_index,
const char *member_name,
boolean emit_load)
{
+ LLVMBuilderRef builder = gallivm->builder;
struct draw_llvm_sampler_dynamic_state *state =
(struct draw_llvm_sampler_dynamic_state *)base;
LLVMValueRef indices[4];
debug_assert(unit < PIPE_MAX_VERTEX_SAMPLERS);
/* context[0] */
- indices[0] = LLVMConstInt(LLVMInt32Type(), 0, 0);
+ indices[0] = lp_build_const_int32(gallivm, 0);
/* context[0].textures */
- indices[1] = LLVMConstInt(LLVMInt32Type(), DRAW_JIT_CTX_TEXTURES, 0);
+ indices[1] = lp_build_const_int32(gallivm, DRAW_JIT_CTX_TEXTURES);
/* context[0].textures[unit] */
- indices[2] = LLVMConstInt(LLVMInt32Type(), unit, 0);
+ indices[2] = lp_build_const_int32(gallivm, unit);
/* context[0].textures[unit].member */
- indices[3] = LLVMConstInt(LLVMInt32Type(), member_index, 0);
+ indices[3] = lp_build_const_int32(gallivm, member_index);
ptr = LLVMBuildGEP(builder, state->context_ptr, indices, Elements(indices), "");
#define DRAW_LLVM_TEXTURE_MEMBER(_name, _index, _emit_load) \
static LLVMValueRef \
draw_llvm_texture_##_name( const struct lp_sampler_dynamic_state *base, \
- LLVMBuilderRef builder, \
+ struct gallivm_state *gallivm, \
unsigned unit) \
{ \
- return draw_llvm_texture_member(base, builder, unit, _index, #_name, _emit_load ); \
+ return draw_llvm_texture_member(base, gallivm, unit, _index, #_name, _emit_load ); \
}
DRAW_LLVM_TEXTURE_MEMBER(width, DRAW_JIT_TEXTURE_WIDTH, TRUE)
DRAW_LLVM_TEXTURE_MEMBER(height, DRAW_JIT_TEXTURE_HEIGHT, TRUE)
DRAW_LLVM_TEXTURE_MEMBER(depth, DRAW_JIT_TEXTURE_DEPTH, TRUE)
+DRAW_LLVM_TEXTURE_MEMBER(first_level,DRAW_JIT_TEXTURE_FIRST_LEVEL, TRUE)
DRAW_LLVM_TEXTURE_MEMBER(last_level, DRAW_JIT_TEXTURE_LAST_LEVEL, TRUE)
DRAW_LLVM_TEXTURE_MEMBER(row_stride, DRAW_JIT_TEXTURE_ROW_STRIDE, FALSE)
DRAW_LLVM_TEXTURE_MEMBER(img_stride, DRAW_JIT_TEXTURE_IMG_STRIDE, FALSE)
*/
static void
draw_llvm_sampler_soa_emit_fetch_texel(const struct lp_build_sampler_soa *base,
- LLVMBuilderRef builder,
+ struct gallivm_state *gallivm,
struct lp_type type,
unsigned unit,
unsigned num_coords,
const LLVMValueRef *coords,
- const LLVMValueRef *ddx,
- const LLVMValueRef *ddy,
+ const struct lp_derivatives *derivs,
LLVMValueRef lod_bias, /* optional */
LLVMValueRef explicit_lod, /* optional */
LLVMValueRef *texel)
assert(unit < PIPE_MAX_VERTEX_SAMPLERS);
- lp_build_sample_soa(builder,
+ lp_build_sample_soa(gallivm,
&sampler->dynamic_state.static_state[unit],
&sampler->dynamic_state.base,
type,
unit,
num_coords, coords,
- ddx, ddy,
+ derivs,
lod_bias, explicit_lod,
texel);
}
+/**
+ * Fetch the texture size.
+ */
+static void
+draw_llvm_sampler_soa_emit_size_query(const struct lp_build_sampler_soa *base,
+ struct gallivm_state *gallivm,
+ struct lp_type type,
+ unsigned unit,
+ LLVMValueRef explicit_lod, /* optional */
+ LLVMValueRef *sizes_out)
+{
+ struct draw_llvm_sampler_soa *sampler = (struct draw_llvm_sampler_soa *)base;
+
+ assert(unit < PIPE_MAX_VERTEX_SAMPLERS);
+
+ lp_build_size_query_soa(gallivm,
+ &sampler->dynamic_state.static_state[unit],
+ &sampler->dynamic_state.base,
+ type,
+ unit,
+ explicit_lod,
+ sizes_out);
+}
+
struct lp_build_sampler_soa *
draw_llvm_sampler_soa_create(const struct lp_sampler_static_state *static_state,
LLVMValueRef context_ptr)
sampler->base.destroy = draw_llvm_sampler_soa_destroy;
sampler->base.emit_fetch_texel = draw_llvm_sampler_soa_emit_fetch_texel;
+ sampler->base.emit_size_query = draw_llvm_sampler_soa_emit_size_query;
sampler->dynamic_state.base.width = draw_llvm_texture_width;
sampler->dynamic_state.base.height = draw_llvm_texture_height;
sampler->dynamic_state.base.depth = draw_llvm_texture_depth;
+ sampler->dynamic_state.base.first_level = draw_llvm_texture_first_level;
sampler->dynamic_state.base.last_level = draw_llvm_texture_last_level;
sampler->dynamic_state.base.row_stride = draw_llvm_texture_row_stride;
sampler->dynamic_state.base.img_stride = draw_llvm_texture_img_stride;