*/
#include "util/u_memory.h"
+#include "util/u_math.h"
#include "pipe/p_defines.h"
#include "draw_private.h"
#include "draw_pipe.h"
return TRUE;
/* wide lines */
- if (rasterizer->line_width > draw->pipeline.wide_line_threshold)
+ if (roundf(rasterizer->line_width) > draw->pipeline.wide_line_threshold)
return TRUE;
/* AA lines */
stage->next = next;
/* drawing wide lines? */
- wide_lines = (rast->line_width > draw->pipeline.wide_line_threshold
+ wide_lines = (roundf(rast->line_width) > draw->pipeline.wide_line_threshold
&& !rast->line_smooth);
/* drawing large/sprite points (but not AA points)? */
if (rast->line_smooth && draw->pipeline.aaline) {
draw->pipeline.aaline->next = next;
next = draw->pipeline.aaline;
+ precalc_flat = TRUE;
}
if (rast->point_smooth && draw->pipeline.aapoint) {