/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
/**
* \file
* Vertex buffer drawing stage.
- *
- * \author Jose Fonseca <jrfonsec@tungstengraphics.com>
- * \author Keith Whitwell <keith@tungstengraphics.com>
+ *
+ * \author Jose Fonseca <jfonseca@vmware.com>
+ * \author Keith Whitwell <keithw@vmware.com>
*/
#include "util/u_debug.h"
#include "util/u_math.h"
#include "util/u_memory.h"
-
#include "draw_vbuf.h"
#include "draw_private.h"
#include "draw_vertex.h"
struct draw_stage stage; /**< This must be first (base class) */
struct vbuf_render *render;
-
+
const struct vertex_info *vinfo;
-
+
/** Vertex size in bytes */
unsigned vertex_size;
struct translate *translate;
-
+
/* FIXME: we have no guarantee that 'unsigned' is 32bit */
/** Vertices in hardware format */
unsigned *vertex_ptr;
unsigned max_vertices;
unsigned nr_vertices;
-
+
/** Indices */
ushort *indices;
unsigned max_indices;
unsigned nr_indices;
- /* Cache point size somewhere it's address won't change:
+ /* Cache point size somewhere its address won't change:
*/
float point_size;
+ float zero4[4];
struct translate_cache *cache;
};
/**
* Basically a cast wrapper.
*/
-static INLINE struct vbuf_stage *
-vbuf_stage( struct draw_stage *stage )
+static inline struct vbuf_stage *
+vbuf_stage(struct draw_stage *stage)
{
assert(stage);
return (struct vbuf_stage *)stage;
}
-static void vbuf_flush_vertices( struct vbuf_stage *vbuf );
-static void vbuf_alloc_vertices( struct vbuf_stage *vbuf );
-
+static void vbuf_flush_vertices(struct vbuf_stage *vbuf);
+static void vbuf_alloc_vertices(struct vbuf_stage *vbuf);
-static INLINE boolean
-overflow( void *map, void *ptr, unsigned bytes, unsigned bufsz )
-{
- unsigned long used = (unsigned long) ((char *)ptr - (char *)map);
- return (used + bytes) > bufsz;
-}
-
-static INLINE void
-check_space( struct vbuf_stage *vbuf, unsigned nr )
+static inline void
+check_space(struct vbuf_stage *vbuf, unsigned nr)
{
if (vbuf->nr_vertices + nr > vbuf->max_vertices ||
- vbuf->nr_indices + nr > vbuf->max_indices)
- {
- vbuf_flush_vertices( vbuf );
- vbuf_alloc_vertices( vbuf );
+ vbuf->nr_indices + nr > vbuf->max_indices) {
+ vbuf_flush_vertices(vbuf);
+ vbuf_alloc_vertices(vbuf);
}
}
-
-
/**
* Extract the needed fields from post-transformed vertex and emit
* a hardware(driver) vertex.
* have a couple of slots at the beginning (1-dword header, 4-dword
* clip pos) that we ignore here. We only use the vertex->data[] fields.
*/
-static INLINE ushort
-emit_vertex( struct vbuf_stage *vbuf,
- struct vertex_header *vertex )
+static inline ushort
+emit_vertex(struct vbuf_stage *vbuf, struct vertex_header *vertex)
{
- if(vertex->vertex_id == UNDEFINED_VERTEX_ID) {
+ if (vertex->vertex_id == UNDEFINED_VERTEX_ID && vbuf->vertex_ptr) {
/* Hmm - vertices are emitted one at a time - better make sure
* set_buffer is efficient. Consider a special one-shot mode for
* translate.
*/
- /* Note: we really do want data[0] here, not data[pos]:
+ /* Note: we really do want data[0] here, not data[pos]:
*/
- vbuf->translate->set_buffer(vbuf->translate, 0, vertex->data[0], 0);
- vbuf->translate->run(vbuf->translate, 0, 1, 0, vbuf->vertex_ptr);
+ vbuf->translate->set_buffer(vbuf->translate, 0, vertex->data[0], 0, ~0);
+ vbuf->translate->run(vbuf->translate, 0, 1, 0, 0, vbuf->vertex_ptr);
if (0) draw_dump_emitted_vertex(vbuf->vinfo, (uint8_t *)vbuf->vertex_ptr);
-
+
vbuf->vertex_ptr += vbuf->vertex_size/4;
vertex->vertex_id = vbuf->nr_vertices++;
}
}
-static void
-vbuf_tri( struct draw_stage *stage,
- struct prim_header *prim )
+static void
+vbuf_tri(struct draw_stage *stage, struct prim_header *prim)
{
- struct vbuf_stage *vbuf = vbuf_stage( stage );
+ struct vbuf_stage *vbuf = vbuf_stage(stage);
unsigned i;
- check_space( vbuf, 3 );
+ check_space(vbuf, 3);
- if (vbuf->stage.draw->rasterizer->flatshade_first) {
- /* Put provoking vertex in position expected by the driver.
