if (twoside == NULL)
goto fail;
- if (!draw_alloc_temp_verts( &twoside->stage, 3 ))
- goto fail;
-
twoside->stage.draw = draw;
twoside->stage.name = "twoside";
twoside->stage.next = NULL;
twoside->stage.reset_stipple_counter = twoside_reset_stipple_counter;
twoside->stage.destroy = twoside_destroy;
+ if (!draw_alloc_temp_verts( &twoside->stage, 3 ))
+ goto fail;
+
return &twoside->stage;
fail: