*/
+#include "pipe/p_context.h"
#include "util/u_math.h"
#include "util/u_memory.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
+#include "draw_fs.h"
#include "draw_vs.h"
#include "draw_pipe.h"
struct widepoint_stage {
- struct draw_stage stage;
+ struct draw_stage stage; /**< base class */
float half_point_size;
- float point_size_min;
- float point_size_max;
float xbias;
float ybias;
- uint texcoord_slot[PIPE_MAX_SHADER_OUTPUTS];
- uint texcoord_mode[PIPE_MAX_SHADER_OUTPUTS];
- uint num_texcoords;
+ /** for automatic texcoord generation/replacement */
+ uint num_texcoord_gen;
+ uint texcoord_gen_slot[PIPE_MAX_SHADER_OUTPUTS];
int psize_slot;
-
- int point_coord_fs_input; /**< input for pointcoord */
};
static void set_texcoords(const struct widepoint_stage *wide,
struct vertex_header *v, const float tc[4])
{
+ const struct draw_context *draw = wide->stage.draw;
+ const struct pipe_rasterizer_state *rast = draw->rasterizer;
+ const uint texcoord_mode = rast->sprite_coord_mode;
uint i;
- for (i = 0; i < wide->num_texcoords; i++) {
- if (wide->texcoord_mode[i] != PIPE_SPRITE_COORD_NONE) {
- uint j = wide->texcoord_slot[i];
- v->data[j][0] = tc[0];
- if (wide->texcoord_mode[i] == PIPE_SPRITE_COORD_LOWER_LEFT)
- v->data[j][1] = 1.0f - tc[1];
- else
- v->data[j][1] = tc[1];
- v->data[j][2] = tc[2];
- v->data[j][3] = tc[3];
- }
- }
- if (wide->point_coord_fs_input >= 0) {
- /* put gl_PointCoord into the extra vertex slot */
- uint slot = wide->stage.draw->extra_vp_outputs.slot;
+ for (i = 0; i < wide->num_texcoord_gen; i++) {
+ const uint slot = wide->texcoord_gen_slot[i];
v->data[slot][0] = tc[0];
- v->data[slot][1] = tc[1];
- v->data[slot][2] = 0.0F;
- v->data[slot][3] = 1.0F;
+ if (texcoord_mode == PIPE_SPRITE_COORD_LOWER_LEFT)
+ v->data[slot][1] = 1.0f - tc[1];
+ else
+ v->data[slot][1] = tc[1];
+ v->data[slot][2] = tc[2];
+ v->data[slot][3] = tc[3];
}
}
struct prim_header *header )
{
const struct widepoint_stage *wide = widepoint_stage(stage);
- const unsigned pos = stage->draw->vs.position_output;
- const boolean sprite = (boolean) stage->draw->rasterizer->point_sprite;
+ const unsigned pos = draw_current_shader_position_output(stage->draw);
+ const boolean sprite = (boolean) stage->draw->rasterizer->point_quad_rasterization;
float half_size;
float left_adj, right_adj, bot_adj, top_adj;
/* point size is either per-vertex or fixed size */
if (wide->psize_slot >= 0) {
half_size = header->v[0]->data[wide->psize_slot][0];
-
- /* XXX: temporary -- do this in the vertex shader??
- */
- half_size = CLAMP(half_size,
- wide->point_size_min,
- wide->point_size_max);
-
half_size *= 0.5f;
}
else {
}
-static int
-find_pntc_input_attrib(struct draw_context *draw)
-{
- /* Scan the fragment program's input decls to find the pointcoord
- * attribute. The xy components will store the point coord.
