struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
unsigned nr_vertex_elements;
+ struct pipe_index_buffer index_buffer;
+
/* user-space vertex data, buffers */
struct {
/** vertex element/index buffer (ex: glDrawElements) */
unsigned vs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
const void *gs_constants[PIPE_MAX_CONSTANT_BUFFERS];
unsigned gs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
+
+ /* pointer to planes */
+ float (*planes)[12][4];
} user;
boolean test_fse; /* enable FSE even though its not correct (eg for softpipe) */
} pt;
struct {
- boolean bypass_clipping;
- boolean bypass_vs;
+ boolean bypass_clip_xy;
+ boolean bypass_clip_z;
} driver;
boolean flushing; /**< debugging/sanity */
boolean suspend_flushing; /**< internally set */
- boolean bypass_clipping; /**< set if either api or driver bypass_clipping true */
+
+ /* Flags set if API requires clipping in these planes and the
+ * driver doesn't indicate that it can do it for us.
+ */
+ boolean clip_xy;
+ boolean clip_z;
+ boolean clip_user;
boolean force_passthrough; /**< never clip or shade */
struct tgsi_sampler **samplers;
} gs;
+ /** Fragment shader state */
+ struct {
+ struct draw_fragment_shader *fragment_shader;
+ } fs;
+
/** Stream output (vertex feedback) state */
struct {
struct pipe_stream_output_state state;
/* If a prim stage introduces new vertex attributes, they'll be stored here
*/
struct {
- uint semantic_name;
- uint semantic_index;
- int slot;
+ uint num;
+ uint semantic_name[10];
+ uint semantic_index[10];
+ uint slot[10];
} extra_shader_outputs;
unsigned reduced_prim;
uint draw_current_shader_outputs(const struct draw_context *draw);
uint draw_current_shader_position_output(const struct draw_context *draw);
+int draw_alloc_extra_vertex_attrib(struct draw_context *draw,
+ uint semantic_name, uint semantic_index);
+void draw_remove_extra_vertex_attribs(struct draw_context *draw);
+
+
/*******************************************************************************
* Vertex processing (was passthrough) code:
*/
-/* We use the top few bits in the elts[] parameter to convey a little
- * API information. This limits the number of vertices we can address
- * to only 4096 -- if that becomes a problem, we can switch to 32-bit
- * draw indices.
- *
- * These flags expected at first vertex of lines & triangles when
- * unfilled and/or line stipple modes are operational.
+/*
+ * These flags are used by the pipeline when unfilled and/or line stipple modes
+ * are operational.
*/
-#define DRAW_PIPE_MAX_VERTICES (0x1<<12)
-#define DRAW_PIPE_EDGE_FLAG_0 (0x1<<12)
-#define DRAW_PIPE_EDGE_FLAG_1 (0x2<<12)
-#define DRAW_PIPE_EDGE_FLAG_2 (0x4<<12)
-#define DRAW_PIPE_EDGE_FLAG_ALL (0x7<<12)
-#define DRAW_PIPE_RESET_STIPPLE (0x8<<12)
-#define DRAW_PIPE_FLAG_MASK (0xf<<12)
+#define DRAW_PIPE_EDGE_FLAG_0 0x1
+#define DRAW_PIPE_EDGE_FLAG_1 0x2
+#define DRAW_PIPE_EDGE_FLAG_2 0x4
+#define DRAW_PIPE_EDGE_FLAG_ALL 0x7
+#define DRAW_PIPE_RESET_STIPPLE 0x8
void draw_pipeline_run( struct draw_context *draw,
const struct draw_vertex_info *vert,