struct cull_stage {
struct draw_stage stage;
- unsigned winding; /**< which winding(s) to cull (one of PIPE_WINDING_x) */
+ unsigned cull_face; /**< which face(s) to cull (one of PIPE_FACE_x) */
+ unsigned front_ccw;
};
}
-
-
static void cull_tri( struct draw_stage *stage,
struct prim_header *header )
{
- const unsigned pos = stage->draw->vs.position_output;
+ const unsigned pos = draw_current_shader_position_output(stage->draw);
/* Window coords: */
const float *v0 = header->v[0]->data[pos];
const float *v1 = header->v[1]->data[pos];
const float *v2 = header->v[2]->data[pos];
- /* edge vectors e = v0 - v2, f = v1 - v2 */
+ /* edge vectors: e = v0 - v2, f = v1 - v2 */
const float ex = v0[0] - v2[0];
const float ey = v0[1] - v2[1];
const float fx = v1[0] - v2[0];
header->det = ex * fy - ey * fx;
if (header->det != 0) {
- /* if (det < 0 then Z points toward camera and triangle is
+ /* if det < 0 then Z points toward the camera and the triangle is
* counter-clockwise winding.
*/
- unsigned winding = (header->det < 0) ? PIPE_WINDING_CCW : PIPE_WINDING_CW;
+ unsigned ccw = (header->det < 0);
+ unsigned face = ((ccw == cull_stage(stage)->front_ccw) ?
+ PIPE_FACE_FRONT :
+ PIPE_FACE_BACK);
- if ((winding & cull_stage(stage)->winding) == 0) {
+ if ((face & cull_stage(stage)->cull_face) == 0) {
/* triangle is not culled, pass to next stage */
stage->next->tri( stage->next, header );
}
}
}
+
static void cull_first_tri( struct draw_stage *stage,
struct prim_header *header )
{
struct cull_stage *cull = cull_stage(stage);
- cull->winding = stage->draw->rasterizer->cull_mode;
+ cull->cull_face = stage->draw->rasterizer->cull_face;
+ cull->front_ccw = stage->draw->rasterizer->front_ccw;
stage->tri = cull_tri;
stage->tri( stage, header );
}
-
static void cull_flush( struct draw_stage *stage, unsigned flags )
{
stage->tri = cull_first_tri;
stage->next->flush( stage->next, flags );
}
+
static void cull_reset_stipple_counter( struct draw_stage *stage )
{
stage->next->reset_stipple_counter( stage->next );
goto fail;
cull->stage.draw = draw;
+ cull->stage.name = "cull";
cull->stage.next = NULL;
cull->stage.point = draw_pipe_passthrough_point;
cull->stage.line = draw_pipe_passthrough_line;
return &cull->stage;
- fail:
+fail:
if (cull)
cull->stage.destroy( &cull->stage );