draw: fix tessellation stats query
[mesa.git] / src / gallium / auxiliary / draw / draw_pt_fetch_shade_pipeline_llvm.c
index 0dfafdca51a0c475db1ef8e1dc2f44c767873c28..d403e81c224d0d7f60a8035f9b27720b2174819b 100644 (file)
@@ -30,6 +30,7 @@
 #include "util/u_prim.h"
 #include "draw/draw_context.h"
 #include "draw/draw_gs.h"
+#include "draw/draw_tess.h"
 #include "draw/draw_vbuf.h"
 #include "draw/draw_vertex.h"
 #include "draw/draw_pt.h"
@@ -37,6 +38,7 @@
 #include "draw/draw_vs.h"
 #include "draw/draw_llvm.h"
 #include "gallivm/lp_bld_init.h"
+#include "gallivm/lp_bld_debug.h"
 
 
 struct llvm_middle_end {
@@ -60,7 +62,7 @@ struct llvm_middle_end {
 
 
 /** cast wrapper */
-static INLINE struct llvm_middle_end *
+static inline struct llvm_middle_end *
 llvm_middle_end(struct draw_pt_middle_end *middle)
 {
    return (struct llvm_middle_end *) middle;
@@ -71,6 +73,7 @@ static void
 llvm_middle_end_prepare_gs(struct llvm_middle_end *fpme)
 {
    struct draw_context *draw = fpme->draw;
+   struct draw_llvm *llvm = fpme->llvm;
    struct draw_geometry_shader *gs = draw->gs.geometry_shader;
    struct draw_gs_llvm_variant_key *key;
    struct draw_gs_llvm_variant *variant = NULL;
@@ -79,7 +82,7 @@ llvm_middle_end_prepare_gs(struct llvm_middle_end *fpme)
    char store[DRAW_GS_LLVM_MAX_VARIANT_KEY_SIZE];
    unsigned i;
 
-   key = draw_gs_llvm_make_variant_key(fpme->llvm, store);
+   key = draw_gs_llvm_make_variant_key(llvm, store);
 
    /* Search shader's list of variants for the key */
    li = first_elem(&shader->variants);
@@ -93,38 +96,42 @@ llvm_middle_end_prepare_gs(struct llvm_middle_end *fpme)
 
    if (variant) {
       /* found the variant, move to head of global list (for LRU) */
-      move_to_head(&fpme->llvm->gs_variants_list,
-                   &variant->list_item_global);
+      move_to_head(&llvm->gs_variants_list, &variant->list_item_global);
    }
    else {
       /* Need to create new variant */
 
       /* First check if we've created too many variants.  If so, free
-       * 25% of the LRU to avoid using too much memory.
+       * 3.125% of the LRU to avoid using too much memory.
        */
-      if (fpme->llvm->nr_gs_variants >= DRAW_MAX_SHADER_VARIANTS) {
+      if (llvm->nr_gs_variants >= DRAW_MAX_SHADER_VARIANTS) {
+         if (gallivm_debug & GALLIVM_DEBUG_PERF) {
+            debug_printf("Evicting GS: %u gs variants,\t%u total variants\n",
+                      shader->variants_cached, llvm->nr_gs_variants);
+         }
+
          /*
           * XXX: should we flush here ?
           */
-         for (i = 0; i < DRAW_MAX_SHADER_VARIANTS / 4; i++) {
+         for (i = 0; i < DRAW_MAX_SHADER_VARIANTS / 32; i++) {
             struct draw_gs_llvm_variant_list_item *item;
-            if (is_empty_list(&fpme->llvm->gs_variants_list)) {
+            if (is_empty_list(&llvm->gs_variants_list)) {
                break;
             }
-            item = last_elem(&fpme->llvm->gs_variants_list);
+            item = last_elem(&llvm->gs_variants_list);
             assert(item);
             assert(item->base);
             draw_gs_llvm_destroy_variant(item->base);
          }
       }
 
