#include "draw/draw_private.h"
#include "draw/draw_pipe.h"
+#include "util/u_debug.h"
/* these defaults are oriented toward the needs of softpipe */
draw->pipeline.wide_point_threshold = 1000000.0; /* infinity */
draw->pipeline.wide_line_threshold = 1.0;
+ draw->pipeline.wide_point_sprites = FALSE;
draw->pipeline.line_stipple = TRUE;
draw->pipeline.point_sprite = TRUE;
-
-
-
-
+/**
+ * Build primitive to render a point with vertex at v0.
+ */
static void do_point( struct draw_context *draw,
const char *v0 )
{
}
+/**
+ * Build primitive to render a line with vertices at v0, v1.
+ * \param flags bitmask of DRAW_PIPE_EDGE_x, DRAW_PIPE_RESET_STIPPLE
+ */
static void do_line( struct draw_context *draw,
ushort flags,
const char *v0,
}
+/**
+ * Build primitive to render a triangle with vertices at v0, v1, v2.
+ * \param flags bitmask of DRAW_PIPE_EDGE_x, DRAW_PIPE_RESET_STIPPLE
+ */
static void do_triangle( struct draw_context *draw,
ushort flags,
char *v0,
}
+/*
+ * Set up macros for draw_pt_decompose.h template code.
+ * This code uses vertex indexes / elements.
+ */
+
+#define TRIANGLE(flags,i0,i1,i2) \
+ do { \
+ do_triangle( draw, \
+ flags, \
+ verts + stride * (i0), \
+ verts + stride * (i1), \
+ verts + stride * (i2) ); \
+ } while (0)
+
+#define LINE(flags,i0,i1) \
+ do { \
+ do_line( draw, \
+ flags, \
+ verts + stride * (i0), \
+ verts + stride * (i1) ); \
+ } while (0)
+
+#define POINT(i0) \
+ do { \
+ do_point( draw, verts + stride * (i0) ); \
+ } while (0)
+
+#define GET_ELT(idx) (elts[idx])
+
+#define FUNC pipe_run_elts
+#define FUNC_VARS \
+ struct draw_context *draw, \
+ unsigned prim, \
+ unsigned prim_flags, \
+ struct vertex_header *vertices, \
+ unsigned stride, \
+ const ushort *elts, \
+ unsigned count
+
+#include "draw_pt_decompose.h"
+
-/* Code to run the pipeline on a fairly arbitary collection of vertices.
+/**
+ * Code to run the pipeline on a fairly arbitrary collection of vertices.
+ * For drawing indexed primitives.
*
* Vertex headers must be pre-initialized with the
* UNDEFINED_VERTEX_ID, this code will cause that id to become
* draw_vbuf.c code uses when it has to perform a flush.
*/
void draw_pipeline_run( struct draw_context *draw,
- unsigned prim,
- struct vertex_header *vertices,
- unsigned vertex_count,
- unsigned stride,
- const ushort *elts,
- unsigned count )
+ const struct draw_vertex_info *vert_info,
+ const struct draw_prim_info *prim_info)
{
- char *verts = (char *)vertices;
- unsigned i;
-
- draw->pipeline.verts = verts;
- draw->pipeline.vertex_stride = stride;
- draw->pipeline.vertex_count = vertex_count;
-
- switch (prim) {
- case PIPE_PRIM_POINTS:
- for (i = 0; i < count; i++)
- do_point( draw,
- verts + stride * elts[i] );
- break;
- case PIPE_PRIM_LINES:
- for (i = 0; i+1 < count; i += 2)
- do_line( draw,
- elts[i+0], /* flags */
- verts + stride * (elts[i+0] & ~DRAW_PIPE_FLAG_MASK),
- verts + stride * elts[i+1]);
- break;
- case PIPE_PRIM_TRIANGLES:
- for (i = 0; i+2 < count; i += 3)
- do_triangle( draw,
- elts[i+0], /* flags */
- verts + stride * (elts[i+0] & ~DRAW_PIPE_FLAG_MASK),
- verts + stride * elts[i+1],
- verts + stride * elts[i+2]);
- break;
+ unsigned i, start;
+
+ draw->pipeline.verts = (char *)vert_info->verts;
+ draw->pipeline.vertex_stride = vert_info->stride;
+ draw->pipeline.vertex_count = vert_info->count;
+
+ for (start = i = 0;
+ i < prim_info->primitive_count;
+ start += prim_info->primitive_lengths[i], i++)
+ {
+ const unsigned count = prim_info->primitive_lengths[i];
+
+#if DEBUG
+ /* Warn if one of the element indexes go outside the vertex buffer */
