#include "pipe/p_compiler.h"
-typedef unsigned (*pt_elt_func)( const void *elts, unsigned idx );
-
struct draw_pt_middle_end;
struct draw_context;
struct draw_prim_info;
/* The "front end" - prepare sets of fetch, draw elements for the
* middle end.
*
- * Currenly one version of this:
- * - vcache - catchall implementation, decomposes to TRI/LINE/POINT prims
- * Later:
- * - varray, varray_split
- * - velement, velement_split
+ * The fetch elements are indices to the vertices. The draw elements are
+ * indices to the fetched vertices. When both arrays of elements are both
+ * linear, middle->run_linear is called; When only the fetch elements are
+ * linear, middle->run_linear_elts is called; Otherwise, middle->run is
+ * called.
+ *
+ * When the number of the draw elements exceeds max_vertex of the middle end,
+ * the draw elements (as well as the fetch elements) are splitted and the
+ * middle end is called multiple times.
*
- * Currenly only using the vcache version.
+ * Currenly there is:
+ * - vsplit - catchall implementation, splits big prims
*/
struct draw_pt_front_end {
void (*prepare)( struct draw_pt_front_end *,
unsigned start,
unsigned count );
- void (*finish)( struct draw_pt_front_end * );
+ void (*flush)( struct draw_pt_front_end *, unsigned flags );
void (*destroy)( struct draw_pt_front_end * );
};
unsigned opt,
unsigned *max_vertices );
+ /**
+ * Bind/update parameter state such as constants, viewport dims
+ * and clip planes. Basically, stuff which isn't "baked" into the
+ * shader or pipeline state.
+ */
+ void (*bind_parameters)(struct draw_pt_middle_end *);
+
void (*run)( struct draw_pt_middle_end *,
const unsigned *fetch_elts,
unsigned fetch_count,
struct vertex_header;
-/* Helper functions.
- */
-pt_elt_func draw_pt_elt_func( struct draw_context *draw );
-const void *draw_pt_elt_ptr( struct draw_context *draw,
- unsigned start );
-
/* Frontends:
*
- * Currently only the general-purpose vcache implementation, could add
- * a special case for tiny vertex buffers.
+ * Currently only the general-purpose vsplit implementation.
*/
-struct draw_pt_front_end *draw_pt_vcache( struct draw_context *draw );
-struct draw_pt_front_end *draw_pt_varray(struct draw_context *draw);
+struct draw_pt_front_end *draw_pt_vsplit(struct draw_context *draw);
/* Middle-ends:
*/
struct pt_so_emit;
-void draw_pt_so_emit_prepare( struct pt_so_emit *emit );
+void draw_pt_so_emit_prepare(struct pt_so_emit *emit, boolean use_pre_clip_pos);
void draw_pt_so_emit( struct pt_so_emit *emit,
const struct draw_vertex_info *vert_info,
struct draw_vertex_info *info );
void draw_pt_post_vs_prepare( struct pt_post_vs *pvs,
- boolean bypass_clipping,
+ boolean clip_xy,
+ boolean clip_z,
+ boolean clip_user,
+ boolean guard_band,
boolean bypass_viewport,
- boolean opengl,
+ boolean clip_halfz,
boolean need_edgeflags );
struct pt_post_vs *draw_pt_post_vs_create( struct draw_context *draw );
* Utils:
*/
void draw_pt_split_prim(unsigned prim, unsigned *first, unsigned *incr);
+unsigned draw_pt_trim_count(unsigned count, unsigned first, unsigned incr);
#endif