draw: make sure viewport gets updated in draw llvm shader
[mesa.git] / src / gallium / auxiliary / draw / draw_pt_fetch_shade_pipeline_llvm.c
index e5b2532b50af9468511a4755fda3e2754c7caf66..a53a768d02990e4d4d4b6ac787f39ae2478dd913 100644 (file)
@@ -177,6 +177,8 @@ llvm_middle_end_prepare( struct draw_pt_middle_end *middle,
       draw->pt.user.gs_constants[0];
    fpme->llvm->jit_context.planes =
       (float (*) [12][4]) draw->pt.user.planes[0];
+   fpme->llvm->jit_context.viewport =
+      (float *)draw->viewport.scale;
     
 }