/**************************************************************************
*
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2008 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
#include "util/u_memory.h"
+#include "util/u_math.h"
+#include "util/format/u_format.h"
#include "draw/draw_context.h"
#include "draw/draw_private.h"
-#include "draw/draw_vbuf.h"
-#include "draw/draw_vertex.h"
#include "draw/draw_pt.h"
#include "translate/translate.h"
#include "translate/translate_cache.h"
struct translate *translate;
unsigned vertex_size;
- boolean need_edgeflags;
struct translate_cache *cache;
};
-/* Perform the fetch from API vertex elements & vertex buffers, to a
+
+/**
+ * Perform the fetch from API vertex elements & vertex buffers, to a
* contiguous set of float[4] attributes as required for the
* vertex_shader->run_linear() method.
*
* directly to hw vertices.
*
*/
-void draw_pt_fetch_prepare( struct pt_fetch *fetch,
- unsigned vertex_size )
+void
+draw_pt_fetch_prepare(struct pt_fetch *fetch,
+ unsigned vs_input_count,
+ unsigned vertex_size,
+ unsigned instance_id_index)
{
struct draw_context *draw = fetch->draw;
- unsigned i, nr = 0;
+ unsigned nr_inputs;
+ unsigned i, nr = 0, ei = 0;
unsigned dst_offset = 0;
+ unsigned num_extra_inputs = 0;
struct translate_key key;
fetch->vertex_size = vertex_size;
- /* Always emit/leave space for a vertex header.
- *
- * It's worth considering whether the vertex headers should contain
- * a pointer to the 'data', rather than having it inline.
- * Something to look at after we've fully switched over to the pt
- * paths.
+ /* Leave the clipmask/edgeflags/pad/vertex_id,
+ * clip[] and whatever else in the header untouched.
*/
- {
- /* Need to set header->vertex_id = 0xffff somehow.
- */
- key.element[nr].input_format = PIPE_FORMAT_R32_FLOAT;
- key.element[nr].input_buffer = draw->pt.nr_vertex_buffers;
- key.element[nr].input_offset = 0;
- key.element[nr].output_format = PIPE_FORMAT_R32_FLOAT;
- key.element[nr].output_offset = dst_offset;
- dst_offset += 1 * sizeof(float);
- nr++;
+ dst_offset = offsetof(struct vertex_header, data);
-
- /* Just leave the clip[] array untouched.
- */
- dst_offset += 4 * sizeof(float);
+ if (instance_id_index != ~0) {
+ num_extra_inputs++;
}
-
- for (i = 0; i < draw->pt.nr_vertex_elements; i++) {
- key.element[nr].input_format = draw->pt.vertex_element[i].src_format;
- key.element[nr].input_buffer = draw->pt.vertex_element[i].vertex_buffer_index;
- key.element[nr].input_offset = draw->pt.vertex_element[i].src_offset;
- key.element[nr].output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
- key.element[nr].output_offset = dst_offset;
+ assert(draw->pt.nr_vertex_elements + num_extra_inputs >= vs_input_count);
+
+ nr_inputs = MIN2(vs_input_count, draw->pt.nr_vertex_elements + num_extra_inputs);
+
+ for (i = 0; i < nr_inputs; i++) {
+ if (i == instance_id_index) {
+ key.element[nr].type = TRANSLATE_ELEMENT_INSTANCE_ID;
+ key.element[nr].input_format = PIPE_FORMAT_R32_USCALED;
+ key.element[nr].output_format = PIPE_FORMAT_R32_USCALED;
+ key.element[nr].output_offset = dst_offset;
+
+ dst_offset += sizeof(uint);
+ } else if (util_format_is_pure_sint(draw->pt.vertex_element[i].src_format)) {
+ key.element[nr].type = TRANSLATE_ELEMENT_NORMAL;
+ key.element[nr].input_format = draw->pt.vertex_element[ei].src_format;
+ key.element[nr].input_buffer = draw->pt.vertex_element[ei].vertex_buffer_index;
+ key.element[nr].input_offset = draw->pt.vertex_element[ei].src_offset;
+ key.element[nr].instance_divisor = draw->pt.vertex_element[ei].instance_divisor;
+ key.element[nr].output_format = PIPE_FORMAT_R32G32B32A32_SINT;
+ key.element[nr].output_offset = dst_offset;
+
+ ei++;
+ dst_offset += 4 * sizeof(int);
+ } else if (util_format_is_pure_uint(draw->pt.vertex_element[i].src_format)) {
+ key.element[nr].type = TRANSLATE_ELEMENT_NORMAL;
+ key.element[nr].input_format = draw->pt.vertex_element[ei].src_format;
+ key.element[nr].input_buffer = draw->pt.vertex_element[ei].vertex_buffer_index;
+ key.element[nr].input_offset = draw->pt.vertex_element[ei].src_offset;
+ key.element[nr].instance_divisor = draw->pt.vertex_element[ei].instance_divisor;