-      variant = draw_gs_llvm_create_variant(fpme->llvm, gs->info.num_outputs, key);
+      variant = draw_gs_llvm_create_variant(llvm, gs->info.num_outputs, key);
 
       if (variant) {
          insert_at_head(&shader->variants, &variant->list_item_local);
-         insert_at_head(&fpme->llvm->gs_variants_list,
+         insert_at_head(&llvm->gs_variants_list,
                         &variant->list_item_global);
-         fpme->llvm->nr_gs_variants++;
+         llvm->nr_gs_variants++;
          shader->variants_cached++;
       }
    }
@@ -132,6 +139,146 @@ llvm_middle_end_prepare_gs(struct llvm_middle_end *fpme)
    gs->current_variant = variant;
 }
 
+static void
+llvm_middle_end_prepare_tcs(struct llvm_middle_end *fpme)
+{
+   struct draw_context *draw = fpme->draw;
+   struct draw_llvm *llvm = fpme->llvm;
+   struct draw_tess_ctrl_shader *tcs = draw->tcs.tess_ctrl_shader;
+   struct draw_tcs_llvm_variant_key *key;
+   struct draw_tcs_llvm_variant *variant = NULL;
+   struct draw_tcs_llvm_variant_list_item *li;
+   struct llvm_tess_ctrl_shader *shader = llvm_tess_ctrl_shader(tcs);
+   char store[DRAW_TCS_LLVM_MAX_VARIANT_KEY_SIZE];
+   unsigned i;
+
+   key = draw_tcs_llvm_make_variant_key(llvm, store);
+
+   /* Search shader's list of variants for the key */
+   li = first_elem(&shader->variants);
+   while (!at_end(&shader->variants, li)) {
+      if (memcmp(&li->base->key, key, shader->variant_key_size) == 0) {
+         variant = li->base;
+         break;
+      }
+      li = next_elem(li);
+   }
+
+   if (variant) {
+      /* found the variant, move to head of global list (for LRU) */
+      move_to_head(&llvm->tcs_variants_list, &variant->list_item_global);
+   }
+   else {
+      /* Need to create new variant */
+
+      /* First check if we've created too many variants.  If so, free
+       * 3.125% of the LRU to avoid using too much memory.
+       */
+      if (llvm->nr_tcs_variants >= DRAW_MAX_SHADER_VARIANTS) {
+         if (gallivm_debug & GALLIVM_DEBUG_PERF) {
+            debug_printf("Evicting TCS: %u tcs variants,\t%u total variants\n",
+                      shader->variants_cached, llvm->nr_tcs_variants);
+         }
+
+         /*
+          * XXX: should we flush here ?
+          */
+         for (i = 0; i < DRAW_MAX_SHADER_VARIANTS / 32; i++) {
+            struct draw_tcs_llvm_variant_list_item *item;
+            if (is_empty_list(&llvm->tcs_variants_list)) {
+               break;
+            }
+            item = last_elem(&llvm->tcs_variants_list);
+            assert(item);
+            assert(item->base);
+            draw_tcs_llvm_destroy_variant(item->base);
+         }
+      }
+
+      variant = draw_tcs_llvm_create_variant(llvm, 0, key);
+
+      if (variant) {
+         insert_at_head(&shader->variants, &variant->list_item_local);
+         insert_at_head(&llvm->tcs_variants_list,
+                        &variant->list_item_global);
+         llvm->nr_tcs_variants++;
+         shader->variants_cached++;
+      }
+   }
+
+   tcs->current_variant = variant;
+}
+
+static void
+llvm_middle_end_prepare_tes(struct llvm_middle_end *fpme)
+{
+   struct draw_context *draw = fpme->draw;
+   struct draw_llvm *llvm = fpme->llvm;
+   struct draw_tess_eval_shader *tes = draw->tes.tess_eval_shader;
+   struct draw_tes_llvm_variant_key *key;
+   struct draw_tes_llvm_variant *variant = NULL;
+   struct draw_tes_llvm_variant_list_item *li;
+   struct llvm_tess_eval_shader *shader = llvm_tess_eval_shader(tes);
+   char store[DRAW_TES_LLVM_MAX_VARIANT_KEY_SIZE];
+   unsigned i;
+
+   key = draw_tes_llvm_make_variant_key(llvm, store);
