/**************************************************************************
- *
+ *
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
/*
#include "draw/draw_vbuf.h"
#include "draw/draw_vertex.h"
#include "draw/draw_pt.h"
+#include "draw/draw_gs.h"
#include "translate/translate.h"
#include "translate/translate_cache.h"
-/* The simplest 'middle end' in the new vertex code.
- *
+/* The simplest 'middle end' in the new vertex code.
+ *
* The responsibilities of a middle end are to:
* - perform vertex fetch using
* - draw vertex element/buffer state
* - a list of fetch indices we received as an input
* - run the vertex shader
- * - cliptest,
- * - clip coord calculation
+ * - cliptest,
+ * - clip coord calculation
* - viewport transformation
* - if necessary, run the primitive pipeline, passing it:
* - a linear array of vertex_header vertices constructed here
struct fetch_emit_middle_end {
struct draw_pt_middle_end base;
struct draw_context *draw;
-
+
struct translate *translate;
const struct vertex_info *vinfo;
};
-
-
static void fetch_emit_prepare( struct draw_pt_middle_end *middle,
unsigned prim,
unsigned opt,
struct draw_context *draw = feme->draw;
const struct vertex_info *vinfo;
unsigned i, dst_offset;
- boolean ok;
struct translate_key key;
+ unsigned gs_out_prim = (draw->gs.geometry_shader ?
+ draw->gs.geometry_shader->output_primitive :
+ prim);
+ draw->render->set_primitive(draw->render, gs_out_prim);
- ok = draw->render->set_primitive( draw->render,
- prim );
- if (!ok) {
- assert(0);
- return;
- }
-
/* Must do this after set_primitive() above:
*/
vinfo = feme->vinfo = draw->render->get_vertex_info(draw->render);
-
-
/* Transform from API vertices to HW vertices, skipping the
* pipeline_vertex intermediate step.
key.element[i].instance_divisor = src->instance_divisor;
key.element[i].output_format = output_format;
key.element[i].output_offset = dst_offset;
-
+
dst_offset += emit_sz;
}
/* Don't bother with caching at this stage:
*/
if (!feme->translate ||
- translate_key_compare(&feme->translate->key, &key) != 0)
+ translate_key_compare(&feme->translate->key, &key) != 0)
{
translate_key_sanitize(&key);
feme->translate = translate_cache_find(feme->cache,
&key);
-
- feme->translate->set_buffer(feme->translate,
- draw->pt.nr_vertex_buffers,
+ feme->translate->set_buffer(feme->translate,
+ draw->pt.nr_vertex_buffers,
&feme->point_size,
0,
~0);
}
-
+
feme->point_size = draw->rasterizer->point_size;
for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
- feme->translate->set_buffer(feme->translate,
- i,
- ((char *)draw->pt.user.vbuffer[i] +
+ feme->translate->set_buffer(feme->translate,
+ i,
+ ((char *)draw->pt.user.vbuffer[i] +
draw->pt.vertex_buffer[i].buffer_offset),
draw->pt.vertex_buffer[i].stride,
- draw->pt.vertex_buffer[i].max_index);
+ draw->pt.max_index);
}
- *max_vertices = (draw->render->max_vertex_buffer_bytes /
+ *max_vertices = (draw->render->max_vertex_buffer_bytes /
(vinfo->size * 4));
-
- /* Return an even number of verts.
- * This prevents "parity" errors when splitting long triangle strips which
- * can lead to front/back culling mix-ups.
- * Every other triangle in a strip has an alternate front/back orientation
- * so splitting at an odd position can cause the orientation of subsequent
- * triangles to get reversed.
- */
- *max_vertices = *max_vertices & ~1;
}
-
-
-
static void fetch_emit_run( struct draw_pt_middle_end *middle,
const unsigned *fetch_elts,
unsigned fetch_count,
const ushort *draw_elts,
- unsigned draw_count )
+ unsigned draw_count,
+ unsigned prim_flags )
{
struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle;
struct draw_context *draw = feme->draw;
void *hw_verts;
-
- /* XXX: need to flush to get prim_vbuf.c to release its allocation??