- * Emit last provoking vertex in first pos.
- * Swap verts 0 & 1 to preserve polygon winding.
- */
- vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[2] );
- vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[0] );
- vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[1] );
- }
- else {
- for (i = 0; i < 3; i++) {
- vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] );
- }
+ for (i = 0; i < 3; i++) {
+ vbuf->indices[vbuf->nr_indices++] = emit_vertex(vbuf, prim->v[i]);
}
}
-static void
-vbuf_line( struct draw_stage *stage,
- struct prim_header *prim )
+static void
+vbuf_line(struct draw_stage *stage, struct prim_header *prim)
{
- struct vbuf_stage *vbuf = vbuf_stage( stage );
+ struct vbuf_stage *vbuf = vbuf_stage(stage);
unsigned i;
- check_space( vbuf, 2 );
+ check_space(vbuf, 2);
for (i = 0; i < 2; i++) {
- vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] );
- }
+ vbuf->indices[vbuf->nr_indices++] = emit_vertex(vbuf, prim->v[i]);
+ }
}
-static void
-vbuf_point( struct draw_stage *stage,
- struct prim_header *prim )
+static void
+vbuf_point(struct draw_stage *stage, struct prim_header *prim)
{
- struct vbuf_stage *vbuf = vbuf_stage( stage );
+ struct vbuf_stage *vbuf = vbuf_stage(stage);
- check_space( vbuf, 1 );
+ check_space(vbuf, 1);
- vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[0] );
+ vbuf->indices[vbuf->nr_indices++] = emit_vertex(vbuf, prim->v[0]);
}
-
-
/**
* Set the prim type for subsequent vertices.
* This may result in a new vertex size. The existing vbuffer (if any)
* will be flushed if needed and a new one allocated.
*/
static void
-vbuf_start_prim( struct vbuf_stage *vbuf, uint prim )
+vbuf_start_prim(struct vbuf_stage *vbuf, uint prim)
{
struct translate_key hw_key;
unsigned dst_offset;
unsigned i;
+ const struct vertex_info *vinfo;
vbuf->render->set_primitive(vbuf->render, prim);
/* Must do this after set_primitive() above:
- *
+ *
* XXX: need some state managment to track when this needs to be
* recalculated. The driver should tell us whether there was a
* state change.
*/
vbuf->vinfo = vbuf->render->get_vertex_info(vbuf->render);
- vbuf->vertex_size = vbuf->vinfo->size * sizeof(float);
+ vinfo = vbuf->vinfo;
+ vbuf->vertex_size = vinfo->size * sizeof(float);
/* Translate from pipeline vertices to hw vertices.
*/
dst_offset = 0;
- for (i = 0; i < vbuf->vinfo->num_attribs; i++) {
+ for (i = 0; i < vinfo->num_attribs; i++) {
unsigned emit_sz = 0;
unsigned src_buffer = 0;
enum pipe_format output_format;
- unsigned src_offset = (vbuf->vinfo->attrib[i].src_index * 4 * sizeof(float) );
+ unsigned src_offset = (vinfo->attrib[i].src_index * 4 * sizeof(float));
- output_format = draw_translate_vinfo_format(vbuf->vinfo->attrib[i].emit);
- emit_sz = draw_translate_vinfo_size(vbuf->vinfo->attrib[i].emit);
+ output_format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
+ emit_sz = draw_translate_vinfo_size(vinfo->attrib[i].emit);
/* doesn't handle EMIT_OMIT */
assert(emit_sz != 0);
- if (vbuf->vinfo->attrib[i].emit == EMIT_1F_PSIZE) {
- src_buffer = 1;
- src_offset = 0;
+ if (vinfo->attrib[i].emit == EMIT_1F_PSIZE) {
+ src_buffer = 1;
+ src_offset = 0;
+ }
+ else if (vinfo->attrib[i].src_index == DRAW_ATTR_NONEXIST) {
+ /* elements which don't exist will get assigned zeros */
+ src_buffer = 2;
+ src_offset = 0;
}
hw_key.element[i].type = TRANSLATE_ELEMENT_NORMAL;
dst_offset += emit_sz;
}
- hw_key.nr_elements = vbuf->vinfo->num_attribs;
