#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
+#include "util/u_inlines.h"
+
+#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_sampler.h"
#include "tgsi/tgsi_transform.h"
#include "tgsi/tgsi_dump.h"
#include "draw_pipe.h"
+/** Approx number of new tokens for instructions in aa_transform_inst() */
+#define NUM_NEW_TOKENS 50
+
+
/**
* Max texture level for the alpha texture used for antialiasing
*/
uint pos_slot;
void *sampler_cso;
- struct pipe_texture *texture;
+ struct pipe_resource *texture;
+ struct pipe_sampler_view *sampler_view;
uint num_samplers;
- uint num_textures;
+ uint num_sampler_views;
/*
struct aaline_fragment_shader *fs;
struct {
void *sampler[PIPE_MAX_SAMPLERS];
- struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
} state;
/*
void (*driver_bind_sampler_states)(struct pipe_context *, unsigned,
void **);
- void (*driver_set_sampler_textures)(struct pipe_context *, unsigned,
- struct pipe_texture **);
+ void (*driver_set_sampler_views)(struct pipe_context *,
+ unsigned,
+ struct pipe_sampler_view **);
struct pipe_context *pipe;
};
struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
- decl->Semantic.SemanticName == TGSI_SEMANTIC_COLOR &&
- decl->Semantic.SemanticIndex == 0) {
- aactx->colorOutput = decl->DeclarationRange.First;
+ decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
+ decl->Semantic.Index == 0) {
+ aactx->colorOutput = decl->Range.First;
}
else if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
uint i;
- for (i = decl->DeclarationRange.First;
- i <= decl->DeclarationRange.Last; i++) {
+ for (i = decl->Range.First;
+ i <= decl->Range.Last; i++) {
aactx->samplersUsed |= 1 << i;
}
}
else if (decl->Declaration.File == TGSI_FILE_INPUT) {
- if ((int) decl->DeclarationRange.Last > aactx->maxInput)
- aactx->maxInput = decl->DeclarationRange.Last;
- if (decl->Semantic.SemanticName == TGSI_SEMANTIC_GENERIC &&
- (int) decl->Semantic.SemanticIndex > aactx->maxGeneric) {
- aactx->maxGeneric = decl->Semantic.SemanticIndex;
+ if ((int) decl->Range.Last > aactx->maxInput)
+ aactx->maxInput = decl->Range.Last;
+ if (decl->Semantic.Name == TGSI_SEMANTIC_GENERIC &&
+ (int) decl->Semantic.Index > aactx->maxGeneric) {
+ aactx->maxGeneric = decl->Semantic.Index;
}
}
else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
uint i;
- for (i = decl->DeclarationRange.First;
- i <= decl->DeclarationRange.Last; i++) {
+ for (i = decl->Range.First;
+ i <= decl->Range.Last; i++) {
aactx->tempsUsed |= (1 << i);
}
}
static int
free_bit(uint bitfield)
{
- int i;
- for (i = 0; i < 32; i++) {
- if ((bitfield & (1 << i)) == 0)
- return i;
- }
- return -1;
+ return ffs(~bitfield) - 1;
}
/* XXX this could be linear... */
decl.Declaration.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE;
decl.Declaration.Semantic = 1;
- decl.Semantic.SemanticName = TGSI_SEMANTIC_GENERIC;
- decl.Semantic.SemanticIndex = aactx->maxGeneric + 1;
- decl.DeclarationRange.First =
- decl.DeclarationRange.Last = aactx->maxInput + 1;
+ decl.Semantic.Name = TGSI_SEMANTIC_GENERIC;
+ decl.Semantic.Index = aactx->maxGeneric + 1;
+ decl.Range.First =
+ decl.Range.Last = aactx->maxInput + 1;
ctx->emit_declaration(ctx, &decl);
/* declare new sampler */
decl = tgsi_default_full_declaration();
decl.Declaration.File = TGSI_FILE_SAMPLER;
- decl.DeclarationRange.First =
- decl.DeclarationRange.Last = aactx->freeSampler;
+ decl.Range.First =
+ decl.Range.Last = aactx->freeSampler;
ctx->emit_declaration(ctx, &decl);
/* declare new temp regs */
decl = tgsi_default_full_declaration();
decl.Declaration.File = TGSI_FILE_TEMPORARY;
- decl.DeclarationRange.First =
- decl.DeclarationRange.Last = aactx->texTemp;
