struct prim_header *header )
{
/*const struct wideline_stage *wide = wideline_stage(stage);*/
- const unsigned pos = stage->draw->vs.position_output;
+ const unsigned pos = draw_current_shader_position_output(stage->draw);
const float half_width = 0.5f * stage->draw->rasterizer->line_width;
struct prim_header tri;
draw_alloc_temp_verts( &wide->stage, 4 );
wide->stage.draw = draw;
+ wide->stage.name = "wide-line";
wide->stage.next = NULL;
wide->stage.point = draw_pipe_passthrough_point;
wide->stage.line = wideline_line;