+
+   /* Search shader's list of variants for the key */
+   li = first_elem(&shader->variants);
+   while (!at_end(&shader->variants, li)) {
+      if (memcmp(&li->base->key, key, shader->variant_key_size) == 0) {
+         variant = li->base;
+         break;
+      }
+      li = next_elem(li);
+   }
+
+   if (variant) {
+      /* found the variant, move to head of global list (for LRU) */
+      move_to_head(&llvm->tes_variants_list, &variant->list_item_global);
+   }
+   else {
+      /* Need to create new variant */
+
+      /* First check if we've created too many variants.  If so, free
+       * 3.125% of the LRU to avoid using too much memory.
+       */
+      if (llvm->nr_tes_variants >= DRAW_MAX_SHADER_VARIANTS) {
+         if (gallivm_debug & GALLIVM_DEBUG_PERF) {
+            debug_printf("Evicting TES: %u tes variants,\t%u total variants\n",
+                      shader->variants_cached, llvm->nr_tes_variants);
+         }
+
+         /*
+          * XXX: should we flush here ?
+          */
+         for (i = 0; i < DRAW_MAX_SHADER_VARIANTS / 32; i++) {
+            struct draw_tes_llvm_variant_list_item *item;
+            if (is_empty_list(&llvm->tes_variants_list)) {
+               break;
+            }
+            item = last_elem(&llvm->tes_variants_list);
+            assert(item);
+            assert(item->base);
+            draw_tes_llvm_destroy_variant(item->base);
+         }
+      }
+
+      variant = draw_tes_llvm_create_variant(llvm, tes->info.num_outputs, key);
+
+      if (variant) {
+         insert_at_head(&shader->variants, &variant->list_item_local);
+         insert_at_head(&llvm->tes_variants_list,
+                        &variant->list_item_global);
+         llvm->nr_tes_variants++;
+         shader->variants_cached++;
+      }
+   }
+
+   tes->current_variant = variant;
+}
+
 /**
  * Prepare/validate middle part of the vertex pipeline.
  * NOTE: if you change this function, also look at the non-LLVM
@@ -145,9 +292,12 @@ llvm_middle_end_prepare( struct draw_pt_middle_end *middle,
 {
    struct llvm_middle_end *fpme = llvm_middle_end(middle);
    struct draw_context *draw = fpme->draw;
+   struct draw_llvm *llvm = fpme->llvm;
    struct draw_vertex_shader *vs = draw->vs.vertex_shader;
    struct draw_geometry_shader *gs = draw->gs.geometry_shader;
-   const unsigned out_prim = gs ? gs->output_primitive :
+   struct draw_tess_ctrl_shader *tcs = draw->tcs.tess_ctrl_shader;
+   struct draw_tess_eval_shader *tes = draw->tes.tess_eval_shader;
+   const unsigned out_prim = gs ? gs->output_primitive : tes ? get_tes_output_prim(tes) :
       u_assembled_prim(in_prim);
    unsigned point_clip = draw->rasterizer->fill_front == PIPE_POLYGON_MODE_POINT ||
                          out_prim == PIPE_PRIM_POINTS;
@@ -203,7 +353,7 @@ llvm_middle_end_prepare( struct draw_pt_middle_end *middle,
       char store[DRAW_LLVM_MAX_VARIANT_KEY_SIZE];
       unsigned i;
 
-      key = draw_llvm_make_variant_key(fpme->llvm, store);
+      key = draw_llvm_make_variant_key(llvm, store);
 
       /* Search shader's list of variants for the key */
       li = first_elem(&shader->variants);
@@ -217,38 +367,42 @@ llvm_middle_end_prepare( struct draw_pt_middle_end *middle,
 
       if (variant) {
          /* found the variant, move to head of global list (for LRU) */
-         move_to_head(&fpme->llvm->vs_variants_list,
-                      &variant->list_item_global);
+         move_to_head(&llvm->vs_variants_list, &variant->list_item_global);
       }
       else {
          /* Need to create new variant */
 
