return TRUE;
/* point sprites */
- if (rasterizer->point_sprite && draw->pipeline.point_sprite)
+ if (rasterizer->sprite_coord_enable && draw->pipeline.point_sprite)
return TRUE;
}
&& !draw->rasterizer->line_smooth);
/* drawing large points? */
- if (draw->rasterizer->point_sprite && draw->pipeline.point_sprite)
+ if (draw->rasterizer->sprite_coord_enable && draw->pipeline.point_sprite)
wide_points = TRUE;
else if (draw->rasterizer->point_smooth && draw->pipeline.aapoint)
wide_points = FALSE;
precalc_flat = TRUE;
}
- if (wide_points || draw->rasterizer->point_sprite) {
+ if (wide_points || draw->rasterizer->sprite_coord_enable) {
draw->pipeline.wide_point->next = next;
next = draw->pipeline.wide_point;
}