* but gl vs dx9 clip spaces.
*/
draw_pt_post_vs_prepare( fpme->post_vs,
- (boolean)draw->bypass_clipping,
- (boolean)draw->identity_viewport,
+ draw->clip_xy,
+ draw->clip_z,
+ draw->clip_user,
+ draw->identity_viewport,
(boolean)draw->rasterizer->gl_rasterization_rules,
(draw->vs.edgeflag_output ? TRUE : FALSE) );