- */
- return 0; /* XXX fix this */
-}
-
-
-static void widepoint_first_point( struct draw_stage *stage,
- struct prim_header *header )
+static void
+widepoint_first_point(struct draw_stage *stage,
+ struct prim_header *header)
{
struct widepoint_stage *wide = widepoint_stage(stage);
struct draw_context *draw = stage->draw;
+ struct pipe_context *pipe = draw->pipe;
+ const struct pipe_rasterizer_state *rast = draw->rasterizer;
+ void *r;
- wide->half_point_size = 0.5f * draw->rasterizer->point_size;
- wide->point_size_min = draw->rasterizer->point_size_min;
- wide->point_size_max = draw->rasterizer->point_size_max;
+ wide->half_point_size = 0.5f * rast->point_size;
wide->xbias = 0.0;
wide->ybias = 0.0;
- if (draw->rasterizer->gl_rasterization_rules) {
+ if (rast->gl_rasterization_rules) {
wide->xbias = 0.125;
+ wide->ybias = -0.125;
}
+ /* Disable triangle culling, stippling, unfilled mode etc. */
+ r = draw_get_rasterizer_no_cull(draw, rast->scissor, rast->flatshade);
+ draw->suspend_flushing = TRUE;
+ pipe->bind_rasterizer_state(pipe, r);
+ draw->suspend_flushing = FALSE;
+
/* XXX we won't know the real size if it's computed by the vertex shader! */
- if ((draw->rasterizer->point_size > draw->pipeline.wide_point_threshold) ||
- (draw->rasterizer->point_sprite && draw->pipeline.point_sprite)) {
+ if ((rast->point_size > draw->pipeline.wide_point_threshold) ||
+ (rast->point_quad_rasterization && draw->pipeline.point_sprite)) {
stage->point = widepoint_point;
}
else {
stage->point = draw_pipe_passthrough_point;
}
- if (draw->rasterizer->point_sprite) {
- /* find vertex shader texcoord outputs */
- const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
- uint i, j = 0;
- for (i = 0; i < vs->info.num_outputs; i++) {
- if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_GENERIC) {
- wide->texcoord_slot[j] = i;
- wide->texcoord_mode[j] = draw->rasterizer->sprite_coord_mode[j];
- j++;
- }
- }
- wide->num_texcoords = j;
+ draw_remove_extra_vertex_attribs(draw);
- /* find fragment shader PointCoord input */
- wide->point_coord_fs_input = find_pntc_input_attrib(draw);
+ if (rast->point_quad_rasterization) {
+ const struct draw_fragment_shader *fs = draw->fs.fragment_shader;
+ uint i;
- /* setup extra vp output (point coord implemented as a texcoord) */
- draw->extra_vp_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;
- draw->extra_vp_outputs.semantic_index = 0;
- draw->extra_vp_outputs.slot = draw->vs.num_vs_outputs;
- }
- else {
- wide->point_coord_fs_input = -1;
- draw->extra_vp_outputs.slot = 0;
+ wide->num_texcoord_gen = 0;
+
+ /* Loop over fragment shader inputs looking for generic inputs
+ * for which bit 'k' in sprite_coord_enable is set.
+ */
+ for (i = 0; i < fs->info.num_inputs; i++) {
+ if (fs->info.input_semantic_name[i] == TGSI_SEMANTIC_GENERIC) {
+ const int generic_index = fs->info.input_semantic_index[i];
+ /* Note that sprite_coord enable is a bitfield of
+ * PIPE_MAX_SHADER_OUTPUTS bits.
+ */
+ if (generic_index < PIPE_MAX_SHADER_OUTPUTS &&
+ (rast->sprite_coord_enable & (1 << generic_index))) {
+ /* OK, this generic attribute needs to be replaced with a
+ * texcoord (see above).
+ */
+ int slot = draw_find_shader_output(draw,
+ TGSI_SEMANTIC_GENERIC,
+ generic_index);
+
+ if (slot > 0) {
+ /* there's already a post-vertex shader attribute
+ * for this fragment shader input attribute.
+ */
+ }
+ else {
+ /* need to allocate a new post-vertex shader attribute */
+ slot = draw_alloc_extra_vertex_attrib(draw,
+ TGSI_SEMANTIC_GENERIC,
+ generic_index);
+ }
+
+ /* add this slot to the texcoord-gen list */
+ wide->texcoord_gen_slot[wide->num_texcoord_gen++] = slot;
+ }
+ }
+ }
}
wide->psize_slot = -1;
- if (draw->rasterizer->point_size_per_vertex) {
+ if (rast->point_size_per_vertex) {
/* find PSIZ vertex output */
const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
uint i;
static void widepoint_flush( struct draw_stage *stage, unsigned flags )
{
+ struct draw_context *draw = stage->draw;
+ struct pipe_context *pipe = draw->pipe;
+
stage->point = widepoint_first_point;
stage->next->flush( stage->next, flags );
- stage->draw->extra_vp_outputs.slot = 0;
+
+ draw_remove_extra_vertex_attribs(draw);
+
+ /* restore original rasterizer state */
+ if (draw->rast_handle) {
+ draw->suspend_flushing = TRUE;
+ pipe->bind_rasterizer_state(pipe, draw->rast_handle);
+ draw->suspend_flushing = FALSE;
+ }
}
if (wide == NULL)
goto fail;
- if (!draw_alloc_temp_verts( &wide->stage, 4 ))
- goto fail;
-
wide->stage.draw = draw;
wide->stage.name = "wide-point";
wide->stage.next = NULL;
wide->stage.reset_stipple_counter = widepoint_reset_stipple_counter;
wide->stage.destroy = widepoint_destroy;
+ if (!draw_alloc_temp_verts( &wide->stage, 4 ))
+ goto fail;
+
return &wide->stage;
fail: