uint i, j;
ubyte *data;
- transfer = pipe_get_transfer(pipe, pstip->texture, 0, 0,
- PIPE_TRANSFER_WRITE, 0, 0, 32, 32);
- data = pipe->transfer_map(pipe, transfer);
+ data = pipe_transfer_map(pipe, pstip->texture, 0, 0,
+ PIPE_TRANSFER_WRITE, 0, 0, 32, 32, &transfer);
/*
* Load alpha texture.
}
/* unmap */
- pipe->transfer_unmap(pipe, transfer);
- pipe->transfer_destroy(pipe, transfer);
+ pipe_transfer_unmap(pipe, transfer);
}