          /* First check if we've created too many variants.  If so, free
-          * 25% of the LRU to avoid using too much memory.
+          * 3.125% of the LRU to avoid using too much memory.
           */
-         if (fpme->llvm->nr_variants >= DRAW_MAX_SHADER_VARIANTS) {
+         if (llvm->nr_variants >= DRAW_MAX_SHADER_VARIANTS) {
+            if (gallivm_debug & GALLIVM_DEBUG_PERF) {
+               debug_printf("Evicting VS: %u vs variants,\t%u total variants\n",
+                         shader->variants_cached, llvm->nr_variants);
+            }
+
             /*
              * XXX: should we flush here ?
              */
-            for (i = 0; i < DRAW_MAX_SHADER_VARIANTS / 4; i++) {
+            for (i = 0; i < DRAW_MAX_SHADER_VARIANTS / 32; i++) {
                struct draw_llvm_variant_list_item *item;
-               if (is_empty_list(&fpme->llvm->vs_variants_list)) {
+               if (is_empty_list(&llvm->vs_variants_list)) {
                   break;
                }
-               item = last_elem(&fpme->llvm->vs_variants_list);
+               item = last_elem(&llvm->vs_variants_list);
                assert(item);
                assert(item->base);
                draw_llvm_destroy_variant(item->base);
             }
          }
 
-         variant = draw_llvm_create_variant(fpme->llvm, nr, key);
+         variant = draw_llvm_create_variant(llvm, nr, key);
 
          if (variant) {
             insert_at_head(&shader->variants, &variant->list_item_local);
-            insert_at_head(&fpme->llvm->vs_variants_list,
+            insert_at_head(&llvm->vs_variants_list,
                            &variant->list_item_global);
-            fpme->llvm->nr_variants++;
+            llvm->nr_variants++;
             shader->variants_cached++;
          }
       }
@@ -259,6 +413,12 @@ llvm_middle_end_prepare( struct draw_pt_middle_end *middle,
    if (gs) {
       llvm_middle_end_prepare_gs(fpme);
    }
+   if (tcs) {
+      llvm_middle_end_prepare_tcs(fpme);
+   }
+   if (tes) {
+      llvm_middle_end_prepare_tes(fpme);
+   }
 }
 
 
@@ -271,30 +431,96 @@ llvm_middle_end_prepare( struct draw_pt_middle_end *middle,
 static void
 llvm_middle_end_bind_parameters(struct draw_pt_middle_end *middle)
 {
+   static const float fake_const_buf[4];
    struct llvm_middle_end *fpme = llvm_middle_end(middle);
    struct draw_context *draw = fpme->draw;
+   struct draw_llvm *llvm = fpme->llvm;
    unsigned i;
 
