if (v0->clipmask) {
interp( clipper, stage->tmp[0], t0, v0, v1, viewport_index );
- copy_flat(stage, stage->tmp[0], v0);
+ if (stage->draw->rasterizer->flatshade_first) {
+ copy_flat(stage, stage->tmp[0], v0); /* copy v0 color to tmp[0] */
+ }
+ else {
+ copy_flat(stage, stage->tmp[0], v1); /* copy v1 color to tmp[0] */
+ }
newprim.v[0] = stage->tmp[0];
}
else {
if (v1->clipmask) {
interp( clipper, stage->tmp[1], t1, v1, v0, viewport_index );
+ if (stage->draw->rasterizer->flatshade_first) {
+ copy_flat(stage, stage->tmp[1], v0); /* copy v0 color to tmp[1] */
+ }
+ else {
+ copy_flat(stage, stage->tmp[1], v1); /* copy v1 color to tmp[1] */
+ }
newprim.v[1] = stage->tmp[1];
}
else {
clipmask &= ~(1 << plane_idx); /* turn off this plane's bit */
/* TODO: this should really do proper guardband clipping,
* currently just throw out infs/nans.
+ * Also note that vertices with negative w values MUST be tossed
+ * out (not sure if proper guardband clipping would do this
+ * automatically). These would usually be captured by depth clip
+ * too but this can be disabled.
*/
- if (util_is_inf_or_nan(header->v[0]->clip[0]) ||
+ if (header->v[0]->clip[3] <= 0.0f ||
+ util_is_inf_or_nan(header->v[0]->clip[0]) ||
util_is_inf_or_nan(header->v[0]->clip[1]))
return;
}
}
-
static void
clip_first_point( struct draw_stage *stage,
struct prim_header *header )