Merge branch '7.8'
[mesa.git] / src / gallium / auxiliary / draw / draw_pt_fetch_shade_emit.c
index f7e6a1a8eebb4485ad0fceb76ccecda292cae9ec..cbb5b6c960535e6320b61a67f003a1035b61a120 100644 (file)
@@ -40,7 +40,6 @@
 #include "draw/draw_pt.h"
 #include "draw/draw_vs.h"
 
-#include "translate/translate.h"
 
 struct fetch_shade_emit;
 
@@ -121,7 +120,7 @@ static void fse_prepare( struct draw_pt_middle_end *middle,
    }
    
    for (i = 0; i < 5 && i < nr_vbs; i++) {
-      if (draw->pt.vertex_buffer[i].pitch == 0)
+      if (draw->pt.vertex_buffer[i].stride == 0)
          fse->key.const_vbuffers |= (1<<i);
    }
 
@@ -131,31 +130,10 @@ static void fse_prepare( struct draw_pt_middle_end *middle,
       unsigned dst_offset = 0;
 
       for (i = 0; i < vinfo->num_attribs; i++) {
-         unsigned emit_sz = 0;
-
-         switch (vinfo->attrib[i].emit) {
-         case EMIT_4F:
-            emit_sz = 4 * sizeof(float);
-            break;
-         case EMIT_3F:
-            emit_sz = 3 * sizeof(float);
-            break;
-         case EMIT_2F:
-            emit_sz = 2 * sizeof(float);
-            break;
-         case EMIT_1F:
-            emit_sz = 1 * sizeof(float);
-            break;
-         case EMIT_1F_PSIZE:
-            emit_sz = 1 * sizeof(float);
-            break;
-         case EMIT_4UB:
-            emit_sz = 4 * sizeof(ubyte);
-            break;
-         default:
-            assert(0);
-            break;
-         }
+         unsigned emit_sz = draw_translate_vinfo_size(vinfo->attrib[i].emit);
+
+         /* doesn't handle EMIT_OMIT */
+         assert(emit_sz != 0);
 
          /* The elements in the key correspond to vertex shader output
           * numbers, not to positions in the hw vertex description --
@@ -189,7 +167,8 @@ static void fse_prepare( struct draw_pt_middle_end *middle,
                                i, 
                                ((const ubyte *) draw->pt.user.vbuffer[i] + 
                                 draw->pt.vertex_buffer[i].buffer_offset),
-                              draw->pt.vertex_buffer[i].pitch );
+                              draw->pt.vertex_buffer[i].stride,
+                              draw->pt.vertex_buffer[i].max_index );
    }
 
    *max_vertices = (draw->render->max_vertex_buffer_bytes / 
@@ -211,17 +190,10 @@ static void fse_prepare( struct draw_pt_middle_end *middle,
       struct draw_vertex_shader *vs = draw->vs.vertex_shader;
       vs->prepare(vs, draw);
    }
-   
-
-   //return TRUE;
 }
 
 
 
-
-
-
-
 static void fse_run_linear( struct draw_pt_middle_end *middle, 
                             unsigned start, 
                             unsigned count )
@@ -234,14 +206,17 @@ static void fse_run_linear( struct draw_pt_middle_end *middle,
     */
    draw_do_flush( draw, DRAW_FLUSH_BACKEND );
 
-   hw_verts = draw->render->allocate_vertices( draw->render,
-                                               (ushort)fse->key.output_stride,
-                                               (ushort)count );
+   if (count >= UNDEFINED_VERTEX_ID) 
+      goto fail;
 
-   if (!hw_verts) {
-      assert(0);
-      return;
-   }
+   if (!draw->render->allocate_vertices( draw->render,
+                                         (ushort)fse->key.output_stride,
+                                         (ushort)count ))
+      goto fail;
+
+   hw_verts = draw->render->map_vertices( draw->render );
+   if (!hw_verts)
+      goto fail;
 
    /* Single routine to fetch vertices, run shader and emit HW verts.
     * Clipping is done elsewhere -- either by the API or on hardware,
@@ -251,13 +226,7 @@ static void fse_run_linear( struct draw_pt_middle_end *middle,
                             start, count,
                             hw_verts );
 
