#include "tgsi/tgsi_scan.h"
#ifdef HAVE_LLVM
-#include <llvm-c/ExecutionEngine.h>
struct draw_llvm;
+struct gallivm_state;
#endif
struct vbuf_render;
struct tgsi_exec_machine;
struct tgsi_sampler;
+struct draw_pt_front_end;
/**
/* Support prototype passthrough path:
*/
struct {
+ /* Current active frontend */
+ struct draw_pt_front_end *frontend;
+ unsigned prim;
+ unsigned opt; /**< bitmask of PT_x flags */
+ unsigned eltSize; /* saved eltSize for flushing */
+
+ boolean rebind_parameters;
+
struct {
struct draw_pt_middle_end *fetch_emit;
struct draw_pt_middle_end *fetch_shade_emit;
struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
unsigned nr_vertex_elements;
- struct pipe_index_buffer index_buffer;
-
/* user-space vertex data, buffers */
struct {
/** vertex element/index buffer (ex: glDrawElements) */
const void *elts;
/** bytes per index (0, 1, 2 or 4) */
+ unsigned eltSizeIB;
unsigned eltSize;
int eltBias;
unsigned min_index;
boolean guard_band_xy;
} driver;
+ boolean quads_always_flatshade_last;
+
boolean flushing; /**< debugging/sanity */
boolean suspend_flushing; /**< internally set */
uint edgeflag_output;
uint clipvertex_output;
uint clipdistance_output[2];
- /** TGSI program interpreter runtime state */
- struct tgsi_exec_machine *machine;
- uint num_samplers;
- struct tgsi_sampler **samplers;
-
-
- const void *aligned_constants[PIPE_MAX_CONSTANT_BUFFERS];
-
- const void *aligned_constant_storage[PIPE_MAX_CONSTANT_BUFFERS];
- unsigned const_storage_size[PIPE_MAX_CONSTANT_BUFFERS];
+ /** Fields for TGSI interpreter / execution */
+ struct {
+ struct tgsi_exec_machine *machine;
+ struct tgsi_sampler *sampler;
+ } tgsi;
struct translate *fetch;
struct translate_cache *fetch_cache;
uint num_gs_outputs; /**< convenience, from geometry_shader */
uint position_output;
- /** TGSI program interpreter runtime state */
- struct tgsi_exec_machine *machine;
+ /** Fields for TGSI interpreter / execution */
+ struct {
+ struct tgsi_exec_machine *machine;
+
+ struct tgsi_sampler *sampler;
+ } tgsi;
- uint num_samplers;
- struct tgsi_sampler **samplers;
} gs;
/** Fragment shader state */
/** Stream output (vertex feedback) state */
struct {
- struct pipe_stream_output_info state;
struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS];
uint num_targets;
} so;
uint slot[10];
} extra_shader_outputs;
- unsigned reduced_prim;
-
unsigned instance_id;
#ifdef HAVE_LLVM
struct draw_llvm *llvm;
- struct gallivm_state *own_gallivm;
#endif
- struct pipe_sampler_view *sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
- unsigned num_sampler_views;
- const struct pipe_sampler_state *samplers[PIPE_MAX_VERTEX_SAMPLERS];
- unsigned num_samplers;
+ /** Texture sampler and sampler view state.
+ * Note that we have arrays indexed by shader type. At this time
+ * we only handle vertex and geometry shaders in the draw module, but
+ * there may be more in the future (ex: hull and tessellation).
+ */
+ struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
+ unsigned num_sampler_views[PIPE_SHADER_TYPES];
+ const struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
+ unsigned num_samplers[PIPE_SHADER_TYPES];
+
+ struct pipe_query_data_pipeline_statistics statistics;
+ boolean collect_statistics;
void *driver_private;
};
* Draw common initialization code
*/
boolean draw_init(struct draw_context *draw);
+void draw_new_instance(struct draw_context *draw);
/*******************************************************************************
* Vertex shader code:
void draw_vs_set_viewport( struct draw_context *,
const struct pipe_viewport_state * );
-void
-draw_vs_set_constants(struct draw_context *,
- unsigned slot,
- const void *constants,
- unsigned size);
-
-
/*******************************************************************************
* Geometry shading code:
*/
boolean draw_gs_init( struct draw_context *draw );
-void
-draw_gs_set_constants(struct draw_context *,
- unsigned slot,
- const void *constants,
- unsigned size);
void draw_gs_destroy( struct draw_context *draw );
boolean draw_pt_init( struct draw_context *draw );
void draw_pt_destroy( struct draw_context *draw );
void draw_pt_reset_vertex_ids( struct draw_context *draw );
+void draw_pt_flush( struct draw_context *draw, unsigned flags );
/*******************************************************************************
* Flushing
*/
-#define DRAW_FLUSH_STATE_CHANGE 0x8
-#define DRAW_FLUSH_BACKEND 0x10
+#define DRAW_FLUSH_PARAMETER_CHANGE 0x1 /**< Constants, viewport, etc */
+#define DRAW_FLUSH_STATE_CHANGE 0x2 /**< Other/heavy state changes */
+#define DRAW_FLUSH_BACKEND 0x4 /**< Flush the output buffer */
void draw_do_flush( struct draw_context *draw, unsigned flags );