#ifdef HAVE_LLVM
#include <llvm-c/ExecutionEngine.h>
+struct draw_llvm;
#endif
#define UNDEFINED_VERTEX_ID 0xffff
+/* maximum number of shader variants we can cache */
+#define DRAW_MAX_SHADER_VARIANTS 1024
+
/**
* Private context for the drawing module.
*/
unsigned instance_id;
#ifdef HAVE_LLVM
+ struct draw_llvm *llvm;
LLVMExecutionEngineRef engine;
#endif
+ struct pipe_sampler_view *sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
+ unsigned num_sampler_views;
+ const struct pipe_sampler_state *samplers[PIPE_MAX_VERTEX_SAMPLERS];
+ unsigned num_samplers;
+
void *driver_private;
};