#include "draw_private.h" /* for sizeof(vertex_header) */
+/**
+ * Basic info for a point/line/triangle primitive.
+ */
+struct prim_header {
+ float det; /**< front/back face determinant */
+ ushort flags;
+ ushort pad;
+ struct vertex_header *v[3]; /**< 1 to 3 vertex pointers */
+};
+
+
/**
* Base class for all primitive drawing stages.
struct draw_context *draw; /**< parent context */
struct draw_stage *next; /**< next stage in pipeline */
+ const char *name; /**< for debugging */
struct vertex_header **tmp; /**< temp vert storage, such as for clipping */
unsigned nr_tmps;
{
struct vertex_header *tmp = stage->tmp[idx];
const uint vsize = sizeof(struct vertex_header)
- + stage->draw->num_vs_outputs * 4 * sizeof(float);
+ + stage->draw->vs.num_vs_outputs * 4 * sizeof(float);
memcpy(tmp, vert, vsize);
tmp->vertex_id = UNDEFINED_VERTEX_ID;
return tmp;