#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
#include "draw_vs.h"
+#include "draw_pipe.h"
struct widepoint_stage {
}
/* XXX we won't know the real size if it's computed by the vertex shader! */
- if ((draw->rasterizer->point_size > draw->wide_point_threshold) ||
- (draw->rasterizer->point_sprite && draw->point_sprite)) {
+ if ((draw->rasterizer->point_size > draw->pipeline.wide_point_threshold) ||
+ (draw->rasterizer->point_sprite && draw->pipeline.point_sprite)) {
stage->point = widepoint_point;
}
else {