draw: fix tessellation stats query
[mesa.git] / src / gallium / auxiliary / draw / draw_pt_fetch_shade_pipeline_llvm.c
index 4b99bee86a0af2b3dbd37334f0705aff9c893c9c..d403e81c224d0d7f60a8035f9b27720b2174819b 100644 (file)
@@ -18,7 +18,7 @@
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
 #include "util/u_math.h"
 #include "util/u_memory.h"
+#include "util/u_prim.h"
 #include "draw/draw_context.h"
 #include "draw/draw_gs.h"
+#include "draw/draw_tess.h"
 #include "draw/draw_vbuf.h"
 #include "draw/draw_vertex.h"
 #include "draw/draw_pt.h"
+#include "draw/draw_prim_assembler.h"
 #include "draw/draw_vs.h"
 #include "draw/draw_llvm.h"
+#include "gallivm/lp_bld_init.h"
+#include "gallivm/lp_bld_debug.h"
 
 
 struct llvm_middle_end {
@@ -56,83 +61,173 @@ struct llvm_middle_end {
 };
 
 
+/** cast wrapper */
+static inline struct llvm_middle_end *
+llvm_middle_end(struct draw_pt_middle_end *middle)
+{
+   return (struct llvm_middle_end *) middle;
+}
+
+
 static void
-llvm_middle_end_prepare( struct draw_pt_middle_end *middle,
-                         unsigned in_prim,
-                         unsigned opt,
-                         unsigned *max_vertices )
+llvm_middle_end_prepare_gs(struct llvm_middle_end *fpme)
 {
-   struct llvm_middle_end *fpme = (struct llvm_middle_end *)middle;
    struct draw_context *draw = fpme->draw;
-   struct llvm_vertex_shader *shader =
-      llvm_vertex_shader(draw->vs.vertex_shader);
-   struct draw_llvm_variant_key key;
-   struct draw_llvm_variant *variant = NULL;
-   struct draw_llvm_variant_list_item *li;
+   struct draw_llvm *llvm = fpme->llvm;
+   struct draw_geometry_shader *gs = draw->gs.geometry_shader;
+   struct draw_gs_llvm_variant_key *key;
+   struct draw_gs_llvm_variant *variant = NULL;
+   struct draw_gs_llvm_variant_list_item *li;
+   struct llvm_geometry_shader *shader = llvm_geometry_shader(gs);
+   char store[DRAW_GS_LLVM_MAX_VARIANT_KEY_SIZE];
    unsigned i;
-   unsigned instance_id_index = ~0;
-
 
-   unsigned out_prim = (draw->gs.geometry_shader ? 
-                        draw->gs.geometry_shader->output_primitive :
-                        in_prim);
-
-   /* Add one to num_outputs because the pipeline occasionally tags on
-    * an additional texcoord, eg for AA lines.
-    */
-   unsigned nr = MAX2( shader->base.info.num_inputs,
-                      shader->base.info.num_outputs + 1 );
+   key = draw_gs_llvm_make_variant_key(llvm, store);
 
-   /* Scan for instanceID system value.
-    */
-   for (i = 0; i < shader->base.info.num_inputs; i++) {
-      if (shader->base.info.input_semantic_name[i] == TGSI_SEMANTIC_INSTANCEID) {
-         instance_id_index = i;
+   /* Search shader's list of variants for the key */
+   li = first_elem(&shader->variants);
+   while (!at_end(&shader->variants, li)) {
+      if (memcmp(&li->base->key, key, shader->variant_key_size) == 0) {
+         variant = li->base;
          break;
       }
+      li = next_elem(li);
    }
 
-   fpme->input_prim = in_prim;
-   fpme->opt = opt;
+   if (variant) {
+      /* found the variant, move to head of global list (for LRU) */
+      move_to_head(&llvm->gs_variants_list, &variant->list_item_global);
+   }
+   else {
+      /* Need to create new variant */
+
+      /* First check if we've created too many variants.  If so, free
+       * 3.125% of the LRU to avoid using too much memory.
+       */
+      if (llvm->nr_gs_variants >= DRAW_MAX_SHADER_VARIANTS) {
+         if (gallivm_debug & GALLIVM_DEBUG_PERF) {
+            debug_printf("Evicting GS: %u gs variants,\t%u total variants\n",
+                      shader->variants_cached, llvm->nr_gs_variants);
+         }
 
-   /* Always leave room for the vertex header whether we need it or
-    * not.  It's hard to get rid of it in particular because of the
-    * viewport code in draw_pt_post_vs.c.
-    */
-   fpme->vertex_size = sizeof(struct vertex_header) + nr * 4 * sizeof(float);
+         /*
+          * XXX: should we flush here ?
+          */
+         for (i = 0; i < DRAW_MAX_SHADER_VARIANTS / 32; i++) {
+            struct draw_gs_llvm_variant_list_item *item;
+            if (is_empty_list(&llvm->gs_variants_list)) {
+               break;
+            }
+            item = last_elem(&llvm->gs_variants_list);
+            assert(item);
+            assert(item->base);
+            draw_gs_llvm_destroy_variant(item->base);
+         }
+      }
 
+      variant = draw_gs_llvm_create_variant(llvm, gs->info.num_outputs, key);
 
