*/
-#include "pipe/p_inlines.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
struct tgsi_full_immediate immed;
uint size = 4;
immed = tgsi_default_full_immediate();
- immed.Immediate.Size = 1 + size; /* one for the token itself */
- immed.u.Pointer = (void *) value;
+ immed.Immediate.NrTokens = 1 + size; /* one for the token itself */
+ immed.u[0].Float = value[0];
+ immed.u[1].Float = value[1];
+ immed.u[2].Float = value[2];
+ immed.u[3].Float = value[3];
ctx->emit_immediate(ctx, &immed);
}
pstip->fs->pstip_fs = pstip->driver_create_fs_state(pstip->pipe, &pstip_fs);
+ FREE((void *)pstip_fs.tokens);
return TRUE;
}
/* unmap */
screen->transfer_unmap(screen, transfer);
- screen->tex_transfer_release(screen, &transfer);
+ screen->tex_transfer_destroy(transfer);
}
pstip->pipe->delete_sampler_state(pstip->pipe, pstip->sampler_cso);
- pipe_texture_release(&pstip->texture);
+ pipe_texture_reference(&pstip->texture, NULL);
draw_free_temp_verts( stage );
FREE( stage );
draw_alloc_temp_verts( &pstip->stage, 8 );
pstip->stage.draw = draw;
+ pstip->stage.name = "pstip";
pstip->stage.next = NULL;
pstip->stage.point = draw_pipe_passthrough_point;
pstip->stage.line = draw_pipe_passthrough_line;
struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
/* pass-through */
pstip->driver_delete_fs_state(pstip->pipe, aafs->driver_fs);
+
+ if (aafs->pstip_fs)
+ pstip->driver_delete_fs_state(pstip->pipe, aafs->pstip_fs);
+
FREE(aafs);
}