*/
/* Note: we really do want data[0] here, not data[pos]:
*/
- vbuf->translate->set_buffer(vbuf->translate, 0, vertex->data[0], 0);
+ vbuf->translate->set_buffer(vbuf->translate, 0, vertex->data[0], 0, ~0);
vbuf->translate->run(vbuf->translate, 0, 1, 0, vbuf->vertex_ptr);
if (0) draw_dump_emitted_vertex(vbuf->vinfo, (uint8_t *)vbuf->vertex_ptr);
translate_key_sanitize(&hw_key);
vbuf->translate = translate_cache_find(vbuf->cache, &hw_key);
- vbuf->translate->set_buffer(vbuf->translate, 1, &vbuf->point_size, 0);
+ vbuf->translate->set_buffer(vbuf->translate, 1, &vbuf->point_size, 0, ~0);
}
vbuf->point_size = vbuf->stage.draw->rasterizer->point_size;