*/
render->set_primitive(draw->render, prim_info->prim);
+ assert(vertex_count <= 65535);
render->allocate_vertices(render,
(ushort)translate->key.output_stride,
(ushort)vertex_count);
*/
render->set_primitive(draw->render, prim_info->prim);
+ assert(count <= 65535);
if (!render->allocate_vertices(render,
(ushort)translate->key.output_stride,
(ushort)count))