unsigned start,
unsigned count );
- void (*finish)( struct draw_pt_front_end * );
+ void (*flush)( struct draw_pt_front_end *, unsigned flags );
void (*destroy)( struct draw_pt_front_end * );
};
unsigned opt,
unsigned *max_vertices );
+ /**
+ * Bind/update parameter state such as constants, viewport dims
+ * and clip planes. Basically, stuff which isn't "baked" into the
+ * shader or pipeline state.
+ */
+ void (*bind_parameters)(struct draw_pt_middle_end *);
+
void (*run)( struct draw_pt_middle_end *,
const unsigned *fetch_elts,
unsigned fetch_count,
*/
struct pt_so_emit;
-void draw_pt_so_emit_prepare( struct pt_so_emit *emit );
+void draw_pt_so_emit_prepare(struct pt_so_emit *emit, boolean use_pre_clip_pos);
void draw_pt_so_emit( struct pt_so_emit *emit,
const struct draw_vertex_info *vert_info,
struct draw_vertex_info *info );
void draw_pt_post_vs_prepare( struct pt_post_vs *pvs,
- boolean bypass_clipping,
+ boolean clip_xy,
+ boolean clip_z,
+ boolean clip_user,
+ boolean guard_band,
boolean bypass_viewport,
- boolean opengl,
+ boolean clip_halfz,
boolean need_edgeflags );
struct pt_post_vs *draw_pt_post_vs_create( struct draw_context *draw );