static void do_offset_tri( struct draw_stage *stage,
struct prim_header *header )
{
- const unsigned pos = stage->draw->vs.position_output;
+ const unsigned pos = draw_current_shader_position_output(stage->draw);
struct offset_stage *offset = offset_stage(stage);
float inv_det = 1.0f / header->det;
struct prim_header *header )
{
struct offset_stage *offset = offset_stage(stage);
- float mrd = 1.0f / 65535.0f; /* XXX this depends on depthbuffer bits! */
- offset->units = stage->draw->rasterizer->offset_units * mrd;
+ offset->units = (float) (stage->draw->rasterizer->offset_units * stage->draw->mrd);
offset->scale = stage->draw->rasterizer->offset_scale;
stage->tri = offset_tri;
{
struct offset_stage *offset = CALLOC_STRUCT(offset_stage);
if (offset == NULL)
- goto fail;
+ return NULL;
draw_alloc_temp_verts( &offset->stage, 3 );
offset->stage.draw = draw;
+ offset->stage.name = "offset";
offset->stage.next = NULL;
offset->stage.point = draw_pipe_passthrough_point;
offset->stage.line = draw_pipe_passthrough_line;
offset->stage.destroy = offset_destroy;
return &offset->stage;
-
- fail:
- if (offset)
- offset->stage.destroy( &offset->stage );
-
- return NULL;
}