-   /* XXX: it's not really gl rasterization rules we care about here,
-    * but gl vs dx9 clip spaces.
-    */
-   draw_pt_post_vs_prepare( fpme->post_vs,
-                           (boolean)draw->bypass_clipping,
-                           (boolean)(draw->identity_viewport),
-                           (boolean)draw->rasterizer->gl_rasterization_rules,
-                           (draw->vs.edgeflag_output ? TRUE : FALSE) );
+      if (variant) {
+         insert_at_head(&shader->variants, &variant->list_item_local);
+         insert_at_head(&llvm->gs_variants_list,
+                        &variant->list_item_global);
+         llvm->nr_gs_variants++;
+         shader->variants_cached++;
+      }
+   }
 
-   draw_pt_so_emit_prepare( fpme->so_emit );
+   gs->current_variant = variant;
+}
 
-   if (!(opt & PT_PIPELINE)) {
-      draw_pt_emit_prepare( fpme->emit,
-                           out_prim,
-                            max_vertices );
+static void
+llvm_middle_end_prepare_tcs(struct llvm_middle_end *fpme)
+{
+   struct draw_context *draw = fpme->draw;
+   struct draw_llvm *llvm = fpme->llvm;
+   struct draw_tess_ctrl_shader *tcs = draw->tcs.tess_ctrl_shader;
+   struct draw_tcs_llvm_variant_key *key;
+   struct draw_tcs_llvm_variant *variant = NULL;
+   struct draw_tcs_llvm_variant_list_item *li;
+   struct llvm_tess_ctrl_shader *shader = llvm_tess_ctrl_shader(tcs);
+   char store[DRAW_TCS_LLVM_MAX_VARIANT_KEY_SIZE];
+   unsigned i;
+
+   key = draw_tcs_llvm_make_variant_key(llvm, store);
 
-      *max_vertices = MAX2( *max_vertices,
-                            DRAW_PIPE_MAX_VERTICES );
+   /* Search shader's list of variants for the key */
+   li = first_elem(&shader->variants);
+   while (!at_end(&shader->variants, li)) {
+      if (memcmp(&li->base->key, key, shader->variant_key_size) == 0) {
+         variant = li->base;
+         break;
+      }
+      li = next_elem(li);
+   }
+
+   if (variant) {
+      /* found the variant, move to head of global list (for LRU) */
+      move_to_head(&llvm->tcs_variants_list, &variant->list_item_global);
    }
    else {
-      *max_vertices = DRAW_PIPE_MAX_VERTICES;
+      /* Need to create new variant */
+
+      /* First check if we've created too many variants.  If so, free
+       * 3.125% of the LRU to avoid using too much memory.
+       */
+      if (llvm->nr_tcs_variants >= DRAW_MAX_SHADER_VARIANTS) {
+         if (gallivm_debug & GALLIVM_DEBUG_PERF) {
+            debug_printf("Evicting TCS: %u tcs variants,\t%u total variants\n",
+                      shader->variants_cached, llvm->nr_tcs_variants);
+         }
+
+         /*
+          * XXX: should we flush here ?
+          */
+         for (i = 0; i < DRAW_MAX_SHADER_VARIANTS / 32; i++) {
+            struct draw_tcs_llvm_variant_list_item *item;
+            if (is_empty_list(&llvm->tcs_variants_list)) {
+               break;
+            }
+            item = last_elem(&llvm->tcs_variants_list);
+            assert(item);
+            assert(item->base);
+            draw_tcs_llvm_destroy_variant(item->base);
+         }
+      }
+
+      variant = draw_tcs_llvm_create_variant(llvm, 0, key);
+
+      if (variant) {
+         insert_at_head(&shader->variants, &variant->list_item_local);
+         insert_at_head(&llvm->tcs_variants_list,
+                        &variant->list_item_global);
+         llvm->nr_tcs_variants++;
+         shader->variants_cached++;
+      }
    }
 
-   /* return even number */
-   *max_vertices = *max_vertices & ~1;
+   tcs->current_variant = variant;
+}
 
-   draw_llvm_make_variant_key(fpme->llvm, &key);
+static void
+llvm_middle_end_prepare_tes(struct llvm_middle_end *fpme)
+{
+   struct draw_context *draw = fpme->draw;
+   struct draw_llvm *llvm = fpme->llvm;
+   struct draw_tess_eval_shader *tes = draw->tes.tess_eval_shader;
+   struct draw_tes_llvm_variant_key *key;
+   struct draw_tes_llvm_variant *variant = NULL;
+   struct draw_tes_llvm_variant_list_item *li;
+   struct llvm_tess_eval_shader *shader = llvm_tess_eval_shader(tes);
+   char store[DRAW_TES_LLVM_MAX_VARIANT_KEY_SIZE];
+   unsigned i;
+
+   key = draw_tes_llvm_make_variant_key(llvm, store);
 
