/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
* Convert triangles to points or lines as needed.
*/
-/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+/* Authors: Keith Whitwell <keithw@vmware.com>
*/
#include "util/u_memory.h"
};
-static INLINE struct unfilled_stage *unfilled_stage( struct draw_stage *stage )
+static inline struct unfilled_stage *unfilled_stage( struct draw_stage *stage )
{
return (struct unfilled_stage *)stage;
}
struct prim_header *header)
{
struct unfilled_stage *unfilled = unfilled_stage(stage);
- unsigned ccw = header->det < 0.0;
boolean is_front_face = (
- (stage->draw->rasterizer->front_ccw && ccw) ||
- (!stage->draw->rasterizer->front_ccw && !ccw));
+ (stage->draw->rasterizer->front_ccw && header->det < 0.0f) ||
+ (!stage->draw->rasterizer->front_ccw && header->det > 0.0f));
int slot = unfilled->face_slot;
unsigned i;
v->data[slot][1] = is_front_face;
v->data[slot][2] = is_front_face;
v->data[slot][3] = is_front_face;
+ v->vertex_id = UNDEFINED_VERTEX_ID;
}
}
-static void point( struct draw_stage *stage,
- struct vertex_header *v0 )
+static void point(struct draw_stage *stage,
+ struct prim_header *header,
+ struct vertex_header *v0)
{
struct prim_header tmp;
+ tmp.det = header->det;
+ tmp.flags = 0;
tmp.v[0] = v0;
- stage->next->point( stage->next, &tmp );
+ stage->next->point(stage->next, &tmp);
}
-static void line( struct draw_stage *stage,
- struct vertex_header *v0,
- struct vertex_header *v1 )
+static void line(struct draw_stage *stage,
+ struct prim_header *header,
+ struct vertex_header *v0,
+ struct vertex_header *v1)
{
struct prim_header tmp;
+ tmp.det = header->det;
+ tmp.flags = 0;
tmp.v[0] = v0;
tmp.v[1] = v1;
- stage->next->line( stage->next, &tmp );
+ stage->next->line(stage->next, &tmp);
}
-static void points( struct draw_stage *stage,
- struct prim_header *header )
+static void points(struct draw_stage *stage,
+ struct prim_header *header)
{
struct vertex_header *v0 = header->v[0];
struct vertex_header *v1 = header->v[1];
inject_front_face_info(stage, header);
- if ((header->flags & DRAW_PIPE_EDGE_FLAG_0) && v0->edgeflag) point( stage, v0 );
- if ((header->flags & DRAW_PIPE_EDGE_FLAG_1) && v1->edgeflag) point( stage, v1 );
- if ((header->flags & DRAW_PIPE_EDGE_FLAG_2) && v2->edgeflag) point( stage, v2 );
+ if ((header->flags & DRAW_PIPE_EDGE_FLAG_0) && v0->edgeflag)
+ point(stage, header, v0);
+ if ((header->flags & DRAW_PIPE_EDGE_FLAG_1) && v1->edgeflag)
+ point(stage, header, v1);
+ if ((header->flags & DRAW_PIPE_EDGE_FLAG_2) && v2->edgeflag)
+ point(stage, header, v2);
}
-static void lines( struct draw_stage *stage,
- struct prim_header *header )
+static void lines(struct draw_stage *stage,
+ struct prim_header *header)
{
struct vertex_header *v0 = header->v[0];
struct vertex_header *v1 = header->v[1];
struct vertex_header *v2 = header->v[2];
if (header->flags & DRAW_PIPE_RESET_STIPPLE)
- stage->next->reset_stipple_counter( stage->next );
+ /*
+ * XXX could revisit this. The only stage which cares is the line
+ * stipple stage. Could just emit correct reset flags here and not
+ * bother about all the calling through reset_stipple_counter
+ * stages. Though technically it is necessary if line stipple is
+ * handled by the driver, but this is not actually hooked up when
+ * using vbuf (vbuf stage reset_stipple_counter does nothing).
+ */
+ stage->next->reset_stipple_counter(stage->next);
inject_front_face_info(stage, header);
- if ((header->flags & DRAW_PIPE_EDGE_FLAG_2) && v2->edgeflag) line( stage, v2, v0 );
- if ((header->flags & DRAW_PIPE_EDGE_FLAG_0) && v0->edgeflag) line( stage, v0, v1 );
- if ((header->flags & DRAW_PIPE_EDGE_FLAG_1) && v1->edgeflag) line( stage, v1, v2 );
+ if ((header->flags & DRAW_PIPE_EDGE_FLAG_2) && v2->edgeflag)
+ line(stage, header, v2, v0);
+ if ((header->flags & DRAW_PIPE_EDGE_FLAG_0) && v0->edgeflag)
+ line(stage, header, v0, v1);
+ if ((header->flags & DRAW_PIPE_EDGE_FLAG_1) && v1->edgeflag)
+ line(stage, header, v1, v2);
}
boolean is_unfilled = (rast &&
(rast->fill_front != PIPE_POLYGON_MODE_FILL ||
rast->fill_back != PIPE_POLYGON_MODE_FILL));
- const struct draw_fragment_shader *fs = draw->fs.fragment_shader;
+ const struct draw_fragment_shader *fs = draw ? draw->fs.fragment_shader : 0;
if (is_unfilled && fs && fs->info.uses_frontface) {
unfilled->face_slot = draw_alloc_extra_vertex_attrib(
struct draw_stage *draw_unfilled_stage( struct draw_context *draw )
{
struct unfilled_stage *unfilled = CALLOC_STRUCT(unfilled_stage);
- if (unfilled == NULL)
+ if (!unfilled)
goto fail;
unfilled->stage.draw = draw;
unfilled->stage.reset_stipple_counter = unfilled_reset_stipple_counter;
unfilled->stage.destroy = unfilled_destroy;
+ unfilled->face_slot = -1;
+
if (!draw_alloc_temp_verts( &unfilled->stage, 0 ))
goto fail;