draw: use the prim count for ia primitives
[mesa.git] / src / gallium / auxiliary / draw / draw_pt_decompose.h
index 3127aad731024d01e6c6999aecc44d011d2cad04..8637085064a3c8bb6f219f8b2c6601c744e53988 100644 (file)
@@ -1,5 +1,7 @@
 #define LOCAL_VARS                           \
    char *verts = (char *) vertices;          \
+   const boolean quads_flatshade_last =      \
+      draw->quads_always_flatshade_last;     \
    const boolean last_vertex_last =          \
       !(draw->rasterizer->flatshade &&       \
         draw->rasterizer->flatshade_first);