+ {
+ unsigned max_index = 0x0, i;
+ /* find the largest element index */
+ for (i = 0; i < count; i++) {
+ unsigned int index = prim_info->elts[start + i];
+ if (index > max_index)
+ max_index = index;
+ }
+ if (max_index >= vert_info->count) {
+ debug_printf("%s: max_index (%u) outside vertex buffer (%u)\n",
+ __FUNCTION__,
+ max_index,
+ vert_info->count);
+ }
+ }
+#endif
+
+ pipe_run_elts(draw,
+ prim_info->prim,
+ prim_info->flags,
+ vert_info->verts,
+ vert_info->stride,
+ prim_info->elts + start,
+ count);
}
-
+
draw->pipeline.verts = NULL;
draw->pipeline.vertex_count = 0;
}
-#define QUAD(i0,i1,i2,i3) \
- do_triangle( draw, \
- ( DRAW_PIPE_RESET_STIPPLE | \
- DRAW_PIPE_EDGE_FLAG_0 | \
- DRAW_PIPE_EDGE_FLAG_2 ), \
- verts + stride * ((i0) & ~DRAW_PIPE_FLAG_MASK), \
- verts + stride * (i1), \
- verts + stride * (i3)); \
- do_triangle( draw, \
- ( DRAW_PIPE_EDGE_FLAG_0 | \
- DRAW_PIPE_EDGE_FLAG_1 ), \
- verts + stride * ((i1) & ~DRAW_PIPE_FLAG_MASK), \
- verts + stride * (i2), \
- verts + stride * (i3))
-
-#define TRIANGLE(flags,i0,i1,i2) \
- do_triangle( draw, \
- flags, /* flags */ \
- verts + stride * ((i0) & ~DRAW_PIPE_FLAG_MASK), \
- verts + stride * (i1), \
- verts + stride * (i2))
-
-#define LINE(flags,i0,i1) \
- do_line( draw, \
- flags, \
- verts + stride * ((i0) & ~DRAW_PIPE_FLAG_MASK), \
- verts + stride * (i1))
-#define POINT(i0) \
- do_point( draw, \
- verts + stride * i0 )
+/*
+ * Set up macros for draw_pt_decompose.h template code.
+ * This code is for non-indexed (aka linear) rendering (no elts).
+ */
-#define FUNC pipe_run_linear
-#define ARGS \
- struct draw_context *draw, \
- unsigned prim, \
- struct vertex_header *vertices, \
- unsigned stride
+#define TRIANGLE(flags,i0,i1,i2) \
+ do_triangle( draw, flags, \
+ verts + stride * (i0), \
+ verts + stride * (i1), \
+ verts + stride * (i2) )
+
+#define LINE(flags,i0,i1) \
+ do_line( draw, flags, \
+ verts + stride * (i0), \
+ verts + stride * (i1) )
+
+#define POINT(i0) \
+ do_point( draw, verts + stride * (i0) )
-#define LOCAL_VARS \
- char *verts = (char *)vertices; \
- boolean flatfirst = (draw->rasterizer->flatshade && \
- draw->rasterizer->flatshade_first); \
- unsigned i; \
- ushort flags
-#define FLUSH
+#define GET_ELT(idx) (idx)
+
+#define FUNC pipe_run_linear
+#define FUNC_VARS \
+ struct draw_context *draw, \
+ unsigned prim, \
+ unsigned prim_flags, \
+ struct vertex_header *vertices, \
+ unsigned stride, \
+ unsigned count
#include "draw_pt_decompose.h"
+
+/*
+ * For drawing non-indexed primitives.
+ */
void draw_pipeline_run_linear( struct draw_context *draw,
- unsigned prim,
- struct vertex_header *vertices,
- unsigned count,
- unsigned stride )
+ const struct draw_vertex_info *vert_info,
+ const struct draw_prim_info *prim_info)
{
- char *verts = (char *)vertices;
- draw->pipeline.verts = verts;
- draw->pipeline.vertex_stride = stride;
- draw->pipeline.vertex_count = count;
-
- pipe_run_linear(draw, prim, vertices, stride, count);
+ unsigned i, start;
+
+ for (start = i = 0;
+ i < prim_info->primitive_count;
+ start += prim_info->primitive_lengths[i], i++)
+ {
+ unsigned count = prim_info->primitive_lengths[i];
+ char *verts = ((char*)vert_info->verts) +
+ (start * vert_info->stride);
+
+ draw->pipeline.verts = verts;
+ draw->pipeline.vertex_stride = vert_info->stride;
+ draw->pipeline.vertex_count = count;
+
+ assert(count <= vert_info->count);
+
+ pipe_run_linear(draw,
+ prim_info->prim,
+ prim_info->flags,
+ (struct vertex_header*)verts,
+ vert_info->stride,
+ count);
+ }
draw->pipeline.verts = NULL;
draw->pipeline.vertex_count = 0;