-   /* Draw arrays path to avoid re-emitting index list again and
-    * again.
-    */
-   draw->render->draw_arrays( draw->render,
-                              0,
-                              count );
-   
+
    if (0) {
       unsigned i;
       for (i = 0; i < count; i++) {
@@ -269,12 +238,24 @@ static void fse_run_linear( struct draw_pt_middle_end *middle,
                                    (const uint8_t *)hw_verts + fse->key.output_stride * i );
       }
    }
+   
+   draw->render->unmap_vertices( draw->render, 0, (ushort)(count - 1) );
+
+   /* Draw arrays path to avoid re-emitting index list again and
+    * again.
+    */
+   draw->render->draw_arrays( draw->render,
+                              0,
+                              count );
+   
+
+   draw->render->release_vertices( draw->render );
 
+   return;
 
-   draw->render->release_vertices( draw->render, 
-                                  hw_verts, 
-                                  fse->key.output_stride, 
-                                  count );
+fail:
+   assert(0);
+   return;
 }
 
 
@@ -293,13 +274,17 @@ fse_run(struct draw_pt_middle_end *middle,
     */
    draw_do_flush( draw, DRAW_FLUSH_BACKEND );
 
-   hw_verts = draw->render->allocate_vertices( draw->render,
-                                               (ushort)fse->key.output_stride,
-                                               (ushort)fetch_count );
-   if (!hw_verts) {
-      assert(0);
-      return;
-   }
+   if (fetch_count >= UNDEFINED_VERTEX_ID) 
+      goto fail;
+
+   if (!draw->render->allocate_vertices( draw->render,
+                                         (ushort)fse->key.output_stride,
+                                         (ushort)fetch_count ))
+      goto fail;
+
+   hw_verts = draw->render->map_vertices( draw->render ); 
+   if (!hw_verts) 
+      goto fail;
          
                                        
    /* Single routine to fetch vertices, run shader and emit HW verts.
@@ -309,9 +294,6 @@ fse_run(struct draw_pt_middle_end *middle,
                           fetch_count,
                           hw_verts );
 
-   draw->render->draw( draw->render, 
-                       draw_elts, 
-                       draw_count );
 
    if (0) {
       unsigned i;
@@ -323,12 +305,19 @@ fse_run(struct draw_pt_middle_end *middle,
       }
    }
 
+   draw->render->unmap_vertices( draw->render, 0, (ushort)(fetch_count - 1) );
+   
+   draw->render->draw( draw->render, 
+                       draw_elts, 
+                       draw_count );
 
-   draw->render->release_vertices( draw->render, 
-                                   hw_verts, 
-                                   fse->key.output_stride, 
-                                   fetch_count );
 
+   draw->render->release_vertices( draw->render );
+   return;
+
+fail:
+   assert(0);
+   return;
 }
 
 
@@ -347,13 +336,17 @@ static boolean fse_run_linear_elts( struct draw_pt_middle_end *middle,
     */
    draw_do_flush( draw, DRAW_FLUSH_BACKEND );
 
-   hw_verts = draw->render->allocate_vertices( draw->render,
-                                               (ushort)fse->key.output_stride,
-                                               (ushort)count );
+   if (count >= UNDEFINED_VERTEX_ID)
+      return FALSE;
 
-   if (!hw_verts) {
+   if (!draw->render->allocate_vertices( draw->render,
+                                         (ushort)fse->key.output_stride,
+                                         (ushort)count ))
+      return FALSE;
+
+   hw_verts = draw->render->map_vertices( draw->render );
+   if (!hw_verts) 
       return FALSE;
-   }
 
    /* Single routine to fetch vertices, run shader and emit HW verts.
     * Clipping is done elsewhere -- either by the API or on hardware,
@@ -369,11 +362,9 @@ static boolean fse_run_linear_elts( struct draw_pt_middle_end *middle,
                        draw_count );
    
 
+   draw->render->unmap_vertices( draw->render, 0, (ushort)(count - 1) );
 
-   draw->render->release_vertices( draw->render, 
-                                  hw_verts, 
-                                  fse->key.output_stride, 
-                                  count );
+   draw->render->release_vertices( draw->render );
 
    return TRUE;
 }