draw: clear the draw buffers in draw
[mesa.git] / src / gallium / auxiliary / draw / draw_pipe_validate.c
index 2a50af7a414a0ed41c363a35df8f1f35660266e9..2dbb95c82abd0f98db66872d9aa886ad5e5dfc00 100644 (file)
@@ -29,6 +29,7 @@
  */
 
 #include "util/u_memory.h"
+#include "util/u_math.h"
 #include "pipe/p_defines.h"
 #include "draw_private.h"
 #include "draw_pipe.h"
@@ -86,12 +87,15 @@ draw_need_pipeline(const struct draw_context *draw,
          return TRUE;
 
       /* wide lines */
-      if (rasterizer->line_width > draw->pipeline.wide_line_threshold)
+      if (roundf(rasterizer->line_width) > draw->pipeline.wide_line_threshold)
          return TRUE;
 
       /* AA lines */
       if (rasterizer->line_smooth && draw->pipeline.aaline)
          return TRUE;
+
+      if (draw_current_shader_num_written_culldistances(draw))
+         return TRUE;
    }
 
    if (points(prim))
@@ -122,17 +126,22 @@ draw_need_pipeline(const struct draw_context *draw,
          return TRUE;
 
       /* unfilled polygons */
-      if (rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL ||
-          rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL)
+      if (rasterizer->fill_front != PIPE_POLYGON_MODE_FILL ||
+          rasterizer->fill_back != PIPE_POLYGON_MODE_FILL)
          return TRUE;
       
       /* polygon offset */
-      if (rasterizer->offset_cw || rasterizer->offset_ccw)
+      if (rasterizer->offset_point ||
+          rasterizer->offset_line ||
+          rasterizer->offset_tri)
          return TRUE;
 
       /* two-side lighting */
       if (rasterizer->light_twoside)
          return TRUE;
+
+      if (draw_current_shader_num_written_culldistances(draw))
+         return TRUE;
    }
 
    /* polygon cull - this is difficult - hardware can cull just fine
@@ -142,7 +151,7 @@ draw_need_pipeline(const struct draw_context *draw,
     *
    if (rasterizer->cull_mode)
       return TRUE;
-    */
+   */
 
    return FALSE;
 }
@@ -167,10 +176,10 @@ static struct draw_stage *validate_pipeline( struct draw_stage *stage )
    stage->next = next;
 
    /* drawing wide lines? */
-   wide_lines = (rast->line_width > draw->pipeline.wide_line_threshold
+   wide_lines = (roundf(rast->line_width) > draw->pipeline.wide_line_threshold
                  && !rast->line_smooth);
 
-   /* drawing large points? */
+   /* drawing large/sprite points (but not AA points)? */
    if (rast->sprite_coord_enable && draw->pipeline.point_sprite)
       wide_points = TRUE;
    else if (rast->point_smooth && draw->pipeline.aapoint)
@@ -192,6 +201,7 @@ static struct draw_stage *validate_pipeline( struct draw_stage *stage )
    if (rast->line_smooth && draw->pipeline.aaline) {
       draw->pipeline.aaline->next = next;
       next = draw->pipeline.aaline;
+      precalc_flat = TRUE;
    }
 
    if (rast->point_smooth && draw->pipeline.aapoint) {
@@ -205,7 +215,7 @@ static struct draw_stage *validate_pipeline( struct draw_stage *stage )
       precalc_flat = TRUE;
    }
 
-   if (wide_points || rast->sprite_coord_enable) {
+   if (wide_points) {
       draw->pipeline.wide_point->next = next;
       next = draw->pipeline.wide_point;
    }
@@ -222,8 +232,8 @@ static struct draw_stage *validate_pipeline( struct draw_stage *stage )
       next = draw->pipeline.pstipple;
    }
 
-   if (rast->fill_cw != PIPE_POLYGON_MODE_FILL ||
-       rast->fill_ccw != PIPE_POLYGON_MODE_FILL) {
+   if (rast->fill_front != PIPE_POLYGON_MODE_FILL ||
+       rast->fill_back != PIPE_POLYGON_MODE_FILL) {
       draw->pipeline.unfilled->next = next;
       next = draw->pipeline.unfilled;
       precalc_flat = TRUE;             /* only needed for triangles really */
@@ -235,8 +245,9 @@ static struct draw_stage *validate_pipeline( struct draw_stage *stage )
       next = draw->pipeline.flatshade;
    }
         
-   if (rast->offset_cw ||
-       rast->offset_ccw) {
+   if (rast->offset_point ||
+       rast->offset_line ||
+       rast->offset_tri) {
       draw->pipeline.offset->next = next;
       next = draw->pipeline.offset;
       need_det = TRUE;
@@ -255,14 +266,15 @@ static struct draw_stage *validate_pipeline( struct draw_stage *stage )
     * to less work emitting vertices, smaller vertex buffers, etc.
     * It's difficult to say whether this will be true in general.
     */
-   if (need_det || rast->cull_mode) {
+   if (need_det || rast->cull_face != PIPE_FACE_NONE ||
+       draw_current_shader_num_written_culldistances(draw)) {
       draw->pipeline.cull->next = next;
       next = draw->pipeline.cull;
    }
 
    /* Clip stage
     */
-   if (!draw->bypass_clipping)
+   if (draw->clip_xy || draw->clip_z || draw->clip_user)
    {
       draw->pipeline.clip->next = next;
       next = draw->pipeline.clip;