-   for (i = 0; i < Elements(fpme->llvm->jit_context.vs_constants); ++i) {
+   for (i = 0; i < ARRAY_SIZE(llvm->jit_context.vs_constants); ++i) {
+      /*
+       * There could be a potential issue with rounding this up, as the
+       * shader expects 16-byte allocations, the fix is likely to move
+       * to LOAD intrinsic in the future and remove the vec4 constraint.
+       */
       int num_consts =
-         draw->pt.user.vs_constants_size[i] / (sizeof(float) * 4);
-      fpme->llvm->jit_context.vs_constants[i] = draw->pt.user.vs_constants[i];
-      fpme->llvm->jit_context.num_vs_constants[i] = num_consts;
+         DIV_ROUND_UP(draw->pt.user.vs_constants_size[i], (sizeof(float) * 4));
+      llvm->jit_context.vs_constants[i] = draw->pt.user.vs_constants[i];
+      llvm->jit_context.num_vs_constants[i] = num_consts;
+      if (num_consts == 0) {
+         llvm->jit_context.vs_constants[i] = fake_const_buf;
+      }
+   }
+   for (i = 0; i < ARRAY_SIZE(llvm->jit_context.vs_ssbos); ++i) {
+      int num_ssbos = draw->pt.user.vs_ssbos_size[i];
+      llvm->jit_context.vs_ssbos[i] = draw->pt.user.vs_ssbos[i];
+      llvm->jit_context.num_vs_ssbos[i] = num_ssbos;
+      if (num_ssbos == 0) {
+         llvm->jit_context.vs_ssbos[i] = (const uint32_t *)fake_const_buf;
+      }
    }
-   for (i = 0; i < Elements(fpme->llvm->gs_jit_context.constants); ++i) {
+
+   for (i = 0; i < ARRAY_SIZE(llvm->gs_jit_context.constants); ++i) {
       int num_consts =
-         draw->pt.user.gs_constants_size[i] / (sizeof(float) * 4);
-      fpme->llvm->gs_jit_context.constants[i] = draw->pt.user.gs_constants[i];
-      fpme->llvm->gs_jit_context.num_constants[i] = num_consts;
+         DIV_ROUND_UP(draw->pt.user.gs_constants_size[i], (sizeof(float) * 4));
+      llvm->gs_jit_context.constants[i] = draw->pt.user.gs_constants[i];
+      llvm->gs_jit_context.num_constants[i] = num_consts;
+      if (num_consts == 0) {
+         llvm->gs_jit_context.constants[i] = fake_const_buf;
+      }
+   }
+   for (i = 0; i < ARRAY_SIZE(llvm->gs_jit_context.ssbos); ++i) {
+      int num_ssbos = draw->pt.user.gs_ssbos_size[i];
+      llvm->gs_jit_context.ssbos[i] = draw->pt.user.gs_ssbos[i];
+      llvm->gs_jit_context.num_ssbos[i] = num_ssbos;
+      if (num_ssbos == 0) {
+         llvm->gs_jit_context.ssbos[i] = (const uint32_t *)fake_const_buf;
+      }
    }
 
-   fpme->llvm->jit_context.planes =
+   for (i = 0; i < ARRAY_SIZE(llvm->tcs_jit_context.constants); ++i) {
+      int num_consts =
+         DIV_ROUND_UP(draw->pt.user.tcs_constants_size[i], (sizeof(float) * 4));
+      llvm->tcs_jit_context.constants[i] = draw->pt.user.tcs_constants[i];
+      llvm->tcs_jit_context.num_constants[i] = num_consts;
+      if (num_consts == 0) {
+         llvm->tcs_jit_context.constants[i] = fake_const_buf;
+      }
+   }
+   for (i = 0; i < ARRAY_SIZE(llvm->tcs_jit_context.ssbos); ++i) {
+      int num_ssbos = draw->pt.user.tcs_ssbos_size[i];
+      llvm->tcs_jit_context.ssbos[i] = draw->pt.user.tcs_ssbos[i];
+      llvm->tcs_jit_context.num_ssbos[i] = num_ssbos;
+      if (num_ssbos == 0) {
+         llvm->tcs_jit_context.ssbos[i] = (const uint32_t *)fake_const_buf;
+      }
+   }
+
+   for (i = 0; i < ARRAY_SIZE(llvm->tes_jit_context.constants); ++i) {
+      int num_consts =
+         DIV_ROUND_UP(draw->pt.user.tes_constants_size[i], (sizeof(float) * 4));
+      llvm->tes_jit_context.constants[i] = draw->pt.user.tes_constants[i];
+      llvm->tes_jit_context.num_constants[i] = num_consts;
+      if (num_consts == 0) {
+         llvm->tes_jit_context.constants[i] = fake_const_buf;
+      }
+   }
+   for (i = 0; i < ARRAY_SIZE(llvm->tes_jit_context.ssbos); ++i) {
+      int num_ssbos = draw->pt.user.tes_ssbos_size[i];
+      llvm->tes_jit_context.ssbos[i] = draw->pt.user.tes_ssbos[i];
+      llvm->tes_jit_context.num_ssbos[i] = num_ssbos;
+      if (num_ssbos == 0) {
+         llvm->tes_jit_context.ssbos[i] = (const uint32_t *)fake_const_buf;
+      }
+   }
+
+   llvm->jit_context.planes =
       (float (*)[DRAW_TOTAL_CLIP_PLANES][4]) draw->pt.user.planes[0];
-   fpme->llvm->gs_jit_context.planes =
+   llvm->gs_jit_context.planes =
       (float (*)[DRAW_TOTAL_CLIP_PLANES][4]) draw->pt.user.planes[0];
 