+   /* Search shader's list of variants for the key */
    li = first_elem(&shader->variants);
-   while(!at_end(&shader->variants, li)) {
-      if(memcmp(&li->base->key, &key, sizeof key) == 0) {
+   while (!at_end(&shader->variants, li)) {
+      if (memcmp(&li->base->key, key, shader->variant_key_size) == 0) {
          variant = li->base;
          break;
       }
@@ -140,44 +235,299 @@ llvm_middle_end_prepare( struct draw_pt_middle_end *middle,
    }
 
    if (variant) {
-      move_to_head(&fpme->llvm->vs_variants_list, &variant->list_item_global);
+      /* found the variant, move to head of global list (for LRU) */
+      move_to_head(&llvm->tes_variants_list, &variant->list_item_global);
    }
    else {
-      unsigned i;
-      if (fpme->llvm->nr_variants >= DRAW_MAX_SHADER_VARIANTS) {
+      /* Need to create new variant */
+
+      /* First check if we've created too many variants.  If so, free
+       * 3.125% of the LRU to avoid using too much memory.
+       */
+      if (llvm->nr_tes_variants >= DRAW_MAX_SHADER_VARIANTS) {
+         if (gallivm_debug & GALLIVM_DEBUG_PERF) {
+            debug_printf("Evicting TES: %u tes variants,\t%u total variants\n",
+                      shader->variants_cached, llvm->nr_tes_variants);
+         }
+
          /*
           * XXX: should we flush here ?
           */
-         for (i = 0; i < DRAW_MAX_SHADER_VARIANTS / 4; i++) {
-            struct draw_llvm_variant_list_item *item =
-               last_elem(&fpme->llvm->vs_variants_list);
-            draw_llvm_destroy_variant(item->base);
+         for (i = 0; i < DRAW_MAX_SHADER_VARIANTS / 32; i++) {
+            struct draw_tes_llvm_variant_list_item *item;
+            if (is_empty_list(&llvm->tes_variants_list)) {
+               break;
+            }
+            item = last_elem(&llvm->tes_variants_list);
+            assert(item);
+            assert(item->base);
+            draw_tes_llvm_destroy_variant(item->base);
          }
       }
 
-      variant = draw_llvm_create_variant(fpme->llvm, nr);
+      variant = draw_tes_llvm_create_variant(llvm, tes->info.num_outputs, key);
 
       if (variant) {
          insert_at_head(&shader->variants, &variant->list_item_local);
-         insert_at_head(&fpme->llvm->vs_variants_list, &variant->list_item_global);
-         fpme->llvm->nr_variants++;
+         insert_at_head(&llvm->tes_variants_list,
+                        &variant->list_item_global);
+         llvm->nr_tes_variants++;
          shader->variants_cached++;
       }
    }
 
-   fpme->current_variant = variant;
+   tes->current_variant = variant;
+}
+
+/**
+ * Prepare/validate middle part of the vertex pipeline.
+ * NOTE: if you change this function, also look at the non-LLVM
+ * function fetch_pipeline_prepare() for similar changes.
+ */
+static void
+llvm_middle_end_prepare( struct draw_pt_middle_end *middle,
+                         unsigned in_prim,
+                         unsigned opt,
+                         unsigned *max_vertices )
+{
+   struct llvm_middle_end *fpme = llvm_middle_end(middle);
+   struct draw_context *draw = fpme->draw;
+   struct draw_llvm *llvm = fpme->llvm;
+   struct draw_vertex_shader *vs = draw->vs.vertex_shader;
+   struct draw_geometry_shader *gs = draw->gs.geometry_shader;
+   struct draw_tess_ctrl_shader *tcs = draw->tcs.tess_ctrl_shader;
+   struct draw_tess_eval_shader *tes = draw->tes.tess_eval_shader;
+   const unsigned out_prim = gs ? gs->output_primitive : tes ? get_tes_output_prim(tes) :
+      u_assembled_prim(in_prim);
+   unsigned point_clip = draw->rasterizer->fill_front == PIPE_POLYGON_MODE_POINT ||
+                         out_prim == PIPE_PRIM_POINTS;
+   unsigned nr;
+
+   fpme->input_prim = in_prim;
+   fpme->opt = opt;
+
+   draw_pt_post_vs_prepare( fpme->post_vs,
+                            draw->clip_xy,
+                            draw->clip_z,
+                            draw->clip_user,
+                            point_clip ? draw->guard_band_points_xy :
+                                         draw->guard_band_xy,
+                            draw->bypass_viewport,
+                            draw->rasterizer->clip_halfz,
+                            (draw->vs.edgeflag_output ? TRUE : FALSE) );
+
+   draw_pt_so_emit_prepare( fpme->so_emit, gs == NULL );
+
+   if (!(opt & PT_PIPELINE)) {
+      draw_pt_emit_prepare( fpme->emit, out_prim,
+                            max_vertices );
+
+      *max_vertices = MAX2( *max_vertices, 4096 );
+   }
+   else {
+      /* limit max fetches by limiting max_vertices */
+      *max_vertices = 4096;
+   }
+
+   /* Get the number of float[4] attributes per vertex.
+    * Note: this must be done after draw_pt_emit_prepare() since that
+    * can effect the vertex size.
+    */
+   nr = MAX2(vs->info.num_inputs, draw_total_vs_outputs(draw));
 
