#include "draw/draw_vbuf.h"
#include "draw/draw_vertex.h"
#include "draw/draw_pt.h"
+#include "translate/translate.h"
+
struct fetch_pipeline_middle_end {
struct draw_pt_middle_end base;
struct draw_context *draw;
- struct {
- const ubyte *ptr;
- unsigned pitch;
- void (*fetch)( const void *from, float *attrib);
- void (*emit)( const float *attrib, float **out );
- } fetch[PIPE_MAX_ATTRIBS];
+ struct translate *translate;
- unsigned nr_fetch;
unsigned pipeline_vertex_size;
- unsigned hw_vertex_size;
unsigned prim;
+ unsigned opt;
};
-static void emit_R32_FLOAT( const float *attrib,
- float **out )
-{
- (*out)[0] = attrib[0];
- (*out) += 1;
-}
-
-static void emit_R32G32_FLOAT( const float *attrib,
- float **out )
-{
- (*out)[0] = attrib[0];
- (*out)[1] = attrib[1];
- (*out) += 2;
-}
-
-static void emit_R32G32B32_FLOAT( const float *attrib,
- float **out )
-{
- (*out)[0] = attrib[0];
- (*out)[1] = attrib[1];
- (*out)[2] = attrib[2];
- (*out) += 3;
-}
-
-static void emit_R32G32B32A32_FLOAT( const float *attrib,
- float **out )
-{
- (*out)[0] = attrib[0];
- (*out)[1] = attrib[1];
- (*out)[2] = attrib[2];
- (*out)[3] = attrib[3];
- (*out) += 4;
-}
static void fetch_pipeline_prepare( struct draw_pt_middle_end *middle,
- unsigned prim )
+ unsigned prim,
+ unsigned opt )
{
struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle;
struct draw_context *draw = fpme->draw;
- unsigned i, nr = 0;
+ unsigned i;
boolean ok;
const struct vertex_info *vinfo;
+ unsigned dst_offset;
+ struct translate_key hw_key;
fpme->prim = prim;
+ fpme->opt = opt;
ok = draw->render->set_primitive(draw->render, prim);
if (!ok) {
assert(0);
return;
}
+
/* Must do this after set_primitive() above:
*/
vinfo = draw->render->get_vertex_info(draw->render);
- /* Need to look at vertex shader inputs (we know it is a
- * passthrough shader, so these define the outputs too). If we
- * were running a shader, we'd still be looking at the inputs at
- * this point.
+
+ /* In passthrough mode, need to translate from vertex shader
+ * outputs to hw vertices.
*/
- for (i = 0; i < draw->vertex_shader->info.num_inputs; i++) {
- unsigned buf = draw->vertex_element[i].vertex_buffer_index;
- enum pipe_format format = draw->vertex_element[i].src_format;
+ dst_offset = 0;
+ for (i = 0; i < vinfo->num_attribs; i++) {
+ unsigned emit_sz = 0;
+ unsigned src_buffer = 0;
+ unsigned output_format;
+ unsigned src_offset = (sizeof(struct vertex_header) +
+ vinfo->src_index[i] * 4 * sizeof(float) );
+
+
+
+ switch (vinfo->emit[i]) {
+ case EMIT_4F:
+ output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ emit_sz = 4 * sizeof(float);
+ break;
+ case EMIT_3F:
+ output_format = PIPE_FORMAT_R32G32B32_FLOAT;
+ emit_sz = 3 * sizeof(float);
+ break;
+ case EMIT_2F:
+ output_format = PIPE_FORMAT_R32G32_FLOAT;
+ emit_sz = 2 * sizeof(float);
+ break;
+ case EMIT_1F:
+ output_format = PIPE_FORMAT_R32_FLOAT;
+ emit_sz = 1 * sizeof(float);
+ break;
+ case EMIT_1F_PSIZE:
+ output_format = PIPE_FORMAT_R32_FLOAT;
+ emit_sz = 1 * sizeof(float);
+ src_buffer = 1;
+ src_offset = 0;
+ break;
+ case EMIT_4UB:
+ output_format = PIPE_FORMAT_B8G8R8A8_UNORM;
+ emit_sz = 4 * sizeof(ubyte);
+ default:
+ assert(0);
+ output_format = PIPE_FORMAT_NONE;
+ emit_sz = 0;
+ break;
+ }
+
+ hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ hw_key.element[i].input_buffer = src_buffer;
+ hw_key.element[i].input_offset = src_offset;
+ hw_key.element[i].output_format = output_format;
+ hw_key.element[i].output_offset = dst_offset;
+
+ dst_offset += emit_sz;
+ }
- fpme->fetch[nr].ptr = ((const ubyte *) draw->user.vbuffer[buf] +
- draw->vertex_buffer[buf].buffer_offset +
- draw->vertex_element[i].src_offset);
+ hw_key.nr_elements = vinfo->num_attribs;
+ hw_key.output_stride = vinfo->size * 4;
- fpme->fetch[nr].pitch = draw->vertex_buffer[buf].pitch;
- fpme->fetch[nr].fetch = draw_get_fetch_func( format );
+ /* Don't bother with caching at this stage:
+ */
+ if (!fpme->translate ||
+ memcmp(&fpme->translate->key, &hw_key, sizeof(hw_key)) != 0)
+ {
+ if (fpme->translate)
+ fpme->translate->release(fpme->translate);
- /* Always do this -- somewhat redundant...