- hw_key.output_stride = vbuf->vinfo->size * 4;
+ hw_key.nr_elements = vinfo->num_attribs;
+ hw_key.output_stride = vbuf->vertex_size;
/* Don't bother with caching at this stage:
*/
if (!vbuf->translate ||
- translate_key_compare(&vbuf->translate->key, &hw_key) != 0)
- {
+ translate_key_compare(&vbuf->translate->key, &hw_key) != 0) {
translate_key_sanitize(&hw_key);
vbuf->translate = translate_cache_find(vbuf->cache, &hw_key);
- vbuf->translate->set_buffer(vbuf->translate, 1, &vbuf->point_size, 0);
+ vbuf->translate->set_buffer(vbuf->translate, 1, &vbuf->point_size, 0, ~0);
+ vbuf->translate->set_buffer(vbuf->translate, 2, &vbuf->zero4[0], 0, ~0);
}
vbuf->point_size = vbuf->stage.draw->rasterizer->point_size;
}
-static void
-vbuf_first_tri( struct draw_stage *stage,
- struct prim_header *prim )
+static void
+vbuf_first_tri(struct draw_stage *stage, struct prim_header *prim)
{
- struct vbuf_stage *vbuf = vbuf_stage( stage );
+ struct vbuf_stage *vbuf = vbuf_stage(stage);
- vbuf_flush_vertices( vbuf );
+ vbuf_flush_vertices(vbuf);
vbuf_start_prim(vbuf, PIPE_PRIM_TRIANGLES);
stage->tri = vbuf_tri;
- stage->tri( stage, prim );
+ stage->tri(stage, prim);
}
-static void
-vbuf_first_line( struct draw_stage *stage,
- struct prim_header *prim )
+static void
+vbuf_first_line(struct draw_stage *stage, struct prim_header *prim)
{
- struct vbuf_stage *vbuf = vbuf_stage( stage );
+ struct vbuf_stage *vbuf = vbuf_stage(stage);
- vbuf_flush_vertices( vbuf );
+ vbuf_flush_vertices(vbuf);
vbuf_start_prim(vbuf, PIPE_PRIM_LINES);
stage->line = vbuf_line;
- stage->line( stage, prim );
+ stage->line(stage, prim);
}
-static void
-vbuf_first_point( struct draw_stage *stage,
- struct prim_header *prim )
+static void
+vbuf_first_point(struct draw_stage *stage, struct prim_header *prim)
{
- struct vbuf_stage *vbuf = vbuf_stage( stage );
+ struct vbuf_stage *vbuf = vbuf_stage(stage);
vbuf_flush_vertices(vbuf);
vbuf_start_prim(vbuf, PIPE_PRIM_POINTS);
stage->point = vbuf_point;
- stage->point( stage, prim );
+ stage->point(stage, prim);
}
/**
* Flush existing vertex buffer and allocate a new one.
*/
-static void
-vbuf_flush_vertices( struct vbuf_stage *vbuf )
+static void
+vbuf_flush_vertices(struct vbuf_stage *vbuf)
{
- if(vbuf->vertices) {
+ if (vbuf->vertices) {
+ vbuf->render->unmap_vertices(vbuf->render, 0, vbuf->nr_vertices - 1);
- vbuf->render->unmap_vertices( vbuf->render, 0, vbuf->nr_vertices - 1 );
+ if (vbuf->nr_indices) {
+ vbuf->render->draw_elements(vbuf->render,
+ vbuf->indices,
+ vbuf->nr_indices);
- if (vbuf->nr_indices)
- {
- vbuf->render->draw(vbuf->render,
- vbuf->indices,
- vbuf->nr_indices );
-
vbuf->nr_indices = 0;
}
-
+
/* Reset temporary vertices ids */
- if(vbuf->nr_vertices)
- draw_reset_vertex_ids( vbuf->stage.draw );
-
+ if (vbuf->nr_vertices)
+ draw_reset_vertex_ids(vbuf->stage.draw);
+
/* Free the vertex buffer */
- vbuf->render->release_vertices( vbuf->render );
+ vbuf->render->release_vertices(vbuf->render);
vbuf->max_vertices = vbuf->nr_vertices = 0;
vbuf->vertex_ptr = vbuf->vertices = NULL;
}
+
+ /* Reset point/line/tri function pointers.
+ * If (for example) we transition from points to tris and back to points
+ * again, we need to call the vbuf_first_point() function again to flush
+ * the triangles before drawing more points. This can happen when drawing
+ * with front polygon mode = filled and back polygon mode = line or point.