-   /*XXX we only support one constant buffer */
-   fpme->llvm->jit_context.vs_constants =
-      draw->pt.user.vs_constants[0];
-   fpme->llvm->jit_context.gs_constants =
-      draw->pt.user.gs_constants[0];
+   /* Always leave room for the vertex header whether we need it or
+    * not.  It's hard to get rid of it in particular because of the
+    * viewport code in draw_pt_post_vs.c.
+    */
+   fpme->vertex_size = sizeof(struct vertex_header) + nr * 4 * sizeof(float);
+
+   /* return even number */
+   *max_vertices = *max_vertices & ~1;
+
+   /* Find/create the vertex shader variant */
+   {
+      struct draw_llvm_variant_key *key;
+      struct draw_llvm_variant *variant = NULL;
+      struct draw_llvm_variant_list_item *li;
+      struct llvm_vertex_shader *shader = llvm_vertex_shader(vs);
+      char store[DRAW_LLVM_MAX_VARIANT_KEY_SIZE];
+      unsigned i;
+
+      key = draw_llvm_make_variant_key(llvm, store);
+
+      /* Search shader's list of variants for the key */
+      li = first_elem(&shader->variants);
+      while (!at_end(&shader->variants, li)) {
+         if (memcmp(&li->base->key, key, shader->variant_key_size) == 0) {
+            variant = li->base;
+            break;
+         }
+         li = next_elem(li);
+      }
+
+      if (variant) {
+         /* found the variant, move to head of global list (for LRU) */
+         move_to_head(&llvm->vs_variants_list, &variant->list_item_global);
+      }
+      else {
+         /* Need to create new variant */
+
+         /* First check if we've created too many variants.  If so, free
+          * 3.125% of the LRU to avoid using too much memory.
+          */
+         if (llvm->nr_variants >= DRAW_MAX_SHADER_VARIANTS) {
+            if (gallivm_debug & GALLIVM_DEBUG_PERF) {
+               debug_printf("Evicting VS: %u vs variants,\t%u total variants\n",
+                         shader->variants_cached, llvm->nr_variants);
+            }
+
+            /*
+             * XXX: should we flush here ?
+             */
+            for (i = 0; i < DRAW_MAX_SHADER_VARIANTS / 32; i++) {
+               struct draw_llvm_variant_list_item *item;
+               if (is_empty_list(&llvm->vs_variants_list)) {
+                  break;
+               }
+               item = last_elem(&llvm->vs_variants_list);
+               assert(item);
+               assert(item->base);
+               draw_llvm_destroy_variant(item->base);
+            }
+         }
+
+         variant = draw_llvm_create_variant(llvm, nr, key);
+
+         if (variant) {
+            insert_at_head(&shader->variants, &variant->list_item_local);
+            insert_at_head(&llvm->vs_variants_list,
+                           &variant->list_item_global);
+            llvm->nr_variants++;
+            shader->variants_cached++;
+         }
+      }
+
+      fpme->current_variant = variant;
+   }
+
+   if (gs) {
+      llvm_middle_end_prepare_gs(fpme);
+   }
+   if (tcs) {
+      llvm_middle_end_prepare_tcs(fpme);
+   }
+   if (tes) {
+      llvm_middle_end_prepare_tes(fpme);
+   }
+}
+
+
+/**
+ * Bind/update constant buffer pointers, clip planes and viewport dims.
+ * These are "light weight" parameters which aren't baked into the
+ * generated code.  Updating these items is much cheaper than revalidating
+ * and rebuilding the generated pipeline code.
+ */
+static void
+llvm_middle_end_bind_parameters(struct draw_pt_middle_end *middle)
+{
+   static const float fake_const_buf[4];
+   struct llvm_middle_end *fpme = llvm_middle_end(middle);
+   struct draw_context *draw = fpme->draw;
+   struct draw_llvm *llvm = fpme->llvm;
+   unsigned i;
+
