*/
-#include "pipe/p_util.h"
#include "pipe/p_inlines.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
-#include "tgsi/util/tgsi_transform.h"
-#include "tgsi/util/tgsi_dump.h"
+#include "tgsi/tgsi_transform.h"
+#include "tgsi/tgsi_dump.h"
#include "draw_context.h"
#include "draw_private.h"
texTemp.width[0] = 1 << MAX_TEXTURE_LEVEL;
texTemp.height[0] = 1 << MAX_TEXTURE_LEVEL;
texTemp.depth[0] = 1;
- texTemp.cpp = 1;
+ pf_get_block(texTemp.format, &texTemp.block);
aaline->texture = screen->texture_create(screen, &texTemp);
if (!aaline->texture)
else {
d = 255;
}
- data[i * surface->pitch + j] = d;
+ data[i * surface->stride + j] = d;
}
}