*max_vertices = (draw->render->max_vertex_buffer_bytes /
(vinfo->size * 4));
-
- /* Return an even number of verts.
- * This prevents "parity" errors when splitting long triangle strips which
- * can lead to front/back culling mix-ups.
- * Every other triangle in a strip has an alternate front/back orientation
- * so splitting at an odd position can cause the orientation of subsequent
- * triangles to get reversed.
- */
- *max_vertices = *max_vertices & ~1;
}
*/
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
- if (fetch_count >= UNDEFINED_VERTEX_ID) {
- assert(0);
- return;
- }
-
draw->render->allocate_vertices( draw->render,
(ushort)feme->translate->key.output_stride,
(ushort)fetch_count );
*/
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
- if (count >= UNDEFINED_VERTEX_ID)
- goto fail;
-
if (!draw->render->allocate_vertices( draw->render,
(ushort)feme->translate->key.output_stride,
(ushort)count ))
*/
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
- if (count >= UNDEFINED_VERTEX_ID)
- return FALSE;
-
if (!draw->render->allocate_vertices( draw->render,
(ushort)feme->translate->key.output_stride,
(ushort)count ))