+ decl.Range.First =
+ decl.Range.Last = aactx->texTemp;
ctx->emit_declaration(ctx, &decl);
decl = tgsi_default_full_declaration();
decl.Declaration.File = TGSI_FILE_TEMPORARY;
- decl.DeclarationRange.First =
- decl.DeclarationRange.Last = aactx->colorTemp;
+ decl.Range.First =
+ decl.Range.Last = aactx->colorTemp;
ctx->emit_declaration(ctx, &decl);
aactx->firstInstruction = FALSE;
newInst = tgsi_default_full_instruction();
newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
newInst.Instruction.NumDstRegs = 1;
- newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullDstRegisters[0].DstRegister.Index = aactx->texTemp;
+ newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
+ newInst.Dst[0].Register.Index = aactx->texTemp;
newInst.Instruction.NumSrcRegs = 2;
newInst.Instruction.Texture = TRUE;
- newInst.InstructionTexture.Texture = TGSI_TEXTURE_2D;
- newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
- newInst.FullSrcRegisters[0].SrcRegister.Index = aactx->maxInput + 1;
- newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER;
- newInst.FullSrcRegisters[1].SrcRegister.Index = aactx->freeSampler;
+ newInst.Texture.Texture = TGSI_TEXTURE_2D;
+ newInst.Src[0].Register.File = TGSI_FILE_INPUT;
+ newInst.Src[0].Register.Index = aactx->maxInput + 1;
+ newInst.Src[1].Register.File = TGSI_FILE_SAMPLER;
+ newInst.Src[1].Register.Index = aactx->freeSampler;
ctx->emit_instruction(ctx, &newInst);
newInst = tgsi_default_full_instruction();
newInst.Instruction.Opcode = TGSI_OPCODE_MOV;
newInst.Instruction.NumDstRegs = 1;
- newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT;
- newInst.FullDstRegisters[0].DstRegister.Index = aactx->colorOutput;
- newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_XYZ;
+ newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
+ newInst.Dst[0].Register.Index = aactx->colorOutput;
+ newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_XYZ;
newInst.Instruction.NumSrcRegs = 1;
- newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullSrcRegisters[0].SrcRegister.Index = aactx->colorTemp;
+ newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
+ newInst.Src[0].Register.Index = aactx->colorTemp;
ctx->emit_instruction(ctx, &newInst);
/* MUL alpha */
newInst = tgsi_default_full_instruction();
newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
newInst.Instruction.NumDstRegs = 1;
- newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT;
- newInst.FullDstRegisters[0].DstRegister.Index = aactx->colorOutput;
- newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_W;
+ newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
+ newInst.Dst[0].Register.Index = aactx->colorOutput;
+ newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_W;
newInst.Instruction.NumSrcRegs = 2;
- newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullSrcRegisters[0].SrcRegister.Index = aactx->colorTemp;
- newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_TEMPORARY;
- newInst.FullSrcRegisters[1].SrcRegister.Index = aactx->texTemp;
+ newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
+ newInst.Src[0].Register.Index = aactx->colorTemp;
+ newInst.Src[1].Register.File = TGSI_FILE_TEMPORARY;
+ newInst.Src[1].Register.Index = aactx->texTemp;
ctx->emit_instruction(ctx, &newInst);
/* END */
uint i;
for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
- struct tgsi_full_dst_register *dst = &inst->FullDstRegisters[i];
- if (dst->DstRegister.File == TGSI_FILE_OUTPUT &&
- dst->DstRegister.Index == aactx->colorOutput) {
- dst->DstRegister.File = TGSI_FILE_TEMPORARY;
- dst->DstRegister.Index = aactx->colorTemp;
+ struct tgsi_full_dst_register *dst = &inst->Dst[i];
