#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_prim.h"
#include "draw/draw_context.h"
#include "draw/draw_vbuf.h"
#include "draw/draw_vertex.h"
#include "draw/draw_pt.h"
#include "draw/draw_vs.h"
#include "draw/draw_gs.h"
-#include "translate/translate.h"
struct fetch_pipeline_middle_end {
struct draw_context *draw;
struct pt_emit *emit;
+ struct pt_so_emit *so_emit;
struct pt_fetch *fetch;
struct pt_post_vs *post_vs;
unsigned vertex_data_offset;
unsigned vertex_size;
- unsigned prim;
+ unsigned input_prim;
unsigned opt;
};
-
static void fetch_pipeline_prepare( struct draw_pt_middle_end *middle,
unsigned prim,
unsigned opt,
struct draw_context *draw = fpme->draw;
struct draw_vertex_shader *vs = draw->vs.vertex_shader;
unsigned i;
- boolean instance_id_index = ~0;
+ unsigned instance_id_index = ~0;
+
+ unsigned gs_out_prim = (draw->gs.geometry_shader ?
+ draw->gs.geometry_shader->output_primitive :
+ prim);
/* Add one to num_outputs because the pipeline occasionally tags on
* an additional texcoord, eg for AA lines.
}
}
- fpme->prim = prim;
+ fpme->input_prim = prim;
fpme->opt = opt;
/* Always leave room for the vertex header whether we need it or
* but gl vs dx9 clip spaces.
*/
draw_pt_post_vs_prepare( fpme->post_vs,
- (boolean)draw->bypass_clipping,
- (boolean)(draw->identity_viewport ||
- draw->rasterizer->bypass_vs_clip_and_viewport),
+ draw->clip_xy,
+ draw->clip_z,
+ draw->clip_user,
+ draw->identity_viewport,
(boolean)draw->rasterizer->gl_rasterization_rules,
- (draw->vs.edgeflag_output ? true : false) );
+ (draw->vs.edgeflag_output ? TRUE : FALSE) );
+
+ draw_pt_so_emit_prepare( fpme->so_emit );
if (!(opt & PT_PIPELINE)) {
- draw_pt_emit_prepare( fpme->emit,
- prim,
+ draw_pt_emit_prepare( fpme->emit,
+ gs_out_prim,
max_vertices );
- *max_vertices = MAX2( *max_vertices,
- DRAW_PIPE_MAX_VERTICES );
+ *max_vertices = MAX2( *max_vertices, 4096 );
}
else {
- *max_vertices = DRAW_PIPE_MAX_VERTICES;
+ /* limit max fetches by limiting max_vertices */
+ *max_vertices = 4096;
}
- /* return even number */
- *max_vertices = *max_vertices & ~1;
-
/* No need to prepare the shader.
*/
vs->prepare(vs, draw);
}
-
-static void fetch_pipeline_run( struct draw_pt_middle_end *middle,
- const unsigned *fetch_elts,
- unsigned fetch_count,
- const ushort *draw_elts,
- unsigned draw_count )
+static void fetch( struct pt_fetch *fetch,
+ const struct draw_fetch_info *fetch_info,
+ char *output)
{
- struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle;
- struct draw_context *draw = fpme->draw;
- struct draw_vertex_shader *vshader = draw->vs.vertex_shader;
- struct draw_geometry_shader *gshader = draw->gs.geometry_shader;
- unsigned opt = fpme->opt;
- unsigned alloc_count = align( fetch_count, 4 );
-
- struct vertex_header *pipeline_verts =
- (struct vertex_header *)MALLOC(fpme->vertex_size * alloc_count);
-
- if (!pipeline_verts) {
- /* Not much we can do here - just skip the rendering.
- */
- assert(0);
- return;
+ if (fetch_info->linear) {
+ draw_pt_fetch_run_linear( fetch,
+ fetch_info->start,
+ fetch_info->count,
+ output );
}
-
- /* Fetch into our vertex buffer
- */
- draw_pt_fetch_run( fpme->fetch,
- fetch_elts,
- fetch_count,
- (char *)pipeline_verts );
-
- /* Run the shader, note that this overwrites the data[] parts of
- * the pipeline verts. If there is no shader, eg if
- * bypass_vs_clip_and_viewport, then the inputs == outputs, and are
- * already in the correct place.