-   fpme->llvm->jit_context.viewports = draw->viewports;
-   fpme->llvm->gs_jit_context.viewports = draw->viewports;
+   llvm->jit_context.viewports = draw->viewports;
+   llvm->gs_jit_context.viewports = draw->viewports;
 }
 
 
@@ -336,17 +562,27 @@ llvm_pipeline_generic(struct draw_pt_middle_end *middle,
    struct llvm_middle_end *fpme = llvm_middle_end(middle);
    struct draw_context *draw = fpme->draw;
    struct draw_geometry_shader *gshader = draw->gs.geometry_shader;
-   struct draw_prim_info gs_prim_info;
+   struct draw_tess_ctrl_shader *tcs_shader = draw->tcs.tess_ctrl_shader;
+   struct draw_tess_eval_shader *tes_shader = draw->tes.tess_eval_shader;
+   struct draw_prim_info tcs_prim_info;
+   struct draw_prim_info tes_prim_info;
+   struct draw_prim_info gs_prim_info[TGSI_MAX_VERTEX_STREAMS];
    struct draw_vertex_info llvm_vert_info;
-   struct draw_vertex_info gs_vert_info;
+   struct draw_vertex_info tcs_vert_info;
+   struct draw_vertex_info tes_vert_info;
+   struct draw_vertex_info gs_vert_info[TGSI_MAX_VERTEX_STREAMS];
    struct draw_vertex_info *vert_info;
    struct draw_prim_info ia_prim_info;
    struct draw_vertex_info ia_vert_info;
    const struct draw_prim_info *prim_info = in_prim_info;
    boolean free_prim_info = FALSE;
    unsigned opt = fpme->opt;
-   unsigned clipped = 0;
+   boolean clipped = 0;
+   unsigned start_or_maxelt, vid_base;
+   const unsigned *elts;
+   ushort *tes_elts_out = NULL;
 
+   assert(fetch_info->count > 0);
    llvm_vert_info.count = fetch_info->count;
    llvm_vert_info.vertex_size = fpme->vertex_size;
    llvm_vert_info.stride = fpme->vertex_size;
@@ -360,40 +596,91 @@ llvm_pipeline_generic(struct draw_pt_middle_end *middle,
 
    if (draw->collect_statistics) {
       draw->statistics.ia_vertices += prim_info->count;
-      draw->statistics.ia_primitives +=
-         u_decomposed_prims_for_vertices(prim_info->prim, prim_info->count);
+      if (prim_info->prim == PIPE_PRIM_PATCHES)
+         draw->statistics.ia_primitives += prim_info->count / draw->pt.vertices_per_patch;
+      else
+         draw->statistics.ia_primitives +=
+            u_decomposed_prims_for_vertices(prim_info->prim, prim_info->count);
       draw->statistics.vs_invocations += fetch_info->count;
    }
 
