i,
((const ubyte *) draw->pt.user.vbuffer[i] +
draw->pt.vertex_buffer[i].buffer_offset),
- draw->pt.vertex_buffer[i].stride );
+ draw->pt.vertex_buffer[i].stride,
+ draw->pt.vertex_buffer[i].max_index );
}
*max_vertices = (draw->render->max_vertex_buffer_bytes /