+ key.element[nr].output_format = PIPE_FORMAT_R32G32B32A32_UINT;
+ key.element[nr].output_offset = dst_offset;
+
+ ei++;
+ dst_offset += 4 * sizeof(unsigned);
+ } else {
+ key.element[nr].type = TRANSLATE_ELEMENT_NORMAL;
+ key.element[nr].input_format = draw->pt.vertex_element[ei].src_format;
+ key.element[nr].input_buffer = draw->pt.vertex_element[ei].vertex_buffer_index;
+ key.element[nr].input_offset = draw->pt.vertex_element[ei].src_offset;
+ key.element[nr].instance_divisor = draw->pt.vertex_element[ei].instance_divisor;
+ key.element[nr].output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ key.element[nr].output_offset = dst_offset;
+
+ ei++;
+ dst_offset += 4 * sizeof(float);
+ }
- dst_offset += 4 * sizeof(float);
nr++;
}
key.nr_elements = nr;
key.output_stride = vertex_size;
-
if (!fetch->translate ||
translate_key_compare(&fetch->translate->key, &key) != 0)
{
translate_key_sanitize(&key);
fetch->translate = translate_cache_find(fetch->cache, &key);
-
- {
- static struct vertex_header vh = { 0, 1, 0, 0xffff };
- fetch->translate->set_buffer(fetch->translate,
- draw->pt.nr_vertex_buffers,
- &vh,
- 0);
- }
}
-
- fetch->need_edgeflags = ((draw->rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL ||
- draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL) &&
- draw->pt.user.edgeflag);
}
-
-
-void draw_pt_fetch_run( struct pt_fetch *fetch,
- const unsigned *elts,
- unsigned count,
- char *verts )
+void
+draw_pt_fetch_run(struct pt_fetch *fetch,
+ const unsigned *elts,
+ unsigned count,
+ char *verts)
{
struct draw_context *draw = fetch->draw;
struct translate *translate = fetch->translate;
unsigned i;
for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
- translate->set_buffer(translate,
- i,
- ((char *)draw->pt.user.vbuffer[i] +
+ translate->set_buffer(translate,
+ i,
+ ((char *)draw->pt.user.vbuffer[i].map +
draw->pt.vertex_buffer[i].buffer_offset),
- draw->pt.vertex_buffer[i].pitch );
+ draw->pt.vertex_buffer[i].stride,
+ draw->pt.max_index);
}
translate->run_elts( translate,
- elts,
+ elts,
count,
+ draw->start_instance,
+ draw->instance_id,
verts );
-
- /* Edgeflags are hard to fit into a translate program, populate
- * them separately if required. In the setup above they are
- * defaulted to one, so only need this if there is reason to change
- * that default:
- */
- if (fetch->need_edgeflags) {
- for (i = 0; i < count; i++) {
- struct vertex_header *vh = (struct vertex_header *)(verts + i * fetch->vertex_size);
- vh->edgeflag = draw_pt_get_edgeflag( draw, elts[i] );
- }
- }
}
-void draw_pt_fetch_run_linear( struct pt_fetch *fetch,
- unsigned start,
- unsigned count,
- char *verts )
+void
+draw_pt_fetch_run_linear(struct pt_fetch *fetch,
+ unsigned start,
+ unsigned count,
+ char *verts)
{
struct draw_context *draw = fetch->draw;
struct translate *translate = fetch->translate;
for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
translate->set_buffer(translate,
i,
- ((char *)draw->pt.user.vbuffer[i] +
+ ((char *)draw->pt.user.vbuffer[i].map +
draw->pt.vertex_buffer[i].buffer_offset),
- draw->pt.vertex_buffer[i].pitch );
+ draw->pt.vertex_buffer[i].stride,
+ draw->pt.max_index);
}
translate->run( translate,
start,
count,
+ draw->start_instance,
+ draw->instance_id,
verts );
-
- /* Edgeflags are hard to fit into a translate program, populate
- * them separately if required. In the setup above they are
- * defaulted to one, so only need this if there is reason to change
- * that default:
- */
- if (fetch->need_edgeflags) {
- for (i = 0; i < count; i++) {
- struct vertex_header *vh = (struct vertex_header *)(verts + i * fetch->vertex_size);
- vh->edgeflag = draw_pt_get_edgeflag( draw, start + i );
- }
- }
}
-struct pt_fetch *draw_pt_fetch_create( struct draw_context *draw )
+struct pt_fetch *
+draw_pt_fetch_create(struct draw_context *draw)
{
struct pt_fetch *fetch = CALLOC_STRUCT(pt_fetch);
if (!fetch)
return fetch;
}
-void draw_pt_fetch_destroy( struct pt_fetch *fetch )
+
+void
+draw_pt_fetch_destroy(struct pt_fetch *fetch)
{
if (fetch->cache)
translate_cache_destroy(fetch->cache);
FREE(fetch);
}
-