-   if (fetch_info->linear)
-      clipped = fpme->current_variant->jit_func( &fpme->llvm->jit_context,
-                                       llvm_vert_info.verts,
-                                       draw->pt.user.vbuffer,
-                                       fetch_info->start,
-                                       fetch_info->count,
-                                       fpme->vertex_size,
-                                       draw->pt.vertex_buffer,
-                                       draw->instance_id,
-                                       draw->start_index,
-                                       draw->start_instance);
-   else
-      clipped = fpme->current_variant->jit_func_elts( &fpme->llvm->jit_context,
-                                            llvm_vert_info.verts,
-                                            draw->pt.user.vbuffer,
-                                            fetch_info->elts,
-                                            draw->pt.user.eltMax,
-                                            fetch_info->count,
-                                            fpme->vertex_size,
-                                            draw->pt.vertex_buffer,
-                                            draw->instance_id,
-                                            draw->pt.user.eltBias,
-                                            draw->start_instance);
+   if (fetch_info->linear) {
+      start_or_maxelt = fetch_info->start;
+      vid_base = draw->start_index;
+      elts = NULL;
+   }
+   else {
+      start_or_maxelt = draw->pt.user.eltMax;
+      vid_base = draw->pt.user.eltBias;
+      elts = fetch_info->elts;
+   }
+   clipped = fpme->current_variant->jit_func(&fpme->llvm->jit_context,
+                                             llvm_vert_info.verts,
+                                             draw->pt.user.vbuffer,
+                                             fetch_info->count,
+                                             start_or_maxelt,
+                                             fpme->vertex_size,
+                                             draw->pt.vertex_buffer,
+                                             draw->instance_id,
+                                             vid_base,
+                                             draw->start_instance,
+                                             elts, draw->pt.user.drawid);
 
    /* Finished with fetch and vs:
     */
    fetch_info = NULL;
    vert_info = &llvm_vert_info;
 
+   if (opt & PT_SHADE) {
+      struct draw_vertex_shader *vshader = draw->vs.vertex_shader;
+      if (tcs_shader) {
+         draw_tess_ctrl_shader_run(tcs_shader,
+                                   draw->pt.user.tcs_constants,
+                                   draw->pt.user.tcs_constants_size,
+                                   vert_info,
+                                   prim_info,
+                                   &vshader->info,
+                                   &tcs_vert_info,
+                                   &tcs_prim_info);
+         FREE(vert_info->verts);
+         vert_info = &tcs_vert_info;
+         prim_info = &tcs_prim_info;
+
+      } else if (tes_shader) {
+         unsigned num_prims = prim_info->count / draw->pt.vertices_per_patch;
+         tcs_prim_info = *prim_info;
+         tcs_prim_info.primitive_count = num_prims;
+         prim_info = &tcs_prim_info;
+      }
+
+      if (tes_shader) {
+         draw_tess_eval_shader_run(tes_shader,
+                                   draw->pt.user.tes_constants,
+                                   draw->pt.user.tes_constants_size,
+                                   tcs_shader ? tcs_shader->vertices_out : draw->pt.vertices_per_patch,
+                                   vert_info,
+                                   prim_info,
+                                   tcs_shader ? &tcs_shader->info : &vshader->info,
+                                   &tes_vert_info,
+                                   &tes_prim_info, &tes_elts_out);
+
+         FREE(vert_info->verts);
+         vert_info = &tes_vert_info;
+         prim_info = &tes_prim_info;
+         free_prim_info = TRUE;
+
+         /*
+          * pt emit can only handle ushort number of vertices (see
+          * render->allocate_vertices).
+          * vsplit guarantees there's never more than 4096, however GS can
+          * easily blow this up (by a factor of 256 (or even 1024) max).
+          */
+         if (vert_info->count > 65535) {
+            opt |= PT_PIPELINE;
+         }
+      }
+   }
+
    if ((opt & PT_SHADE) && gshader) {
       struct draw_vertex_shader *vshader = draw->vs.vertex_shader;
       draw_geometry_shader_run(gshader,
@@ -401,13 +688,27 @@ llvm_pipeline_generic(struct draw_pt_middle_end *middle,
                                draw->pt.user.gs_constants_size,
                                vert_info,
                                prim_info,
-                               &vshader->info,
-                               &gs_vert_info,
-                               &gs_prim_info);
+                               tes_shader ? &tes_shader->info : &vshader->info,
+                               gs_vert_info,
+                               gs_prim_info);
 