- */
- if (opt & PT_SHADE)
- {
- vshader->run_linear(vshader,
- (const float (*)[4])pipeline_verts->data,
- ( float (*)[4])pipeline_verts->data,
- (const float (*)[4])draw->pt.user.vs_constants,
- fetch_count,
- fpme->vertex_size,
- fpme->vertex_size);
- if (gshader)
- draw_geometry_shader_run(gshader,
- (const float (*)[4])pipeline_verts->data,
- ( float (*)[4])pipeline_verts->data,
- (const float (*)[4])draw->pt.user.gs_constants,
- fetch_count,
- fpme->vertex_size,
- fpme->vertex_size);
+ else {
+ draw_pt_fetch_run( fetch,
+ fetch_info->elts,
+ fetch_info->count,
+ output );
}
+}
- if (draw_pt_post_vs_run( fpme->post_vs,
- pipeline_verts,
- fetch_count,
- fpme->vertex_size ))
- {
- opt |= PT_PIPELINE;
- }
- /* Do we need to run the pipeline?
- */
- if (opt & PT_PIPELINE) {
+static void pipeline(struct fetch_pipeline_middle_end *fpme,
+ const struct draw_vertex_info *vert_info,
+ const struct draw_prim_info *prim_info)
+{
+ if (prim_info->linear)
+ draw_pipeline_run_linear( fpme->draw,
+ vert_info,
+ prim_info);
+ else
draw_pipeline_run( fpme->draw,
- fpme->prim,
- pipeline_verts,
- fetch_count,
- fpme->vertex_size,
- draw_elts,
- draw_count );
+ vert_info,
+ prim_info );
+}
+
+static void emit(struct pt_emit *emit,
+ const struct draw_vertex_info *vert_info,
+ const struct draw_prim_info *prim_info)
+{
+ if (prim_info->linear) {
+ draw_pt_emit_linear(emit, vert_info, prim_info);
}
else {
- draw_pt_emit( fpme->emit,
- (const float (*)[4])pipeline_verts->data,
- fetch_count,
- fpme->vertex_size,
- draw_elts,
- draw_count );
+ draw_pt_emit(emit, vert_info, prim_info);
}
+}
- FREE(pipeline_verts);
+static void draw_vertex_shader_run(struct draw_vertex_shader *vshader,
+ const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
+ unsigned const_size[PIPE_MAX_CONSTANT_BUFFERS],
+ const struct draw_vertex_info *input_verts,
+ struct draw_vertex_info *output_verts )
+{
+ output_verts->vertex_size = input_verts->vertex_size;
+ output_verts->stride = input_verts->vertex_size;
+ output_verts->count = input_verts->count;
+ output_verts->verts =
+ (struct vertex_header *)MALLOC(output_verts->vertex_size *
+ align(output_verts->count, 4));
+
+ vshader->run_linear(vshader,
+ (const float (*)[4])input_verts->verts->data,
+ ( float (*)[4])output_verts->verts->data,
+ constants,
+ const_size,
+ input_verts->count,
+ input_verts->vertex_size,
+ input_verts->vertex_size);
}
-
-static void fetch_pipeline_linear_run( struct draw_pt_middle_end *middle,
- unsigned start,
- unsigned count)
+static void fetch_pipeline_generic( struct draw_pt_middle_end *middle,
+ const struct draw_fetch_info *fetch_info,
+ const struct draw_prim_info *prim_info )
{
struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle;
struct draw_context *draw = fpme->draw;
- struct draw_vertex_shader *shader = draw->vs.vertex_shader;
- struct draw_geometry_shader *geometry_shader = draw->gs.geometry_shader;
+ struct draw_vertex_shader *vshader = draw->vs.vertex_shader;
+ struct draw_geometry_shader *gshader = draw->gs.geometry_shader;
+ struct draw_prim_info gs_prim_info;
+ struct draw_vertex_info fetched_vert_info;
+ struct draw_vertex_info vs_vert_info;
+ struct draw_vertex_info gs_vert_info;
+ struct draw_vertex_info *vert_info;
unsigned opt = fpme->opt;
- unsigned alloc_count = align( count, 4 );
- struct vertex_header *pipeline_verts =
- (struct vertex_header *)MALLOC(fpme->vertex_size * alloc_count);
-
- if (!pipeline_verts) {
- /* Not much we can do here - just skip the rendering.
- */
+ fetched_vert_info.count = fetch_info->count;
+ fetched_vert_info.vertex_size = fpme->vertex_size;
+ fetched_vert_info.stride = fpme->vertex_size;
+ fetched_vert_info.verts =
+ (struct vertex_header *)MALLOC(fpme->vertex_size *
+ align(fetch_info->count, 4));
+ if (!fetched_vert_info.verts) {
assert(0);
return;
}
- /* Fetch into our vertex buffer
+ /* Fetch into our vertex buffer.
