struct {
boolean bypass_clipping;
+ boolean bypass_vs;
} driver;
boolean flushing; /**< debugging/sanity */
boolean suspend_flushing; /**< internally set */
boolean bypass_clipping; /**< set if either api or driver bypass_clipping true */
+ boolean force_passthrough; /**< never clip or shade */
+
/* pipe state that we need: */
const struct pipe_rasterizer_state *rasterizer;
struct pipe_viewport_state viewport;