       FREE(vert_info->verts);
-      vert_info = &gs_vert_info;
-      prim_info = &gs_prim_info;
+      if (free_prim_info) {
+         FREE(prim_info->primitive_lengths);
+         FREE(tes_elts_out);
+      }
+      vert_info = &gs_vert_info[0];
+      prim_info = &gs_prim_info[0];
+      free_prim_info = FALSE;
+      /*
+       * pt emit can only handle ushort number of vertices (see
+       * render->allocate_vertices).
+       * vsplit guarantees there's never more than 4096, however GS can
+       * easily blow this up (by a factor of 256 (or even 1024) max).
+       */
+      if (vert_info->count > 65535) {
+         opt |= PT_PIPELINE;
+      }
    } else {
       if (draw_prim_assembler_is_required(draw, prim_info, vert_info)) {
          draw_prim_assembler_run(draw, prim_info, vert_info,
@@ -426,13 +727,14 @@ llvm_pipeline_generic(struct draw_pt_middle_end *middle,
 
       FREE(vert_info->verts);
       if (free_prim_info) {
+         FREE(tes_elts_out);
          FREE(prim_info->primitive_lengths);
       }
       return;
    }
 
    /* stream output needs to be done before clipping */
-   draw_pt_so_emit( fpme->so_emit, vert_info, prim_info );
+   draw_pt_so_emit( fpme->so_emit, gshader ? gshader->num_vertex_streams : 1, vert_info, prim_info );
 
    draw_stats_clipper_primitives(draw, prim_info);
 
@@ -441,10 +743,11 @@ llvm_pipeline_generic(struct draw_pt_middle_end *middle,
     * will try to access non-existent position output.
     */
    if (draw_current_shader_position_output(draw) != -1) {
-      if ((opt & PT_SHADE) && (gshader ||
+      if ((opt & PT_SHADE) && (gshader || tes_shader ||
                                draw->vs.vertex_shader->info.writes_viewport_index)) {
          clipped = draw_pt_post_vs_run( fpme->post_vs, vert_info, prim_info );
       }
+      /* "clipped" also includes non-one edgeflag */
       if (clipped) {
          opt |= PT_PIPELINE;
       }
@@ -460,11 +763,22 @@ llvm_pipeline_generic(struct draw_pt_middle_end *middle,
    }
    FREE(vert_info->verts);
    if (free_prim_info) {
+      FREE(tes_elts_out);
       FREE(prim_info->primitive_lengths);
    }
 }
 
 
+static inline unsigned
+prim_type(unsigned prim, unsigned flags)
+{
+   if (flags & DRAW_LINE_LOOP_AS_STRIP)
+      return PIPE_PRIM_LINE_STRIP;
+   else
+      return prim;
+}
+
+
 static void
 llvm_middle_end_run(struct draw_pt_middle_end *middle,
                     const unsigned *fetch_elts,
@@ -486,7 +800,7 @@ llvm_middle_end_run(struct draw_pt_middle_end *middle,
    prim_info.start = 0;
    prim_info.count = draw_count;
    prim_info.elts = draw_elts;
-   prim_info.prim = fpme->input_prim;
+   prim_info.prim = prim_type(fpme->input_prim, prim_flags);
    prim_info.flags = prim_flags;
    prim_info.primitive_count = 1;
    prim_info.primitive_lengths = &draw_count;
@@ -514,7 +828,7 @@ llvm_middle_end_linear_run(struct draw_pt_middle_end *middle,
    prim_info.start = 0;
    prim_info.count = count;
    prim_info.elts = NULL;
-   prim_info.prim = fpme->input_prim;
+   prim_info.prim = prim_type(fpme->input_prim, prim_flags);
    prim_info.flags = prim_flags;
    prim_info.primitive_count = 1;
    prim_info.primitive_lengths = &count;
@@ -544,7 +858,7 @@ llvm_middle_end_linear_run_elts(struct draw_pt_middle_end *middle,
    prim_info.start = 0;
    prim_info.count = draw_count;
    prim_info.elts = draw_elts;
-   prim_info.prim = fpme->input_prim;
+   prim_info.prim = prim_type(fpme->input_prim, prim_flags);
    prim_info.flags = prim_flags;
    prim_info.primitive_count = 1;
    prim_info.primitive_lengths = &draw_count;