+ */
+ fetch( fpme->fetch, fetch_info, (char *)fetched_vert_info.verts );
+
+ /* Finished with fetch:
*/
- draw_pt_fetch_run_linear( fpme->fetch,
- start,
- count,
- (char *)pipeline_verts );
+ fetch_info = NULL;
+ vert_info = &fetched_vert_info;
/* Run the shader, note that this overwrites the data[] parts of
- * the pipeline verts. If there is no shader, ie if
- * bypass_vs_clip_and_viewport, then the inputs == outputs, and are
- * already in the correct place.
+ * the pipeline verts.
*/
- if (opt & PT_SHADE)
- {
- shader->run_linear(shader,
- (const float (*)[4])pipeline_verts->data,
- ( float (*)[4])pipeline_verts->data,
- (const float (*)[4])draw->pt.user.vs_constants,
- count,
- fpme->vertex_size,
- fpme->vertex_size);
-
- if (geometry_shader)
- draw_geometry_shader_run(geometry_shader,
- (const float (*)[4])pipeline_verts->data,
- ( float (*)[4])pipeline_verts->data,
- (const float (*)[4])draw->pt.user.gs_constants,
- count,
- fpme->vertex_size,
- fpme->vertex_size);
+ if (fpme->opt & PT_SHADE) {
+ draw_vertex_shader_run(vshader,
+ draw->pt.user.vs_constants,
+ draw->pt.user.vs_constants_size,
+ vert_info,
+ &vs_vert_info);
+
+ FREE(vert_info->verts);
+ vert_info = &vs_vert_info;
+ }
+
+ if ((fpme->opt & PT_SHADE) && gshader) {
+ draw_geometry_shader_run(gshader,
+ draw->pt.user.gs_constants,
+ draw->pt.user.gs_constants_size,
+ vert_info,
+ prim_info,
+ &gs_vert_info,
+ &gs_prim_info);
+
+ FREE(vert_info->verts);
+ vert_info = &gs_vert_info;
+ prim_info = &gs_prim_info;
}
+
+ /* Stream output needs to be done before clipping.
+ *
+ * XXX: Stream output surely needs to respect the prim_info->elt
+ * lists.
+ */
+ draw_pt_so_emit( fpme->so_emit,
+ vert_info,
+ prim_info );
+
if (draw_pt_post_vs_run( fpme->post_vs,
- pipeline_verts,
- count,
- fpme->vertex_size ))
+ vert_info ))
{
opt |= PT_PIPELINE;
}
/* Do we need to run the pipeline?
*/
if (opt & PT_PIPELINE) {
- draw_pipeline_run_linear( fpme->draw,
- fpme->prim,
- pipeline_verts,
- count,
- fpme->vertex_size);
+ pipeline( fpme,
+ vert_info,
+ prim_info );
}
else {
- draw_pt_emit_linear( fpme->emit,
- (const float (*)[4])pipeline_verts->data,
- fpme->vertex_size,
- count );
+ emit( fpme->emit,
+ vert_info,
+ prim_info );
}
-
- FREE(pipeline_verts);
+ FREE(vert_info->verts);
}
+static void fetch_pipeline_run( struct draw_pt_middle_end *middle,
+ const unsigned *fetch_elts,
+ unsigned fetch_count,
+ const ushort *draw_elts,
+ unsigned draw_count,
+ unsigned prim_flags )
+{
+ struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle;
+ struct draw_fetch_info fetch_info;
+ struct draw_prim_info prim_info;
+
+ fetch_info.linear = FALSE;
+ fetch_info.start = 0;
+ fetch_info.elts = fetch_elts;
+ fetch_info.count = fetch_count;
+
+ prim_info.linear = FALSE;
+ prim_info.start = 0;
+ prim_info.count = draw_count;
+ prim_info.elts = draw_elts;
+ prim_info.prim = fpme->input_prim;
+ prim_info.flags = prim_flags;
+ prim_info.primitive_count = 1;
+ prim_info.primitive_lengths = &draw_count;
+
+ fetch_pipeline_generic( middle, &fetch_info, &prim_info );
+}
-static boolean fetch_pipeline_linear_run_elts( struct draw_pt_middle_end *middle,
- unsigned start,
- unsigned count,
- const ushort *draw_elts,
- unsigned draw_count )
+static void fetch_pipeline_linear_run( struct draw_pt_middle_end *middle,
+ unsigned start,
+ unsigned count,
+ unsigned prim_flags)
{
struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle;