+ */
+ vbuf->stage.point = vbuf_first_point;
+ vbuf->stage.line = vbuf_first_line;
+ vbuf->stage.tri = vbuf_first_tri;
}
-
-static void
-vbuf_alloc_vertices( struct vbuf_stage *vbuf )
+
+static void
+vbuf_alloc_vertices(struct vbuf_stage *vbuf)
{
- assert(!vbuf->nr_indices);
- assert(!vbuf->vertices);
-
- /* Allocate a new vertex buffer */
- vbuf->max_vertices = vbuf->render->max_vertex_buffer_bytes / vbuf->vertex_size;
+ if (vbuf->vertex_ptr) {
+ assert(!vbuf->nr_indices);
+ assert(!vbuf->vertices);
+ }
- /* even number */
- vbuf->max_vertices = vbuf->max_vertices & ~1;
+ /* Allocate a new vertex buffer */
+ vbuf->max_vertices =
+ vbuf->render->max_vertex_buffer_bytes / vbuf->vertex_size;
- if(vbuf->max_vertices >= UNDEFINED_VERTEX_ID)
+ if (vbuf->max_vertices >= UNDEFINED_VERTEX_ID)
vbuf->max_vertices = UNDEFINED_VERTEX_ID - 1;
/* Must always succeed -- driver gives us a
(ushort) vbuf->vertex_size,
(ushort) vbuf->max_vertices);
- vbuf->vertices = (uint *) vbuf->render->map_vertices( vbuf->render );
-
+ vbuf->vertices = (uint *) vbuf->render->map_vertices(vbuf->render);
+
vbuf->vertex_ptr = vbuf->vertices;
}
-
-static void
-vbuf_flush( struct draw_stage *stage, unsigned flags )
+static void
+vbuf_flush(struct draw_stage *stage, unsigned flags)
{
- struct vbuf_stage *vbuf = vbuf_stage( stage );
-
- vbuf_flush_vertices( vbuf );
+ struct vbuf_stage *vbuf = vbuf_stage(stage);
- stage->point = vbuf_first_point;
- stage->line = vbuf_first_line;
- stage->tri = vbuf_first_tri;
+ vbuf_flush_vertices(vbuf);
}
-static void
-vbuf_reset_stipple_counter( struct draw_stage *stage )
+static void
+vbuf_reset_stipple_counter(struct draw_stage *stage)
{
/* XXX: Need to do something here for hardware with linestipple.
*/
}
-static void vbuf_destroy( struct draw_stage *stage )
+static void
+vbuf_destroy(struct draw_stage *stage)
{
- struct vbuf_stage *vbuf = vbuf_stage( stage );
+ struct vbuf_stage *vbuf = vbuf_stage(stage);
+
+ if (vbuf->indices)
+ align_free(vbuf->indices);
- if(vbuf->indices)
- align_free( vbuf->indices );
-
if (vbuf->render)
- vbuf->render->destroy( vbuf->render );
+ vbuf->render->destroy(vbuf->render);
if (vbuf->cache)
translate_cache_destroy(vbuf->cache);
- FREE( stage );
+ FREE(stage);
}
/**
* Create a new primitive vbuf/render stage.
*/
-struct draw_stage *draw_vbuf_stage( struct draw_context *draw,
- struct vbuf_render *render )
+struct draw_stage *
+draw_vbuf_stage(struct draw_context *draw, struct vbuf_render *render)
{
struct vbuf_stage *vbuf = CALLOC_STRUCT(vbuf_stage);
- if (vbuf == NULL)
+ if (!vbuf)
goto fail;
-
+
vbuf->stage.draw = draw;
vbuf->stage.name = "vbuf";
vbuf->stage.point = vbuf_first_point;
vbuf->stage.flush = vbuf_flush;
vbuf->stage.reset_stipple_counter = vbuf_reset_stipple_counter;
vbuf->stage.destroy = vbuf_destroy;
-
+
vbuf->render = render;
- vbuf->max_indices = MAX2(render->max_indices, UNDEFINED_VERTEX_ID-1);
+ vbuf->max_indices = MIN2(render->max_indices, UNDEFINED_VERTEX_ID-1);
- vbuf->indices = (ushort *) align_malloc( vbuf->max_indices *
- sizeof(vbuf->indices[0]),
- 16 );
+ vbuf->indices = (ushort *) align_malloc(vbuf->max_indices *
+ sizeof(vbuf->indices[0]),
+ 16);
if (!vbuf->indices)
goto fail;
vbuf->cache = translate_cache_create();
- if (!vbuf->cache)
+ if (!vbuf->cache)
goto fail;
-
-
+
vbuf->vertices = NULL;
vbuf->vertex_ptr = vbuf->vertices;
-
+
+ vbuf->zero4[0] = vbuf->zero4[1] = vbuf->zero4[2] = vbuf->zero4[3] = 0.0f;
+
return &vbuf->stage;
- fail:
+fail:
if (vbuf)
vbuf_destroy(&vbuf->stage);
-
+
return NULL;
}