unsigned output_format;
unsigned src_offset = (vinfo->attrib[i].src_index * 4 * sizeof(float) );
+ output_format = draw_translate_vinfo_format(vinfo->attrib[i].emit);
+ emit_sz = draw_translate_vinfo_size(vinfo->attrib[i].emit);
-
- switch (vinfo->attrib[i].emit) {
- case EMIT_4F:
- output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
- emit_sz = 4 * sizeof(float);
- break;
- case EMIT_3F:
- output_format = PIPE_FORMAT_R32G32B32_FLOAT;
- emit_sz = 3 * sizeof(float);
- break;
- case EMIT_2F:
- output_format = PIPE_FORMAT_R32G32_FLOAT;
- emit_sz = 2 * sizeof(float);
- break;
- case EMIT_1F:
- output_format = PIPE_FORMAT_R32_FLOAT;
- emit_sz = 1 * sizeof(float);
- break;
- case EMIT_1F_PSIZE:
- output_format = PIPE_FORMAT_R32_FLOAT;
- emit_sz = 1 * sizeof(float);
+ /* doesn't handle EMIT_OMIT */
+ assert(emit_sz != 0);
+
+ if (vinfo->attrib[i].emit == EMIT_1F_PSIZE) {
src_buffer = 1;
src_offset = 0;
- break;
- case EMIT_4UB:
- output_format = PIPE_FORMAT_B8G8R8A8_UNORM;
- emit_sz = 4 * sizeof(ubyte);
- break;
- default:
- assert(0);
- output_format = PIPE_FORMAT_NONE;
- emit_sz = 0;
- break;
}
-
+
+ hw_key.element[i].type = TRANSLATE_ELEMENT_NORMAL;
hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
hw_key.element[i].input_buffer = src_buffer;
hw_key.element[i].input_offset = src_offset;
+ hw_key.element[i].instance_divisor = 0;
hw_key.element[i].output_format = output_format;
hw_key.element[i].output_offset = dst_offset;
*/
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
+ if (vertex_count == 0)
+ return;
+
+ if (vertex_count >= UNDEFINED_VERTEX_ID) {
+ assert(0);
+ return;
+ }
+
/* XXX: and work out some way to coordinate the render primitive
* between vbuf.c and here...
*/
return;
}
- hw_verts = render->allocate_vertices(render,
- (ushort)translate->key.output_stride,
- (ushort)vertex_count);
+ render->allocate_vertices(render,
+ (ushort)translate->key.output_stride,
+ (ushort)vertex_count);
+
+ hw_verts = render->map_vertices( render );
if (!hw_verts) {
assert(0);
return;
translate->set_buffer(translate,
0,
vertex_data,
- stride );
+ stride,
+ ~0);
translate->set_buffer(translate,
1,
&draw->rasterizer->point_size,
- 0);
+ 0,
+ ~0);
translate->run( translate,
0,
vertex_count,
+ draw->instance_id,
hw_verts );
+ render->unmap_vertices( render,
+ 0,
+ vertex_count - 1 );
+
render->draw(render,
elts,
count);
- render->release_vertices(render,
- hw_verts,
- translate->key.output_stride,
- vertex_count);
+ render->release_vertices(render);
}
void draw_pt_emit_linear(struct pt_emit *emit,
const float (*vertex_data)[4],
- unsigned vertex_count,
unsigned stride,
- unsigned start,
unsigned count)
{
struct draw_context *draw = emit->draw;
*/
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
+ if (count >= UNDEFINED_VERTEX_ID)
+ goto fail;
+
/* XXX: and work out some way to coordinate the render primitive
* between vbuf.c and here...
*/
- if (!draw->render->set_primitive(draw->render, emit->prim)) {
- assert(0);
- return;
- }
+ if (!draw->render->set_primitive(draw->render, emit->prim))
+ goto fail;
- hw_verts = render->allocate_vertices(render,
- (ushort)translate->key.output_stride,
- (ushort)count);
- if (!hw_verts) {
- assert(0);
- return;
- }
+ if (!render->allocate_vertices(render,
+ (ushort)translate->key.output_stride,
+ (ushort)count))
+ goto fail;
+
+ hw_verts = render->map_vertices( render );
+ if (!hw_verts)
+ goto fail;
translate->set_buffer(translate, 0,
- vertex_data, stride);
+ vertex_data, stride, count - 1);
translate->set_buffer(translate, 1,
&draw->rasterizer->point_size,
- 0);
+ 0, ~0);
translate->run(translate,
0,
- vertex_count,
+ count,
+ draw->instance_id,
hw_verts);
if (0) {
unsigned i;
- for (i = 0; i < vertex_count; i++) {
+ for (i = 0; i < count; i++) {
debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i);
draw_dump_emitted_vertex( emit->vinfo,
(const uint8_t *)hw_verts +
}
}
+ render->unmap_vertices( render, 0, count - 1 );
+
+ render->draw_arrays(render, 0, count);
+
+ render->release_vertices(render);
- render->draw_arrays(render, start, count);
+ return;
- render->release_vertices(render,
- hw_verts,
- translate->key.output_stride,
- vertex_count);
+fail:
+ assert(0);
+ return;
}
struct pt_emit *draw_pt_emit_create( struct draw_context *draw )