- */
- fpme->fetch[nr].emit = emit_R32G32B32A32_FLOAT;
- nr++;
+ fpme->translate = translate_generic_create( &hw_key );
}
- fpme->nr_fetch = nr;
+
+
//fpme->pipeline_vertex_size = sizeof(struct vertex_header) + nr * 4 * sizeof(float);
- fpme->pipeline_vertex_size = (MAX_VERTEX_SIZE + 0x0f) & ~0x0f;
- fpme->hw_vertex_size = vinfo->size * 4;
+ fpme->pipeline_vertex_size = MAX_VERTEX_ALLOCATION;
}
struct draw_context *draw = fpme->draw;
struct draw_vertex_shader *shader = draw->vertex_shader;
char *pipeline_verts;
- unsigned i;
+ unsigned pipeline = PT_PIPELINE;
- //debug_printf("fc = %d, VS = %d\n", fetch_count, VS_QUEUE_LENGTH);
- if (fetch_count < VS_QUEUE_LENGTH) {
- pipeline_verts = draw->vs.vertex_cache;
- } else {
- pipeline_verts = MALLOC(fpme->pipeline_vertex_size *
- fetch_count);
- }
+ pipeline_verts = MALLOC(fpme->pipeline_vertex_size *
+ fetch_count);
if (!pipeline_verts) {
assert(0);
/* Shade
*/
shader->prepare(shader, draw);
- if (shader->run(shader, draw, fetch_elts, fetch_count, pipeline_verts)) {
- /* Run the pipeline */
+
+ if (shader->run(shader, draw, fetch_elts, fetch_count, pipeline_verts,
+ fpme->pipeline_vertex_size))
+ {
+ pipeline |= PT_CLIPTEST;
+ }
+
+
+ /* Do we need to run the pipeline?
+ */
+ if (fpme->opt & pipeline) {
draw_pt_run_pipeline( fpme->draw,
fpme->prim,
pipeline_verts,
draw_elts,
draw_count );
} else {
- unsigned i, j;
+ struct translate *translate = fpme->translate;
void *hw_verts;
- float *out;
+
+ /* XXX: need to flush to get prim_vbuf.c to release its allocation??
+ */
+ draw_do_flush( draw, DRAW_FLUSH_BACKEND );
hw_verts = draw->render->allocate_vertices(draw->render,
- (ushort)fpme->hw_vertex_size,
+ (ushort)fpme->translate->key.output_stride,
(ushort)fetch_count);
if (!hw_verts) {
assert(0);
return;
}
- out = (float *)hw_verts;
- for (i = 0; i < fetch_count; i++) {
- struct vertex_header *header =
- (struct vertex_header*)(pipeline_verts + (fpme->pipeline_vertex_size * i));
-
- for (j = 0; j < fpme->nr_fetch; j++) {
- float *attrib = header->data[j];
- /*debug_printf("emiting [%f, %f, %f, %f]\n",
- attrib[0], attrib[1],
- attrib[2], attrib[3]);*/
- fpme->fetch[j].emit(attrib, &out);
- }
- }
- /* XXX: Draw arrays path to avoid re-emitting index list again and
- * again.
- */
+ translate->set_buffer(translate,
+ 0,
+ pipeline_verts,
+ fpme->pipeline_vertex_size );
+
+ translate->set_buffer(translate,
+ 1,
+ &fpme->draw->rasterizer->point_size,
+ 0);
+
+ translate->run( translate,
+ 0, fetch_count,
+ hw_verts );
+
draw->render->draw(draw->render,
draw_elts,
draw_count);
draw->render->release_vertices(draw->render,
hw_verts,
- fpme->hw_vertex_size,
+ fpme->translate->key.output_stride,
fetch_count);
}
- if (pipeline_verts != draw->vs.vertex_cache)
- FREE(pipeline_verts);
+ FREE(pipeline_verts);
}