- struct draw_context *draw = fpme->draw;
- struct draw_vertex_shader *shader = draw->vs.vertex_shader;
- struct draw_geometry_shader *geometry_shader = draw->gs.geometry_shader;
- unsigned opt = fpme->opt;
- unsigned alloc_count = align( count, 4 );
+ struct draw_fetch_info fetch_info;
+ struct draw_prim_info prim_info;
+
+ fetch_info.linear = TRUE;
+ fetch_info.start = start;
+ fetch_info.count = count;
+ fetch_info.elts = NULL;
+
+ prim_info.linear = TRUE;
+ prim_info.start = 0;
+ prim_info.count = count;
+ prim_info.elts = NULL;
+ prim_info.prim = fpme->input_prim;
+ prim_info.flags = prim_flags;
+ prim_info.primitive_count = 1;
+ prim_info.primitive_lengths = &count;
+
+ fetch_pipeline_generic( middle, &fetch_info, &prim_info );
+}
- struct vertex_header *pipeline_verts =
- (struct vertex_header *)MALLOC(fpme->vertex_size * alloc_count);
- if (!pipeline_verts)
- return FALSE;
- /* Fetch into our vertex buffer
- */
- draw_pt_fetch_run_linear( fpme->fetch,
- start,
- count,
- (char *)pipeline_verts );
+static boolean fetch_pipeline_linear_run_elts( struct draw_pt_middle_end *middle,
+ unsigned start,
+ unsigned count,
+ const ushort *draw_elts,
+ unsigned draw_count,
+ unsigned prim_flags )
+{
+ struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle;
+ struct draw_fetch_info fetch_info;
+ struct draw_prim_info prim_info;
- /* Run the shader, note that this overwrites the data[] parts of
- * the pipeline verts. If there is no shader, ie if
- * bypass_vs_clip_and_viewport, then the inputs == outputs, and are
- * already in the correct place.
- */
- if (opt & PT_SHADE)
- {
- shader->run_linear(shader,
- (const float (*)[4])pipeline_verts->data,
- ( float (*)[4])pipeline_verts->data,
- (const float (*)[4])draw->pt.user.vs_constants,
- count,
- fpme->vertex_size,
- fpme->vertex_size);
-
- if (geometry_shader)
- draw_geometry_shader_run(geometry_shader,
- (const float (*)[4])pipeline_verts->data,
- ( float (*)[4])pipeline_verts->data,
- (const float (*)[4])draw->pt.user.gs_constants,
- count,
- fpme->vertex_size,
- fpme->vertex_size);
- }
+ fetch_info.linear = TRUE;
+ fetch_info.start = start;
+ fetch_info.count = count;
+ fetch_info.elts = NULL;
- if (draw_pt_post_vs_run( fpme->post_vs,
- pipeline_verts,
- count,
- fpme->vertex_size ))
- {
- opt |= PT_PIPELINE;
- }
+ prim_info.linear = FALSE;
+ prim_info.start = 0;
+ prim_info.count = draw_count;
+ prim_info.elts = draw_elts;
+ prim_info.prim = fpme->input_prim;
+ prim_info.flags = prim_flags;
+ prim_info.primitive_count = 1;
+ prim_info.primitive_lengths = &draw_count;
- /* Do we need to run the pipeline?
- */
- if (opt & PT_PIPELINE) {
- draw_pipeline_run( fpme->draw,
- fpme->prim,
- pipeline_verts,
- count,
- fpme->vertex_size,
- draw_elts,
- draw_count );
- }
- else {
- draw_pt_emit( fpme->emit,
- (const float (*)[4])pipeline_verts->data,
- count,
- fpme->vertex_size,
- draw_elts,
- draw_count );
- }
+ fetch_pipeline_generic( middle, &fetch_info, &prim_info );
- FREE(pipeline_verts);
return TRUE;
}
if (fpme->emit)
draw_pt_emit_destroy( fpme->emit );
+ if (fpme->so_emit)
+ draw_pt_so_emit_destroy( fpme->so_emit );
+
if (fpme->post_vs)
draw_pt_post_vs_destroy( fpme->post_vs );
goto fail;
fpme->emit = draw_pt_emit_create( draw );
- if (!fpme->emit)
+ if (!fpme->emit)
+ goto fail;
+
+ fpme->so_emit = draw_pt_so_emit_create( draw );
+ if (!fpme->so_emit)
goto fail;
return &fpme->base;