const ubyte *src[PIPE_MAX_ATTRIBS];
unsigned prim;
- struct draw_vs_varient_key key;
- struct draw_vs_varient *active;
+ struct draw_vs_variant_key key;
+ struct draw_vs_variant *active;
const struct vertex_info *vinfo;
}
- fse->active = draw_vs_lookup_varient( draw->vs.vertex_shader,
+ fse->active = draw_vs_lookup_variant( draw->vs.vertex_shader,
&fse->key );
if (!fse->active) {