+   for (i = 0; i < ARRAY_SIZE(llvm->jit_context.vs_constants); ++i) {
+      /*
+       * There could be a potential issue with rounding this up, as the
+       * shader expects 16-byte allocations, the fix is likely to move
+       * to LOAD intrinsic in the future and remove the vec4 constraint.
+       */
+      int num_consts =
+         DIV_ROUND_UP(draw->pt.user.vs_constants_size[i], (sizeof(float) * 4));
+      llvm->jit_context.vs_constants[i] = draw->pt.user.vs_constants[i];
+      llvm->jit_context.num_vs_constants[i] = num_consts;
+      if (num_consts == 0) {
+         llvm->jit_context.vs_constants[i] = fake_const_buf;
+      }
+   }
+   for (i = 0; i < ARRAY_SIZE(llvm->jit_context.vs_ssbos); ++i) {
+      int num_ssbos = draw->pt.user.vs_ssbos_size[i];
+      llvm->jit_context.vs_ssbos[i] = draw->pt.user.vs_ssbos[i];
+      llvm->jit_context.num_vs_ssbos[i] = num_ssbos;
+      if (num_ssbos == 0) {
+         llvm->jit_context.vs_ssbos[i] = (const uint32_t *)fake_const_buf;
+      }
+   }
+
+   for (i = 0; i < ARRAY_SIZE(llvm->gs_jit_context.constants); ++i) {
+      int num_consts =
+         DIV_ROUND_UP(draw->pt.user.gs_constants_size[i], (sizeof(float) * 4));
+      llvm->gs_jit_context.constants[i] = draw->pt.user.gs_constants[i];
+      llvm->gs_jit_context.num_constants[i] = num_consts;
+      if (num_consts == 0) {
+         llvm->gs_jit_context.constants[i] = fake_const_buf;
+      }
+   }
+   for (i = 0; i < ARRAY_SIZE(llvm->gs_jit_context.ssbos); ++i) {
+      int num_ssbos = draw->pt.user.gs_ssbos_size[i];
+      llvm->gs_jit_context.ssbos[i] = draw->pt.user.gs_ssbos[i];
+      llvm->gs_jit_context.num_ssbos[i] = num_ssbos;
+      if (num_ssbos == 0) {
+         llvm->gs_jit_context.ssbos[i] = (const uint32_t *)fake_const_buf;
+      }
+   }
+
+   for (i = 0; i < ARRAY_SIZE(llvm->tcs_jit_context.constants); ++i) {
+      int num_consts =
+         DIV_ROUND_UP(draw->pt.user.tcs_constants_size[i], (sizeof(float) * 4));
+      llvm->tcs_jit_context.constants[i] = draw->pt.user.tcs_constants[i];
+      llvm->tcs_jit_context.num_constants[i] = num_consts;
+      if (num_consts == 0) {
+         llvm->tcs_jit_context.constants[i] = fake_const_buf;
+      }
+   }
+   for (i = 0; i < ARRAY_SIZE(llvm->tcs_jit_context.ssbos); ++i) {
+      int num_ssbos = draw->pt.user.tcs_ssbos_size[i];
+      llvm->tcs_jit_context.ssbos[i] = draw->pt.user.tcs_ssbos[i];
+      llvm->tcs_jit_context.num_ssbos[i] = num_ssbos;
+      if (num_ssbos == 0) {
+         llvm->tcs_jit_context.ssbos[i] = (const uint32_t *)fake_const_buf;
+      }
+   }
+
+   for (i = 0; i < ARRAY_SIZE(llvm->tes_jit_context.constants); ++i) {
+      int num_consts =
+         DIV_ROUND_UP(draw->pt.user.tes_constants_size[i], (sizeof(float) * 4));
+      llvm->tes_jit_context.constants[i] = draw->pt.user.tes_constants[i];
+      llvm->tes_jit_context.num_constants[i] = num_consts;
+      if (num_consts == 0) {
+         llvm->tes_jit_context.constants[i] = fake_const_buf;
+      }
+   }
+   for (i = 0; i < ARRAY_SIZE(llvm->tes_jit_context.ssbos); ++i) {
+      int num_ssbos = draw->pt.user.tes_ssbos_size[i];
+      llvm->tes_jit_context.ssbos[i] = draw->pt.user.tes_ssbos[i];
+      llvm->tes_jit_context.num_ssbos[i] = num_ssbos;
+      if (num_ssbos == 0) {
+         llvm->tes_jit_context.ssbos[i] = (const uint32_t *)fake_const_buf;
+      }
+   }
+
+   llvm->jit_context.planes =
+      (float (*)[DRAW_TOTAL_CLIP_PLANES][4]) draw->pt.user.planes[0];
+   llvm->gs_jit_context.planes =
+      (float (*)[DRAW_TOTAL_CLIP_PLANES][4]) draw->pt.user.planes[0];
+
+   llvm->jit_context.viewports = draw->viewports;
+   llvm->gs_jit_context.viewports = draw->viewports;
 }
 
