*
**************************************************************************/
-#include "pipe/p_util.h"
+#include "util/u_memory.h"
+#include "util/u_math.h"
#include "draw/draw_context.h"
#include "draw/draw_private.h"
#include "draw/draw_vbuf.h"
*
*/
void draw_pt_fetch_prepare( struct pt_fetch *fetch,
+ unsigned vs_input_count,
unsigned vertex_size )
{
struct draw_context *draw = fetch->draw;
+ unsigned nr_inputs;
unsigned i, nr = 0;
unsigned dst_offset = 0;
struct translate_key key;
dst_offset += 4 * sizeof(float);
}
+ assert( draw->pt.nr_vertex_elements >= vs_input_count );
- for (i = 0; i < draw->pt.nr_vertex_elements; i++) {
+ nr_inputs = MIN2( vs_input_count, draw->pt.nr_vertex_elements );
+
+ for (i = 0; i < nr_inputs; i++) {
key.element[nr].input_format = draw->pt.vertex_element[i].src_format;
key.element[nr].input_buffer = draw->pt.vertex_element[i].vertex_buffer_index;
key.element[nr].input_offset = draw->pt.vertex_element[i].src_offset;
fetch->translate = translate_cache_find(fetch->cache, &key);
{
- static struct vertex_header vh = { 0, 1, 0, 0xffff };
+ static struct vertex_header vh = { 0,
+ 1,
+ 0,
+ UNDEFINED_VERTEX_ID,
+ { .0f, .0f, .0f, .0f } };
+
fetch->translate->set_buffer(fetch->translate,
draw->pt.nr_vertex_buffers,
&vh,
}
}
- fetch->need_edgeflags = ((draw->rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL ||
- draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL) &&
- draw->pt.user.edgeflag);
}
i,
((char *)draw->pt.user.vbuffer[i] +
draw->pt.vertex_buffer[i].buffer_offset),
- draw->pt.vertex_buffer[i].pitch );
+ draw->pt.vertex_buffer[i].stride );
}
translate->run_elts( translate,
count,
verts );
- /* Edgeflags are hard to fit into a translate program, populate
- * them separately if required. In the setup above they are
- * defaulted to one, so only need this if there is reason to change
- * that default:
+ /* Extract edgeflag values from vertex data into the header.
*/
if (fetch->need_edgeflags) {
- for (i = 0; i < count; i++) {
- struct vertex_header *vh = (struct vertex_header *)(verts + i * fetch->vertex_size);
- vh->edgeflag = draw_pt_get_edgeflag( draw, elts[i] );
- }
+ extract_edge_flags( fetch, count );
}
}
i,
((char *)draw->pt.user.vbuffer[i] +
draw->pt.vertex_buffer[i].buffer_offset),
- draw->pt.vertex_buffer[i].pitch );
+ draw->pt.vertex_buffer[i].stride );
}
translate->run( translate,
count,
verts );
- /* Edgeflags are hard to fit into a translate program, populate
- * them separately if required. In the setup above they are
- * defaulted to one, so only need this if there is reason to change
- * that default:
+ /* Extract edgeflag values from vertex data into the header. XXX:
+ * this should be done after the vertex shader is run.
+ * Bypass-vs-and-clip interaction with pipeline???
*/
if (fetch->need_edgeflags) {
- for (i = 0; i < count; i++) {
- struct vertex_header *vh = (struct vertex_header *)(verts + i * fetch->vertex_size);
- vh->edgeflag = draw_pt_get_edgeflag( draw, start + i );
- }
+ extract_edge_flags( fetch, count );
}
}