/* Authors: Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "pipe/p_util.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
#include "pipe/p_shader_tokens.h"
#include "draw_vs.h"
#include "draw_pipe.h"
goto fail;
flatshade->stage.draw = draw;
+ flatshade->stage.name = "flatshade";
flatshade->stage.next = NULL;
flatshade->stage.point = draw_pipe_passthrough_point;
flatshade->stage.line = flatshade_first_line;