 
-static void pipeline(struct llvm_middle_end *llvm,
-                     const struct draw_vertex_info *vert_info,
-                     const struct draw_prim_info *prim_info)
+static void
+pipeline(struct llvm_middle_end *llvm,
+         const struct draw_vertex_info *vert_info,
+         const struct draw_prim_info *prim_info)
 {
    if (prim_info->linear)
       draw_pipeline_run_linear( llvm->draw,
@@ -189,9 +539,11 @@ static void pipeline(struct llvm_middle_end *llvm,
                          prim_info );
 }
 
-static void emit(struct pt_emit *emit,
-                 const struct draw_vertex_info *vert_info,
-                 const struct draw_prim_info *prim_info)
+
+static void
+emit(struct pt_emit *emit,
+     const struct draw_vertex_info *vert_info,
+     const struct draw_prim_info *prim_info)
 {
    if (prim_info->linear) {
       draw_pt_emit_linear(emit, vert_info, prim_info);
@@ -201,102 +553,241 @@ static void emit(struct pt_emit *emit,
    }
 }
 
+
 static void
-llvm_pipeline_generic( struct draw_pt_middle_end *middle,
-                       const struct draw_fetch_info *fetch_info,
-                       const struct draw_prim_info *prim_info )
+llvm_pipeline_generic(struct draw_pt_middle_end *middle,
+                      const struct draw_fetch_info *fetch_info,
+                      const struct draw_prim_info *in_prim_info)
 {
-   struct llvm_middle_end *fpme = (struct llvm_middle_end *)middle;
+   struct llvm_middle_end *fpme = llvm_middle_end(middle);
    struct draw_context *draw = fpme->draw;
    struct draw_geometry_shader *gshader = draw->gs.geometry_shader;
-   struct draw_prim_info gs_prim_info;
+   struct draw_tess_ctrl_shader *tcs_shader = draw->tcs.tess_ctrl_shader;
+   struct draw_tess_eval_shader *tes_shader = draw->tes.tess_eval_shader;
+   struct draw_prim_info tcs_prim_info;
+   struct draw_prim_info tes_prim_info;
+   struct draw_prim_info gs_prim_info[TGSI_MAX_VERTEX_STREAMS];
    struct draw_vertex_info llvm_vert_info;
-   struct draw_vertex_info gs_vert_info;
+   struct draw_vertex_info tcs_vert_info;
+   struct draw_vertex_info tes_vert_info;
+   struct draw_vertex_info gs_vert_info[TGSI_MAX_VERTEX_STREAMS];
    struct draw_vertex_info *vert_info;
+   struct draw_prim_info ia_prim_info;
+   struct draw_vertex_info ia_vert_info;
+   const struct draw_prim_info *prim_info = in_prim_info;
+   boolean free_prim_info = FALSE;
    unsigned opt = fpme->opt;
+   boolean clipped = 0;
+   unsigned start_or_maxelt, vid_base;
+   const unsigned *elts;
+   ushort *tes_elts_out = NULL;
 
+   assert(fetch_info->count > 0);
    llvm_vert_info.count = fetch_info->count;
    llvm_vert_info.vertex_size = fpme->vertex_size;
    llvm_vert_info.stride = fpme->vertex_size;
-   llvm_vert_info.verts =
-      (struct vertex_header *)MALLOC(fpme->vertex_size *
-                                     align(fetch_info->count,  4));
+   llvm_vert_info.verts = (struct vertex_header *)
+      MALLOC(fpme->vertex_size *
+             align(fetch_info->count, lp_native_vector_width / 32));
    if (!llvm_vert_info.verts) {
       assert(0);
       return;
    }
 
-   if (fetch_info->linear)
-      fpme->current_variant->jit_func( &fpme->llvm->jit_context,
-                                       llvm_vert_info.verts,
-                                       (const char **)draw->pt.user.vbuffer,
-                                       fetch_info->start,
-                                       fetch_info->count,
-                                       fpme->vertex_size,
-                                       draw->pt.vertex_buffer,
-                                       draw->instance_id);
-   else
-      fpme->current_variant->jit_func_elts( &fpme->llvm->jit_context,
-                                            llvm_vert_info.verts,
-                                            (const char **)draw->pt.user.vbuffer,
-                                            fetch_info->elts,
-                                            fetch_info->count,
-                                            fpme->vertex_size,
-                                            draw->pt.vertex_buffer,
-                                            draw->instance_id);
+   if (draw->collect_statistics) {
+      draw->statistics.ia_vertices += prim_info->count;
+      if (prim_info->prim == PIPE_PRIM_PATCHES)
+         draw->statistics.ia_primitives += prim_info->count / draw->pt.vertices_per_patch;
+      else
+         draw->statistics.ia_primitives +=
+            u_decomposed_prims_for_vertices(prim_info->prim, prim_info->count);
+      draw->statistics.vs_invocations += fetch_info->count;
+   }
+
+   if (fetch_info->linear) {
+      start_or_maxelt = fetch_info->start;
+      vid_base = draw->start_index;
+      elts = NULL;
+   }
+   else {
+      start_or_maxelt = draw->pt.user.eltMax;
+      vid_base = draw->pt.user.eltBias;
+      elts = fetch_info->elts;
+   }
+   clipped = fpme->current_variant->jit_func(&fpme->llvm->jit_context,
+                                             llvm_vert_info.verts,
+                                             draw->pt.user.vbuffer,
+                                             fetch_info->count,
+                                             start_or_maxelt,
+                                             fpme->vertex_size,
+                                             draw->pt.vertex_buffer,
+                                             draw->instance_id,
+                                             vid_base,
+                                             draw->start_instance,
+                                             elts, draw->pt.user.drawid);
 
    /* Finished with fetch and vs:
     */
    fetch_info = NULL;
    vert_info = &llvm_vert_info;
 
+   if (opt & PT_SHADE) {
+      struct draw_vertex_shader *vshader = draw->vs.vertex_shader;
+      if (tcs_shader) {
+         draw_tess_ctrl_shader_run(tcs_shader,
+                                   draw->pt.user.tcs_constants,
+                                   draw->pt.user.tcs_constants_size,
+                                   vert_info,
+                                   prim_info,
+                                   &vshader->info,
+                                   &tcs_vert_info,
+                                   &tcs_prim_info);
+         FREE(vert_info->verts);
+         vert_info = &tcs_vert_info;
+         prim_info = &tcs_prim_info;
+
+      } else if (tes_shader) {
+         unsigned num_prims = prim_info->count / draw->pt.vertices_per_patch;
+         tcs_prim_info = *prim_info;
+         tcs_prim_info.primitive_count = num_prims;
+         prim_info = &tcs_prim_info;
+      }
+
+      if (tes_shader) {
+         draw_tess_eval_shader_run(tes_shader,
+                                   draw->pt.user.tes_constants,
+                                   draw->pt.user.tes_constants_size,
+                                   tcs_shader ? tcs_shader->vertices_out : draw->pt.vertices_per_patch,
+                                   vert_info,
+                                   prim_info,
+                                   tcs_shader ? &tcs_shader->info : &vshader->info,
+                                   &tes_vert_info,
+                                   &tes_prim_info, &tes_elts_out);
+
+         FREE(vert_info->verts);
+         vert_info = &tes_vert_info;
+         prim_info = &tes_prim_info;
+         free_prim_info = TRUE;
+
+         /*
+          * pt emit can only handle ushort number of vertices (see
+          * render->allocate_vertices).
+          * vsplit guarantees there's never more than 4096, however GS can
+          * easily blow this up (by a factor of 256 (or even 1024) max).
+          */
+         if (vert_info->count > 65535) {
+            opt |= PT_PIPELINE;
+         }
+      }
+   }
 
