assert(aaline->texture->width[level] == aaline->texture->height[level]);
- surface = screen->get_tex_surface(screen, aaline->texture, 0, level, 0);
- data = pipe_surface_map(surface);
+ /* This texture is new, no need to flush.
+ */
+ surface = screen->get_tex_surface(screen, aaline->texture, 0, level, 0,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+ data = screen->surface_map(screen, surface, PIPE_BUFFER_USAGE_CPU_WRITE);
if (data == NULL)
return FALSE;
}
/* unmap */
- pipe_surface_unmap(surface);
- pipe_surface_reference(&surface, NULL);
- pipe->texture_update(pipe, aaline->texture, 0, (1 << level));
+ screen->surface_unmap(screen, surface);
+ screen->tex_surface_release(screen, &surface);
}
return TRUE;
}
aaline_destroy(struct draw_stage *stage)
{
struct aaline_stage *aaline = aaline_stage(stage);
+ uint i;
+
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ pipe_texture_reference(&aaline->state.texture[i], NULL);
+ }
if (aaline->sampler_cso)
aaline->pipe->delete_sampler_state(aaline->pipe, aaline->sampler_cso);
for (i = 0; i < num; i++) {
pipe_texture_reference(&aaline->state.texture[i], texture[i]);
}
+ for ( ; i < PIPE_MAX_SAMPLERS; i++) {
+ pipe_texture_reference(&aaline->state.texture[i], NULL);
+ }
aaline->num_textures = num;
/* pass-through */