+ if (dst->Register.File == TGSI_FILE_OUTPUT &&
+ dst->Register.Index == aactx->colorOutput) {
+ dst->Register.File = TGSI_FILE_TEMPORARY;
+ dst->Register.Index = aactx->colorTemp;
}
}
const struct pipe_shader_state *orig_fs = &aaline->fs->state;
struct pipe_shader_state aaline_fs;
struct aa_transform_context transform;
-
-#define MAX 1000
+ const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS;
aaline_fs = *orig_fs; /* copy to init */
- aaline_fs.tokens = MALLOC(sizeof(struct tgsi_token) * MAX);
+ aaline_fs.tokens = tgsi_alloc_tokens(newLen);
if (aaline_fs.tokens == NULL)
return FALSE;
tgsi_transform_shader(orig_fs->tokens,
(struct tgsi_token *) aaline_fs.tokens,
- MAX, &transform.base);
+ newLen, &transform.base);
#if 0 /* DEBUG */
tgsi_dump(orig_fs->tokens, 0);
{
struct pipe_context *pipe = aaline->pipe;
struct pipe_screen *screen = pipe->screen;
- struct pipe_texture texTemp;
+ struct pipe_resource texTemp;
+ struct pipe_sampler_view viewTempl;
uint level;
memset(&texTemp, 0, sizeof(texTemp));
texTemp.target = PIPE_TEXTURE_2D;
texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
texTemp.last_level = MAX_TEXTURE_LEVEL;
- texTemp.width[0] = 1 << MAX_TEXTURE_LEVEL;
- texTemp.height[0] = 1 << MAX_TEXTURE_LEVEL;
- texTemp.depth[0] = 1;
- pf_get_block(texTemp.format, &texTemp.block);
+ texTemp.width0 = 1 << MAX_TEXTURE_LEVEL;
+ texTemp.height0 = 1 << MAX_TEXTURE_LEVEL;
+ texTemp.depth0 = 1;
- aaline->texture = screen->texture_create(screen, &texTemp);
+ aaline->texture = screen->resource_create(screen, &texTemp);
if (!aaline->texture)
return FALSE;
+ u_sampler_view_default_template(&viewTempl,
+ aaline->texture,
+ aaline->texture->format);
+ aaline->sampler_view = pipe->create_sampler_view(pipe,
+ aaline->texture,
+ &viewTempl);
+ if (!aaline->sampler_view) {
+ return FALSE;
+ }
+
/* Fill in mipmap images.
* Basically each level is solid opaque, except for the outermost
* texels which are zero. Special case the 1x1 and 2x2 levels.
*/
for (level = 0; level <= MAX_TEXTURE_LEVEL; level++) {
struct pipe_transfer *transfer;
- const uint size = aaline->texture->width[level];
+ struct pipe_box box;
+ const uint size = u_minify(aaline->texture->width0, level);
ubyte *data;
uint i, j;
- assert(aaline->texture->width[level] == aaline->texture->height[level]);
+ assert(aaline->texture->width0 == aaline->texture->height0);
+
+ u_box_origin_2d( size, size, &box );
/* This texture is new, no need to flush.
*/
- transfer = screen->get_tex_transfer(screen, aaline->texture, 0, level, 0,
- PIPE_TRANSFER_WRITE, 0, 0, size, size);
- data = screen->transfer_map(screen, transfer);
+ transfer = pipe->get_transfer(pipe,
+ aaline->texture,
+ u_subresource(0, level),
+ PIPE_TRANSFER_WRITE,
+ &box);
+
+ data = pipe->transfer_map(pipe, transfer);
if (data == NULL)
return FALSE;
}
/* unmap */
- screen->transfer_unmap(screen, transfer);
- screen->tex_transfer_destroy(transfer);
+ pipe->transfer_unmap(pipe, transfer);
+ pipe->transfer_destroy(pipe, transfer);
}
return TRUE;
}
}
/* update vertex attrib info */
- aaline->tex_slot = draw->vs.num_vs_outputs;
- aaline->pos_slot = draw->vs.position_output;
+ aaline->tex_slot = draw_current_shader_outputs(draw);
+ aaline->pos_slot = draw_current_shader_position_output(draw);;
/* advertise the extra post-transformed vertex attribute */
- draw->extra_vp_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;
- draw->extra_vp_outputs.semantic_index = aaline->fs->generic_attrib;
- draw->extra_vp_outputs.slot = aaline->tex_slot;
+ draw->extra_shader_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;
+ draw->extra_shader_outputs.semantic_index = aaline->fs->generic_attrib;