+
+ /* XXX: need to flush to get prim_vbuf.c to release its allocation??
*/
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
- if (fetch_count >= UNDEFINED_VERTEX_ID) {
- assert(0);
- return;
- }
-
draw->render->allocate_vertices( draw->render,
(ushort)feme->translate->key.output_stride,
(ushort)fetch_count );
hw_verts = draw->render->map_vertices( draw->render );
if (!hw_verts) {
- assert(0);
+ debug_warn_once("vertex buffer allocation failed (out of memory?)");
return;
}
-
-
+
/* Single routine to fetch vertices and emit HW verts.
*/
- feme->translate->run_elts( feme->translate,
+ feme->translate->run_elts( feme->translate,
fetch_elts,
fetch_count,
draw->instance_id,
unsigned i;
for (i = 0; i < fetch_count; i++) {
debug_printf("\n\nvertex %d:\n", i);
- draw_dump_emitted_vertex( feme->vinfo,
+ draw_dump_emitted_vertex( feme->vinfo,
(const uint8_t *)hw_verts + feme->vinfo->size * 4 * i );
}
}
- draw->render->unmap_vertices( draw->render,
- 0,
+ draw->render->unmap_vertices( draw->render,
+ 0,
(ushort)(fetch_count - 1) );
/* XXX: Draw arrays path to avoid re-emitting index list again and
* again.
*/
- draw->render->draw( draw->render,
- draw_elts,
- draw_count );
+ draw->render->draw_elements( draw->render,
+ draw_elts,
+ draw_count );
- /* Done -- that was easy, wasn't it:
+ /* Done -- that was easy, wasn't it:
*/
draw->render->release_vertices( draw->render );
static void fetch_emit_run_linear( struct draw_pt_middle_end *middle,
unsigned start,
- unsigned count )
+ unsigned count,
+ unsigned prim_flags )
{
struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle;
struct draw_context *draw = feme->draw;
*/
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
- if (count >= UNDEFINED_VERTEX_ID)
- goto fail;
-
if (!draw->render->allocate_vertices( draw->render,
(ushort)feme->translate->key.output_stride,
- (ushort)count ))
+ (ushort)count ))
goto fail;
hw_verts = draw->render->map_vertices( draw->render );
- if (!hw_verts)
+ if (!hw_verts)
goto fail;
/* Single routine to fetch vertices and emit HW verts.
return;
fail:
- assert(0);
+ debug_warn_once("allocate or map of vertex buffer failed (out of memory?)");
return;
}
unsigned start,
unsigned count,
const ushort *draw_elts,
- unsigned draw_count )
+ unsigned draw_count,
+ unsigned prim_flags )
{
struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle;
struct draw_context *draw = feme->draw;
*/
draw_do_flush( draw, DRAW_FLUSH_BACKEND );
- if (count >= UNDEFINED_VERTEX_ID)
- return FALSE;
-
if (!draw->render->allocate_vertices( draw->render,
(ushort)feme->translate->key.output_stride,
(ushort)count ))
return FALSE;
hw_verts = draw->render->map_vertices( draw->render );
- if (!hw_verts)
+ if (!hw_verts)
return FALSE;
/* Single routine to fetch vertices and emit HW verts.
/* XXX: Draw arrays path to avoid re-emitting index list again and
* again.
*/
- draw->render->draw( draw->render,
- draw_elts,
- draw_count );
+ draw->render->draw_elements( draw->render,
+ draw_elts,
+ draw_count );
/* Done -- that was easy, wasn't it:
*/
}
-
-
static void fetch_emit_finish( struct draw_pt_middle_end *middle )
{
/* nothing to do */
}
+
static void fetch_emit_destroy( struct draw_pt_middle_end *middle )
{
struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle;
fetch_emit->base.destroy = fetch_emit_destroy;
fetch_emit->draw = draw;
-
+
return &fetch_emit->base;
}