    if ((opt & PT_SHADE) && gshader) {
+      struct draw_vertex_shader *vshader = draw->vs.vertex_shader;
       draw_geometry_shader_run(gshader,
                                draw->pt.user.gs_constants,
                                draw->pt.user.gs_constants_size,
                                vert_info,
                                prim_info,
-                               &gs_vert_info,
-                               &gs_prim_info);
+                               tes_shader ? &tes_shader->info : &vshader->info,
+                               gs_vert_info,
+                               gs_prim_info);
+
+      FREE(vert_info->verts);
+      if (free_prim_info) {
+         FREE(prim_info->primitive_lengths);
+         FREE(tes_elts_out);
+      }
+      vert_info = &gs_vert_info[0];
+      prim_info = &gs_prim_info[0];
+      free_prim_info = FALSE;
+      /*
+       * pt emit can only handle ushort number of vertices (see
+       * render->allocate_vertices).
+       * vsplit guarantees there's never more than 4096, however GS can
+       * easily blow this up (by a factor of 256 (or even 1024) max).
+       */
+      if (vert_info->count > 65535) {
+         opt |= PT_PIPELINE;
+      }
+   } else {
+      if (draw_prim_assembler_is_required(draw, prim_info, vert_info)) {
+         draw_prim_assembler_run(draw, prim_info, vert_info,
+                                 &ia_prim_info, &ia_vert_info);
+
+         if (ia_vert_info.count) {
+            FREE(vert_info->verts);
+            vert_info = &ia_vert_info;
+            prim_info = &ia_prim_info;
+            free_prim_info = TRUE;
+         }
+      }
+   }
+   if (prim_info->count == 0) {
+      debug_printf("GS/IA didn't emit any vertices!\n");
 
       FREE(vert_info->verts);
-      vert_info = &gs_vert_info;
-      prim_info = &gs_prim_info;
+      if (free_prim_info) {
+         FREE(tes_elts_out);
+         FREE(prim_info->primitive_lengths);
+      }
+      return;
    }
 
    /* stream output needs to be done before clipping */
-   draw_pt_so_emit( fpme->so_emit,
-                   vert_info,
-                    prim_info );
+   draw_pt_so_emit( fpme->so_emit, gshader ? gshader->num_vertex_streams : 1, vert_info, prim_info );
 
-   if (draw_pt_post_vs_run( fpme->post_vs, vert_info )) {
-      opt |= PT_PIPELINE;
-   }
+   draw_stats_clipper_primitives(draw, prim_info);
 
-   /* Do we need to run the pipeline?
+   /*
+    * if there's no position, need to stop now, or the latter stages
+    * will try to access non-existent position output.
     */
-   if (opt & PT_PIPELINE) {
-      pipeline( fpme,
-                vert_info,
-                prim_info );
-   }
-   else {
-      emit( fpme->emit,
-            vert_info,
-            prim_info );
+   if (draw_current_shader_position_output(draw) != -1) {
+      if ((opt & PT_SHADE) && (gshader || tes_shader ||
+                               draw->vs.vertex_shader->info.writes_viewport_index)) {
+         clipped = draw_pt_post_vs_run( fpme->post_vs, vert_info, prim_info );
+      }
+      /* "clipped" also includes non-one edgeflag */
+      if (clipped) {
+         opt |= PT_PIPELINE;
+      }
+
+      /* Do we need to run the pipeline? Now will come here if clipped
+       */
+      if (opt & PT_PIPELINE) {
+         pipeline( fpme, vert_info, prim_info );
+      }
+      else {
+         emit( fpme->emit, vert_info, prim_info );
+      }
    }
    FREE(vert_info->verts);
+   if (free_prim_info) {
+      FREE(tes_elts_out);
+      FREE(prim_info->primitive_lengths);
+   }
 }
 
 
-static void llvm_middle_end_run( struct draw_pt_middle_end *middle,
-                                 const unsigned *fetch_elts,
-                                 unsigned fetch_count,
-                                 const ushort *draw_elts,
-                                 unsigned draw_count )
+static inline unsigned
+prim_type(unsigned prim, unsigned flags)
+{
+   if (flags & DRAW_LINE_LOOP_AS_STRIP)
+      return PIPE_PRIM_LINE_STRIP;
+   else
+      return prim;
+}
+
+
+static void
+llvm_middle_end_run(struct draw_pt_middle_end *middle,
+                    const unsigned *fetch_elts,
+                    unsigned fetch_count,
+                    const ushort *draw_elts,
+                    unsigned draw_count,
+                    unsigned prim_flags)
 {
-   struct llvm_middle_end *fpme = (struct llvm_middle_end *)middle;
+   struct llvm_middle_end *fpme = llvm_middle_end(middle);
    struct draw_fetch_info fetch_info;
    struct draw_prim_info prim_info;
 
