*max_vertices = (draw->render->max_vertex_buffer_bytes /
(vinfo->size * 4));
-
- /* even number */
- *max_vertices = *max_vertices & ~1;
}
void draw_pt_emit( struct pt_emit *emit,
- const float (*vertex_data)[4],
- unsigned vertex_count,
- unsigned stride,
- const ushort *elts,
- unsigned count )
+ const struct draw_vertex_info *vert_info,
+ const struct draw_prim_info *prim_info)
{
+ const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data;
+ unsigned vertex_count = vert_info->count;
+ unsigned stride = vert_info->stride;
+ const ushort *elts = prim_info->elts;
struct draw_context *draw = emit->draw;
struct translate *translate = emit->translate;
struct vbuf_render *render = draw->render;
+ unsigned start, i;
void *hw_verts;
/* XXX: need to flush to get prim_vbuf.c to release its allocation??
translate->set_buffer(translate,
0,
vertex_data,
- stride );
+ stride,
+ ~0);
translate->set_buffer(translate,
1,
&draw->rasterizer->point_size,
- 0);
+ 0,
+ ~0);
+ /* fetch/translate vertex attribs to fill hw_verts[] */
translate->run( translate,
0,
vertex_count,
0,
vertex_count - 1 );
- render->draw(render,
- elts,
- count);
+ for (start = i = 0;
+ i < prim_info->primitive_count;
+ start += prim_info->primitive_lengths[i], i++)
+ {
+ render->draw_elements(render,
+ elts + start,
+ prim_info->primitive_lengths[i]);
+ }
render->release_vertices(render);
}
void draw_pt_emit_linear(struct pt_emit *emit,
- const float (*vertex_data)[4],
- unsigned stride,
- unsigned count)
+ const struct draw_vertex_info *vert_info,
+ const struct draw_prim_info *prim_info)
{
+ const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data;
+ unsigned stride = vert_info->stride;
+ unsigned count = vert_info->count;
struct draw_context *draw = emit->draw;
struct translate *translate = emit->translate;
struct vbuf_render *render = draw->render;
void *hw_verts;
+ unsigned start, i;
#if 0
debug_printf("Linear emit\n");
goto fail;
translate->set_buffer(translate, 0,
- vertex_data, stride);
+ vertex_data, stride, count - 1);
translate->set_buffer(translate, 1,
&draw->rasterizer->point_size,
- 0);
+ 0, ~0);
translate->run(translate,
0,
render->unmap_vertices( render, 0, count - 1 );
- render->draw_arrays(render, 0, count);
+ for (start = i = 0;
+ i < prim_info->primitive_count;
+ start += prim_info->primitive_lengths[i], i++)
+ {
+ render->draw_arrays(render,
+ start,
+ prim_info->primitive_lengths[i]);
+ }
render->release_vertices(render);