+ draw->extra_shader_outputs.slot = aaline->tex_slot;
/* how many samplers? */
/* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
- num_samplers = MAX2(aaline->num_textures, aaline->num_samplers);
+ num_samplers = MAX2(aaline->num_sampler_views, aaline->num_samplers);
num_samplers = MAX2(num_samplers, aaline->fs->sampler_unit + 1);
aaline->state.sampler[aaline->fs->sampler_unit] = aaline->sampler_cso;
- pipe_texture_reference(&aaline->state.texture[aaline->fs->sampler_unit],
- aaline->texture);
+ pipe_sampler_view_reference(&aaline->state.sampler_views[aaline->fs->sampler_unit],
+ aaline->sampler_view);
draw->suspend_flushing = TRUE;
aaline->driver_bind_sampler_states(pipe, num_samplers, aaline->state.sampler);
- aaline->driver_set_sampler_textures(pipe, num_samplers, aaline->state.texture);
+ aaline->driver_set_sampler_views(pipe, num_samplers, aaline->state.sampler_views);
draw->suspend_flushing = FALSE;
/* now really draw first line */
aaline->driver_bind_fs_state(pipe, aaline->fs->driver_fs);
aaline->driver_bind_sampler_states(pipe, aaline->num_samplers,
aaline->state.sampler);
- aaline->driver_set_sampler_textures(pipe, aaline->num_textures,
- aaline->state.texture);
+ aaline->driver_set_sampler_views(pipe,
+ aaline->num_sampler_views,
+ aaline->state.sampler_views);
draw->suspend_flushing = FALSE;
- draw->extra_vp_outputs.slot = 0;
+ draw->extra_shader_outputs.slot = 0;
}
uint i;
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
- pipe_texture_reference(&aaline->state.texture[i], NULL);
+ pipe_sampler_view_reference(&aaline->state.sampler_views[i], NULL);
}
if (aaline->sampler_cso)
aaline->pipe->delete_sampler_state(aaline->pipe, aaline->sampler_cso);
if (aaline->texture)
- pipe_texture_reference(&aaline->texture, NULL);
+ pipe_resource_reference(&aaline->texture, NULL);
+
+ if (aaline->sampler_view) {
+ pipe_sampler_view_reference(&aaline->sampler_view, NULL);
+ }
draw_free_temp_verts( stage );
static void
-aaline_set_sampler_textures(struct pipe_context *pipe,
- unsigned num, struct pipe_texture **texture)
+aaline_set_sampler_views(struct pipe_context *pipe,
+ unsigned num,
+ struct pipe_sampler_view **views)
{
struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
uint i;
/* save current */
for (i = 0; i < num; i++) {
- pipe_texture_reference(&aaline->state.texture[i], texture[i]);
+ pipe_sampler_view_reference(&aaline->state.sampler_views[i], views[i]);
}
for ( ; i < PIPE_MAX_SAMPLERS; i++) {
- pipe_texture_reference(&aaline->state.texture[i], NULL);
+ pipe_sampler_view_reference(&aaline->state.sampler_views[i], NULL);
}
- aaline->num_textures = num;
+ aaline->num_sampler_views = num;
/* pass-through */
- aaline->driver_set_sampler_textures(aaline->pipe, num, texture);
+ aaline->driver_set_sampler_views(aaline->pipe, num, views);
}
aaline->driver_bind_fs_state = pipe->bind_fs_state;
aaline->driver_delete_fs_state = pipe->delete_fs_state;
- aaline->driver_bind_sampler_states = pipe->bind_sampler_states;
- aaline->driver_set_sampler_textures = pipe->set_sampler_textures;
+ aaline->driver_bind_sampler_states = pipe->bind_fragment_sampler_states;
+ aaline->driver_set_sampler_views = pipe->set_fragment_sampler_views;
/* override the driver's functions */
pipe->create_fs_state = aaline_create_fs_state;
pipe->bind_fs_state = aaline_bind_fs_state;
pipe->delete_fs_state = aaline_delete_fs_state;
- pipe->bind_sampler_states = aaline_bind_sampler_states;
- pipe->set_sampler_textures = aaline_set_sampler_textures;
+ pipe->bind_fragment_sampler_states = aaline_bind_sampler_states;
+ pipe->set_fragment_sampler_views = aaline_set_sampler_views;
/* Install once everything is known to be OK:
*/