@@ -309,7 +800,8 @@ static void llvm_middle_end_run( struct draw_pt_middle_end *middle,
    prim_info.start = 0;
    prim_info.count = draw_count;
    prim_info.elts = draw_elts;
-   prim_info.prim = fpme->input_prim;
+   prim_info.prim = prim_type(fpme->input_prim, prim_flags);
+   prim_info.flags = prim_flags;
    prim_info.primitive_count = 1;
    prim_info.primitive_lengths = &draw_count;
 
@@ -317,11 +809,13 @@ static void llvm_middle_end_run( struct draw_pt_middle_end *middle,
 }
 
 
-static void llvm_middle_end_linear_run( struct draw_pt_middle_end *middle,
-                                       unsigned start,
-                                       unsigned count)
+static void
+llvm_middle_end_linear_run(struct draw_pt_middle_end *middle,
+                           unsigned start,
+                           unsigned count,
+                           unsigned prim_flags)
 {
-   struct llvm_middle_end *fpme = (struct llvm_middle_end *)middle;
+   struct llvm_middle_end *fpme = llvm_middle_end(middle);
    struct draw_fetch_info fetch_info;
    struct draw_prim_info prim_info;
 
@@ -334,7 +828,8 @@ static void llvm_middle_end_linear_run( struct draw_pt_middle_end *middle,
    prim_info.start = 0;
    prim_info.count = count;
    prim_info.elts = NULL;
-   prim_info.prim = fpme->input_prim;
+   prim_info.prim = prim_type(fpme->input_prim, prim_flags);
+   prim_info.flags = prim_flags;
    prim_info.primitive_count = 1;
    prim_info.primitive_lengths = &count;
 
@@ -342,15 +837,15 @@ static void llvm_middle_end_linear_run( struct draw_pt_middle_end *middle,
 }
 
 
-
 static boolean
-llvm_middle_end_linear_run_elts( struct draw_pt_middle_end *middle,
-                                 unsigned start,
-                                 unsigned count,
-                                 const ushort *draw_elts,
-                                 unsigned draw_count )
+llvm_middle_end_linear_run_elts(struct draw_pt_middle_end *middle,
+                                unsigned start,
+                                unsigned count,
+                                const ushort *draw_elts,
+                                unsigned draw_count,
+                                unsigned prim_flags)
 {
-   struct llvm_middle_end *fpme = (struct llvm_middle_end *)middle;
+   struct llvm_middle_end *fpme = llvm_middle_end(middle);
    struct draw_fetch_info fetch_info;
    struct draw_prim_info prim_info;
 
@@ -363,7 +858,8 @@ llvm_middle_end_linear_run_elts( struct draw_pt_middle_end *middle,
    prim_info.start = 0;
    prim_info.count = draw_count;
    prim_info.elts = draw_elts;
-   prim_info.prim = fpme->input_prim;
+   prim_info.prim = prim_type(fpme->input_prim, prim_flags);
+   prim_info.flags = prim_flags;
    prim_info.primitive_count = 1;
    prim_info.primitive_lengths = &draw_count;
 
@@ -373,15 +869,17 @@ llvm_middle_end_linear_run_elts( struct draw_pt_middle_end *middle,
 }
 
 
-
-static void llvm_middle_end_finish( struct draw_pt_middle_end *middle )
+static void
+llvm_middle_end_finish(struct draw_pt_middle_end *middle)
 {
    /* nothing to do */
 }
 
-static void llvm_middle_end_destroy( struct draw_pt_middle_end *middle )
+
+static void
+llvm_middle_end_destroy(struct draw_pt_middle_end *middle)
 {
-   struct llvm_middle_end *fpme = (struct llvm_middle_end *)middle;
+   struct llvm_middle_end *fpme = llvm_middle_end(middle);
 
    if (fpme->fetch)
       draw_pt_fetch_destroy( fpme->fetch );
@@ -404,7 +902,7 @@ draw_pt_fetch_pipeline_or_emit_llvm(struct draw_context *draw)
 {
    struct llvm_middle_end *fpme = 0;
 
-   if (!draw->engine)
+   if (!draw->llvm)
       return NULL;
 
    fpme = CALLOC_STRUCT( llvm_middle_end );
@@ -412,6 +910,7 @@ draw_pt_fetch_pipeline_or_emit_llvm(struct draw_context *draw)
       goto fail;
 
    fpme->base.prepare         = llvm_middle_end_prepare;
+   fpme->base.bind_parameters = llvm_middle_end_bind_parameters;
    fpme->base.run             = llvm_middle_end_run;
    fpme->base.run_linear      = llvm_middle_end_linear_run;
    fpme->base.run_linear_elts = llvm_middle_end_linear_run_elts;