redo the linear paths
[mesa.git] / src / gallium / auxiliary / draw / draw_pt.h
index 31d18ec62be82bccc2cd4b30f5a556ecd1eafa56..312fdbe4f4067bca74e2299f5575db325f44633c 100644 (file)
@@ -40,14 +40,11 @@ typedef unsigned (*pt_elt_func)( const void *elts, unsigned idx );
 struct draw_pt_middle_end;
 struct draw_context;
 
-/* We use the top couple of bits in the vertex fetch index to convey a
- * little API information.  This limits the number of vertices we can
- * address to only 1 billion -- if that becomes a problem, these could
- * be moved out & passed separately.
- */
-#define DRAW_PT_EDGEFLAG      (1<<30)
-#define DRAW_PT_RESET_STIPPLE (1<<31)
-#define DRAW_PT_FLAG_MASK     (3<<30)
+
+#define PT_SHADE      0x1
+#define PT_CLIPTEST   0x2
+#define PT_PIPELINE   0x4
+#define PT_MAX_MIDDLE 0x8
 
 
 /* The "front end" - prepare sets of fetch, draw elements for the
@@ -83,11 +80,6 @@ struct draw_pt_front_end {
  * Currently two versions of this:
  *     - fetch, vertex shade, cliptest, prim-pipeline
  *     - fetch, emit (ie passthrough)
- * Later:
- *     - fetch, vertex shade, cliptest, maybe-pipeline, maybe-emit
- *     - fetch, vertex shade, emit
- *
- * Currenly only using the passthrough version.
  */
 struct draw_pt_middle_end {
    void (*prepare)( struct draw_pt_middle_end *,
@@ -100,18 +92,19 @@ struct draw_pt_middle_end {
                 const ushort *draw_elts,
                 unsigned draw_count );
 
+   void (*run_linear)(struct draw_pt_middle_end *,
+                      unsigned start,
+                      unsigned count);
+
    void (*finish)( struct draw_pt_middle_end * );
    void (*destroy)( struct draw_pt_middle_end * );
 };
 
 
 /* The "back end" - supplied by the driver, defined in draw_vbuf.h.
- *
- * Not sure whether to wrap the prim pipeline up as an alternate
- * backend.  Would be a win for everything except pure passthrough
- * mode...  
  */
 struct vbuf_render;
+struct vertex_header;
 
 
 /* Helper functions.
@@ -120,45 +113,101 @@ pt_elt_func draw_pt_elt_func( struct draw_context *draw );
 const void *draw_pt_elt_ptr( struct draw_context *draw,
                              unsigned start );
 
-/* Implementations:
+/* Frontends: 
+ *
+ * Currently only the general-purpose vcache implementation, could add
+ * a special case for tiny vertex buffers.
  */
 struct draw_pt_front_end *draw_pt_vcache( struct draw_context *draw );
+struct draw_pt_front_end *draw_pt_varray(struct draw_context *draw);
+
+/* Middle-ends:
+ *
+ * Currently one general-purpose case which can do all possibilities,
+ * at the slight expense of creating a vertex_header in some cases
+ * unecessarily.
+ *
+ * The special case fetch_emit code avoids pipeline vertices
+ * altogether and builds hardware vertices directly from API
+ * vertex_elements.
+ */
 struct draw_pt_middle_end *draw_pt_fetch_emit( struct draw_context *draw );
-struct draw_pt_middle_end *draw_pt_fetch_pipeline( struct draw_context *draw );
 struct draw_pt_middle_end *draw_pt_fetch_pipeline_or_emit(struct draw_context *draw);
 
 
 /* More helpers:
  */
-void draw_pt_run_pipeline( struct draw_context *draw,
-                           unsigned prim,
-                           char *verts,
-                           unsigned vertex_stride,
-                           unsigned vertex_count,
-                           const ushort *elts,
-                           unsigned count );
+boolean draw_pt_get_edgeflag( struct draw_context *draw,
+                              unsigned idx );
 
 
-/* HW vertex emit:
+/*******************************************************************************
+ * HW vertex emit:
  */
 struct pt_emit;
 
 void draw_pt_emit_prepare( struct pt_emit *emit,
-                          unsigned prim,
-                          unsigned opt );
+                          unsigned prim );
 
 void draw_pt_emit( struct pt_emit *emit,
-                  char *verts,
-                  unsigned stride,
+                  const float (*vertex_data)[4],
                   unsigned vertex_count,
+                  unsigned stride,
                   const ushort *elts,
                   unsigned count );
 
+void draw_pt_emit_linear( struct pt_emit *emit,
+                          const float (*vertex_data)[4],
+                          unsigned vertex_count,
+                          unsigned stride,
+                          unsigned start,
+                          unsigned count );
+
 void draw_pt_emit_destroy( struct pt_emit *emit );
 
 struct pt_emit *draw_pt_emit_create( struct draw_context *draw );
 
 
+/*******************************************************************************
+ * API vertex fetch:
+ */
+
+struct pt_fetch;
+void draw_pt_fetch_prepare( struct pt_fetch *fetch,
+                           unsigned vertex_size );
+
+void draw_pt_fetch_run( struct pt_fetch *fetch,
+                       const unsigned *elts,
+                       unsigned count,
+                       char *verts );
+
+void draw_pt_fetch_run_linear( struct pt_fetch *fetch,
+                               unsigned start,
+                               unsigned count,
+                               char *verts );
+
+void draw_pt_fetch_destroy( struct pt_fetch *fetch );
+
+struct pt_fetch *draw_pt_fetch_create( struct draw_context *draw );
+
+/*******************************************************************************
+ * Post-VS: cliptest, rhw, viewport
+ */
+struct pt_post_vs;
+
+boolean draw_pt_post_vs_run( struct pt_post_vs *pvs,
+                            struct vertex_header *pipeline_verts,
+                            unsigned stride,
+                            unsigned count );
+
+void draw_pt_post_vs_prepare( struct pt_post_vs *pvs,
+                             boolean bypass_clipping,
+                             boolean identity_viewport,
+                             boolean opengl );
+
+struct pt_post_vs *draw_pt_post_vs_create( struct draw_context *draw );
+
+void draw_pt_post_vs_destroy( struct pt_post_vs *pvs );
 
 
 #endif