#include "pipe/p_compiler.h"
-typedef unsigned (*pt_elt_func)( const void *elts, unsigned idx );
-
struct draw_pt_middle_end;
struct draw_context;
struct draw_prim_info;
* the draw elements (as well as the fetch elements) are splitted and the
* middle end is called multiple times.
*
- * Currenly there are:
- * - vcache - catchall implementation, decomposes to TRI/LINE/POINT prims
+ * Currenly there is:
* - vsplit - catchall implementation, splits big prims
- * Later:
- * - varray, varray_split
- * - velement, velement_split
- *
- * Currenly only using the vcache version.
*/
struct draw_pt_front_end {
void (*prepare)( struct draw_pt_front_end *,
struct vertex_header;
-/* Helper functions.
- */
-pt_elt_func draw_pt_elt_func( struct draw_context *draw );
-const void *draw_pt_elt_ptr( struct draw_context *draw,
- unsigned start );
-
/* Frontends:
*
- * Currently only the general-purpose vcache implementation, could add
- * a special case for tiny vertex buffers.
+ * Currently only the general-purpose vsplit implementation.
*/
-struct draw_pt_front_end *draw_pt_vcache( struct draw_context *draw );
-struct draw_pt_front_end *draw_pt_varray(struct draw_context *draw);
struct draw_pt_front_end *draw_pt_vsplit(struct draw_context *draw);
struct draw_vertex_info *info );
void draw_pt_post_vs_prepare( struct pt_post_vs *pvs,
- boolean bypass_clipping,
+ boolean clip_xy,
+ boolean clip_z,
+ boolean clip_user,
boolean bypass_viewport,
boolean opengl,
boolean need_edgeflags );